Image courtesy of Scryfall.com
Modern vs Legacy Demand for the Archlich
In the sprawling multiverse of Magic: The Gathering, some cards feel like an invitation to a dungeon crawl with a velvet-voiced dungeon master whispering, “you may venture again, if you dare.” Acererak the Archlich—an imposing once-and-forever 5/5 Legendary Creature — Zombie Wizard from the Adventures in the Forgotten Realms set—belongs squarely in that category 🧙♂️. With a lean mana cost of {2}{B}, this mythic rare wields a pair of dungeon-themed abilities that twist both pacing and board presence. The card’s design leans into the dungeon motif that WotC has fun weaving into AFR, blending flavor with a tempo engine that shines in long games and sidelong strategies alike 🔥🎲.
Flavor aside, the card’s two core abilities shape how it lands in Modern and Legacy. First, Acererak enters the battlefield with a tantalizing caveat: if you haven't completed Tomb of Annihilation, you must return Acererak to its owner's hand and venture into the dungeon. That line is not just flavor; it’s a tempo-tilting loop. In practice, savvy players can sequence returns to hand to re-enter the dungeon cycle, churning through the dungeon’s steps and setting up later turns with more reliable traction. On the attack, Acererak punishes defensive stances: for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice. In two-player games, that’s a single 2/2; in groups, you’re potentially spawning multiple zombie threats, which can swing the race in a hurry ⚔️💎.
These abilities mash well with the broader “Dungeons” subtheme introduced in AFR. The subtypes you’ll encounter—Tomb of Annihilation, Tomb of Annihilation’s dungeon progression, Lost Mine of Phandelver, and Dungeon of the Mad Mage—aren’t just table décor. They’re interactive units that reward plan-driven play, card selection, and careful tempo management. Acererak’s enter-the-dungeon clause invites a deliberate pacing: you might want to delay completing Tomb of Annihilation until you’re ready to leverage the full doom-and-taken-turns cycle, or you might purposefully fail to complete it early to keep Acererak pinging back to your hand for repeat ventures. Either way, you’re steering a strategic ship through shifting, dungeon-branded seas 🧭🎨.
Format flavor and format viability
In Modern, Acererak sits in a curious space: you can leverage its fearsome body, the dungeon keyword, and the token-boosting attack ability to overwhelm opponents who overlook the long-game angles. The card’s color identity is black, and its color-synergy fits into midrange and control-light shells that can leverage re-entry into the dungeon to pace the battlefield and threaten big swing turns. In Legacy, where there’s more room for graveyard recursions and tutoring, Acererak can be slotted into creature-heavy attrition builds that want a resilient, pressure-generating threat with a built-in avenue to flood the board with Zombies if opponents overcommit to removal. In both formats, the card’s mythic rarity signals a standout role, not just a remove-and-forget drop—Commander players frequently gravitate toward such legendaries for the thematic resonance and the potential for epic games that hinge on a single, well-timed swing 🧙♂️🩷.
Let’s ground this in the numbers a moment: Scryfall’s data lists Acererak as a mythic rarity in AFR, with a current market snapshot showing a rough USD value around the mid-dollar range for non-foil and a touch higher for foil versions. In EDH (Commander), where long games and across-the-table dynamics reign, Acererak’s ability to proliferate a dungeon-driven plan can land with a satisfying crescendo, and it’s one of those cards that can scale with the board presence and decision tree complexity you enjoy in social formats 💎🔥.
Build guidance: leaning into the dungeon engine
For players curious how to build around this legendary multi-tool, I’d suggest leaning into three pillars: dungeon progression, token generation, and bounce/redelivery mechanisms. The dungeon cards themselves—especially the classic “tombs” and the cavernous corners like Dungeon of the Mad Mage—offer incremental progress that can be accelerated with other AFR dungeon payoffs. Since Acererak returns to hand if Tomb of Annihilation isn’t complete, a subtle play pattern emerges: you’re incentivized to plan the sequence, not just spike value in a single moment. Combine this with a suite of black removal and graveyard-shimming effects, and you can weather opposing boards while pushing the inevitable “all-in” attack that creates a storm of Zombie tokens for each opponent unless they sac a creature 🧙♂️🧟♂️.
Flavorful and functional, Acererak also nods to the broader Forgotten Realms lore of Tombs and Liches, enriching the narrative of a mana-efficient threat that scales with time as you venture deeper. The art by Andrey Kuzinskiy contributes to that atmosphere, capturing a haunting presence that resonates with players who enjoy a cinematic moment at the table. If you’re aiming for a tabletop lore-nerd vibe, this card hits the hallmarks—grim elegance, strategic depth, and a whisper-quiet reminder that some tombs are meant to be revisited again and again 🎨🔮.
As you plan your table-side chat about what formats crave right now, consider the broader ecosystem. The Archlich isn’t just a standalone creature; it’s a living bridge to a dungeon-centric tempo. In the right build, it can draw the game toward a victorious climax that feels earned—like cracking open a chest full of dragons’ gold after the last terrifying hallway you navigated. And if you’re a long-form MTG session devotee, pairing Acererak with a sturdy mana base, resilience, and artifact or enchantment removal can turn a seemingly ordinary board into a formidable fortress. The result is a blend of nostalgia, strategy, and a hint of necromantic bravado 🧟♀️🔥.
On a practical note for fans and collectors alike, the card’s footprint in AFR’s line-up helps it stand out among newer rarities. Its positioning as a dungeon-enabled threat with a strong body ensures that it remains a recognizable centerpiece for many casual and competitive tables, even as the format landscape continues to evolve. If you’re planning a refurbishment of an old-guard zombie theme, Acererak offers a thematic anchor that’s both flavorful and functional, inviting you to push the envelope with every venture into the dungeon and every token that hits the battlefield 💎⚔️.
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Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
ID: dd52d0bd-3abd-401c-9f56-ee911613da3b
Oracle ID: 31b4e85d-89fc-4712-8f05-7ec097b1d3b6
Multiverse IDs: 527374
TCGPlayer ID: 243442
Cardmarket ID: 571848
Colors: B
Color Identity: B
Keywords: Venture into the dungeon
Rarity: Mythic
Released: 2021-07-23
Artist: Andrey Kuzinskiy
Frame: 2015
Border: black
EDHRec Rank: 5364
Set: Adventures in the Forgotten Realms (afr)
Collector #: 87
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.66
- USD_FOIL: 2.16
- EUR: 3.84
- EUR_FOIL: 4.81
- TIX: 0.10
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