A-Cloister Gargoyle: Clustering by Shared MTG Mechanics

In TCG ·

A-Cloister Gargoyle artwork from Adventures in the Forgotten Realms, MTG digital rendering

Image courtesy of Scryfall.com

A-Cloister Gargoyle: Clustering by Shared MTG Mechanics

In the sprawling ecosystem of Magic: The Gathering, clusters aren't just for landforms or meme decks. They're mental groupings that reveal how mechanics sing together across sets and formats. A-Cloister Gargoyle, a white artifact creature from Adventures in the Forgotten Realms, is a fantastic case study in clustering by shared MTG mechanics. This little artifact is more than a stat line and a flavor blurb; it’s a hinge card that binds dungeon exploration to combat tempo, all while showcasing the elegance (and quirks) of digital-first design. 🧙‍♂️🔥💎

Quick primer on the card’s profile

  • Name: A-Cloister Gargoyle
  • Mana cost: {1}{W} (CMC 2)
  • Type: Artifact Creature — Gargoyle
  • Power/Toughness: 0/3
  • Rarity: Uncommon
  • Set: Adventures in the Forgotten Realms ( AFR )
  • Keywords: Venture into the dungeon
  • Oracle text: When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Its first impression is deceptively simple: pay two mana for a 0/3 with a curious ability that triggers a dungeon subgame. But the true magic lies in how it motivates a player to engage the dungeon mechanic—turning a defensive body into a dynamic engine once the dungeon is completed. The moment you finish a dungeon, the Gargoyle becomes a flying threat that scales up with its +3/+0 boost, flipping the board state in your favor. That contrast—a modest blocker that becomes a skyborne finisher—exemplifies the kind of mechanical clustering that MTG designers chase: a single card that unlocks multiple strategic layers. 🧙‍♂️⚔️

“Enter the dungeon, rise above the ordinary.” — the dungeon subgame is a playful, push-your-turn-based puzzle that rewards planning and sequencing.

When we cluster by this mechanic, A-Cloister Gargoyle sits alongside other cards that either trigger upon entering a dungeon or benefit from a completed dungeon. It’s a perfect example of how a card can be built around a single, thematic lane while still offering complementary play patterns. In AFR, the dungeon mechanic is a subgame that can drastically alter a creature’s potency as you progress through rooms. The Gargoyle’s +3/+0 and flying aura is not just a power spike; it’s a deliberate design choice that rewards progress and punishes stalling—exactly the kind of tempo swing players crave in formats that value efficient board development. 🧩💥

Design, art, and the cluster story

Mark Zug’s illustration on A-Cloister Gargoyle—though a digital-era piece in this particular release—carries the same architectural vibe you might expect from gargoyles perched atop forgotten keeps. The card’s white mana identity and its positioning within a dungeon-themed expansion reinforce a classic MTG cluster: white’s stamina, order, and protection aligned with narrative exploration. The Gargoyle’s creature type and artifact classification also highlight a neat intersection between colorless utility (artifact) and white’s hallmark interplay with protective, zone-control elements. The combination invites players to cluster not only by mechanic but by lore and aesthetic, a trifecta that makes this card a fan favorite in digital play. 🎨🗺️

Strategic deployment: where A-Cloister Gargoyle shines

In practical terms, this card is a tempo piece with a built-in subgame accelerator. You can slip it into a white-led dungeon deck or a broader AFR-themed shell that leans into exploration and incremental value. The early game drop is modest—two mana for a 0/3 blocker—but the true payoff lands once you’ve completed a dungeon. The Gargoyle then soars as a flying threat with a buffed body, turning a defensive build into an aggressive tempo line. In arenas where the dungeon mechanism weaves through multiple cards, A-Cloister Gargoyle acts as both a spell-taker and a payoff engine, encouraging players to sequence their turns so that the dungeon is completed sooner rather than later. It’s not just a card; it’s a rehearsal for the power of subgames in MTG. 🧙‍♂️🛡️

From a collector’s vantage, the card’s digital-only presentation and uncommon status place it at an interesting crossroads: it’s accessible in Arena, but its nonfoil finish and digital-centric aura mean it’s more about gameplay value than tactile collectability. The synergy with the “Cloister Gargoyle” in related card listings hints at a design space where paired or pivoting pieces create clusters of synergy. Players who like to cluster by mechanic will notice that A-Cloister Gargoyle is a neat hinge card—accessible enough to try early in a dungeon build, yet potent enough to reward players who commit to the subgame arc. ⚔️💎

Connecting to the wider MTG network

For readers curious about how dungeon-centric cards weave into larger MTG conversations, consider how this cluster compares to other thematic clusters—whether it’s the exploration motif in classic dungeon cards or the broader subgame architecture that modern sets experiment with. The five linked articles below showcase how communities discuss game design, art storytelling, and the economic/collector angle across different domains. It’s a reminder that MTG is as much about culture and craft as it is about cards on a battlefield. 🧭🎲

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As a showcase of clustering by mechanics, A-Cloister Gargoyle asks us to consider how subgames—like dungeons—shape deck architecture and tempo. It’s a reminder that in MTG, mechanics don’t exist in isolation; they echo across cards, formats, and even the art that frames them. If you love the idea of clusters—how a single mechanic binds multiple cards into a coherent design space—this Gargoyle is a fine, flighty ambassador. 🧙‍♂️🔥

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A-Cloister Gargoyle

A-Cloister Gargoyle

{1}{W}
Artifact Creature — Gargoyle

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

ID: 735b16a4-c35a-4eec-94ed-8df6720240e0

Oracle ID: bae589b6-d489-43d0-beae-b5695c266a47

Colors: W

Color Identity: W

Keywords: Venture into the dungeon

Rarity: Uncommon

Released: 2021-07-23

Artist: Mark Zug

Frame: 2015

Border: black

Set: Adventures in the Forgotten Realms (afr)

Collector #: A-7

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

Last updated: 2025-11-16