All in Good Time: The Set's Time-Based Mechanical Identity

In TCG ·

All in Good Time card art from Archenemy Schemes

Image courtesy of Scryfall.com

Time as a Resource: Understanding the Set's Time-Based Mechanical Identity

Magic: The Gathering has long delighted in bending the thread of time—extra turns, suspended spells, and mana-intensive turns that bend the pace of a match. In the Archenemy Schemes product line, one card makes that temporal tug visible in the clearest possible way: a scheme that literally hands you another turn. 🧙‍♂️ All in Good Time isn’t just a novelty; it’s a compact crystallization of how time can be deployed as a strategic lever in a multiplayer format. It’s a reminder that in the right moment, a single extra turn can tilt the entire game, especially when you’re facing a cohort of rival goals and schemes that demand constant vigilance. 🔥

Card snapshot: where it comes from and what it does

  • Card name: All in Good Time
  • Type: Scheme
  • Set: Archenemy Schemes (oarc)
  • Rarity: Common
  • Colors: Colorless (no color identity)
  • Mana cost / CMC: 0 / 0
  • Text: When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
  • Flavor text: "Take a moment. Ponder the depths of your insignificance."
  • Artist: Nic Klein
  • Prints: Oversized, nonfoil
  • Set flavor: Part of the distinctive Archenemy line that stages the game as a narrative duel between masterminds and heroes, with the Schemes acting as dramatic plot twists.
“Take a moment. Ponder the depths of your insignificance.” — flavor text for a card that dares you to pause and re-plot your tempo. 🔎

From the moment you set this scheme in motion, you’re granted a precious, precarious gift: an extra turn, with a strict caveat. The line “Schemes can't be set in motion that turn” ensures that the grand flip of the clock doesn’t spiral into an infinite loop of time-bending shenanigans. Instead, it invites careful pacing. You push the button, you answer with a plan, and you watch the tempo swing as your opponents anticipate what comes next. It’s a design choice that rewards timing and setup as much as raw power, a balance that MTG designers chase with every new era. ⚔️

Why time-based identity matters in MTG strategy

  • Tempo swing with guardrails: Extra turns are among the most potent tempo tools in a game, but the restriction on reactivating the scheme the same turn prevents instant recursion. This creates a dramatic, wave-like tempo experience rather than a one-card lockout. 🌀
  • Colorless, archetypal pacing: As a colorless scheme, it slots into any deckbuilding context where a mastermind is orchestrating the narrative. It isn’t about raw combustion; it’s about orchestrating turns the way a conductor times a symphony. 🎼
  • Multiplayer drama: In Archenemy, schemes drive public discourse at the table. A well-timed extra turn can turn a crowded battlefield into your personal stage, where opponents must renegotiate threats and defenses in real time. Play it cool, or risk tipping the balance at just the right moment. 🧩
  • Flavor and lore alignment: The line’s meditation on insignificance mirrors many MTG moments when players realize that a single turn’s choice can echo through the game’s reality. The art and wording pair to remind you that time is a resource to wield with intention. 🎨

Art, design, and collector notes

Nic Klein’s artwork captures a stark, almost ceremonial moment—timing as ritual, and destiny as a dial you sometimes crank forward with a calculated breath. The card’s oversized presentation in the Archenemy line adds a tactile, collectible heft that collectors often chase for display value, even for common cards. The combination of a striking flavor text and a clean, minimal frame underscores a design philosophy: the simplest tools, deployed at the right moment, can shape the entire battlefield. 💎

For players who enjoy curation, the card’s 2010 origin in a product line that experiments with narrative-driven play adds a layer of nostalgia. It sits alongside other schemes that test patience, cunning, and the sinuous dance of initiative—elements that MTG fans whisper about long after the table is cleared. 🧙‍♂️

Gameplay tips: leveraging time without overplaying it

  • Plan ahead: Coordinate the extra turn with threats that force opponents to respond, such as established boards or looming dangers. The strategic payoff comes from layers of plays that compound over the turn after this one. 🔥
  • Protect the tempo: Since you can’t move the scheme again on the same turn, pair it with defensive or disruption spells that stabilize the board while you draw into your follow-up plan. A well-timed defense can maximize the value of that extra turn. 🛡️
  • Blitz vs. patience: In the Archenemy format, you’ll often weigh immediate action against long-term pressure. Use the extra turn to either seal a win condition or force a dramatic reset that favors your side’s narrative arc. 🎲

As a time-themed mechanic, this scheme embodies the tension between speed and sovereignty on the table. It’s not just about getting more turns; it’s about shaping a moment in which every decision earns greater weight. And in that sense, it’s quintessentially MTG—where even time itself becomes a battlefield. 🧙‍♂️💥

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All in Good Time

All in Good Time

Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.

"Take a moment. Ponder the depths of your insignificance."

ID: 17b941e9-5dcc-473e-a461-709d74e32a3c

Oracle ID: 402ba90d-6c41-49ee-ab50-7f0a466f66fe

Multiverse IDs: 212648

TCGPlayer ID: 37089

Cardmarket ID: 240531

Colors:

Color Identity:

Keywords:

Rarity: Common

Released: 2010-06-18

Artist: Nic Klein

Frame: 2003

Border: black

Set: Archenemy Schemes (oarc)

Collector #: 1★

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 31.37
  • EUR: 14.58
Last updated: 2025-11-16