Image courtesy of Scryfall.com
Blue tempos are a language in MTG that spellbinds creatures, games, and egos alike. Alora, Cheerful Thief speaks that language with a wink and a flourish. This legendary Halfling Rogue from Alchemy Horizons: Baldur’s Gate invites you to choreograph your turns around tempo beats: attack with a creature that can slip past blockers, bounce the blocker's fate to your next end step, and then hand your opponent’s board a permanent reminder of the cost of overextension. It’s cheeky, it’s clever, and yes, it’s the kind of play that makes you grin while your opponent groans. 🧙♂️🔥💎⚔️
What makes Alora tick on the battlefield
Costing a cool {3}{U}{U}, Alora is a 4/4 that operates as a delicate tempo engine. On attack, up to one target attacking creature can’t be blocked this turn, letting you slip through with precision. Then, at the beginning of the next end step, you return that creature to its owner's hand. If you pull off that bounce, you trigger a secondary punishment: a creature of your choice that an opponent controls perpetually gets -1/-0. It’s a double-edged blade—temporary removal of a blocker or attacker, followed by a persistent, small debuff to the opponent’s board. The result is a net gain in control: you threaten board space, you force decisions, and you quietly drain the opponent’s momentum while you keep your own threats flowing. 🧠🎲
That layering—tempo pressure first, denial second—fits blue’s long-standing design ethos: leverage information, manipulate combat, and make the opponent overcommit. Alora turns a single attack into a mini-pop quiz for your foe. Do they commit more threats to the board, or do they hold back, hoping for the perfect window to break through your defenses? Either way, you titrate advantage with each swing. And because the bounce occurs at the end of the turn, you’re usually pulling the blocker away from your next plan while keeping your own threats intact for future pressure. It’s the kind of quiet misdirection that makes tempo decks sing, even in a world of dragons and planeswalkers. 🧙♂️🎨
Plane-lore ties: Zendikar, Ravnica, and beyond
When you think of Alora’s blue-steel temperament, two famous MTG planes come to mind: Zendikar and Ravnica. Zendikar’s essence is risk, reward, and expeditions—the kind of high-stakes exploration that thrives on tempo, evasive threats, and efficient combat tricks. Alora’s attack-and-bounce synergy would feel at home among Zendikar’s adventurers who push for decisive moments before the ground erupts beneath their feet. The cleverness of snapping a blocker away and then punishing the opponent’s board with a perpetual -1/-0 echoes the plane’s spirit of improvisation in dangerous, untamed places. 🧭🔥
On the other side of the multiverse, Ravnica’s blue guilds—Iz— Izzet’s spark, Selesnya’s rhythm, and the calculated control of Azorius—show you how Alora can slot into guild-heavy, counter-maged playstyles. The Alora line (including Alora, Cheerful Swashbuckler, Alora, Cheerful Scout, Alora, Cheerful Assassin, and the companions like Alora, Rogue Companion and Alora, Cheerful Mastermind) is designed to synergize with other rogues and tempo enablers that echo the guild’s love of cunning and courtly misdirection. In a Ravnican frame, Alora feels like a blue rogue who would rather outthink you than outmuscle you, a sentiment that translates beautifully into battlefield tension and mana-efficient fights. The results are a little bit mischievous, a little bit scholarly, and a lot of fun for players who savor the art of the turn. 💎⚔️
“Tempo is a conversation with your opponent: a question, a sly answer, and a reminder that the game can tilt on a single well-timed attack.”
Design, accessibility, and the digital edge
Alora is part of Alchemy Horizons: Baldur’s Gate, a set that leans into digital-friendly design while preserving the tactile thrill of a card you can jam into your Arena decks. The card’s blue identity (colorIdentity: U) and its nonfoil, Arena-legal presentation reflect a modern balance between classic tempo concepts and the new-school meta’s demand for dynamic, interactive games. In a space where some strategies hinge on stale repetition, Alora’s attack-push-and-bounce mechanic offers a fresh lens on how to apply pressure without overcommitting your resources. And because its print is digital, the card can be part of online showcases, playtesting, and community experiments with ease. 🧙♂️🖥️
It’s worth noting the ecosystem around Alora: the “combo_piece” relationships hint at synergies with the other Alora family members. The flavor is playful, but the mechanics are precise—an invitation to pilot a deck that thrives on tempo, careful sequencing, and a little bit of misdirection. The design feels true to blue’s love of planning and counterplay, while the Halfling rogue flavor brings a breezy, adventurous tone that nods to both treasure hunts and daring heists. If you enjoy big plan executions with smaller steps, Alora is a delightful bridge between nostalgia and the current meta. 🎨🧩
And while this card is not a traditional commander staple in most formats, its potential in Arena and draft-style play is undeniable. The power and toughness of 4/4 give you a solid body to leverage on offense, while the secondary effect ensures you maintain a threat on the board—one that can transform a turn into a win if timed correctly. It’s the kind of card that rewards careful reading, long-term planning, and a little bit of opportunistic swagger. 🔥
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Alora, Cheerful Thief
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0.
ID: e01b93ba-77f2-44d8-8eea-00b39c1fd7f9
Oracle ID: e53b46ab-3705-4f77-8477-b9f90d34526f
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 2022-07-07
Artist: Aaron Miller
Frame: 2015
Border: black
Set: Alchemy Horizons: Baldur's Gate (hbg)
Collector #: 5u
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
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