Image courtesy of TCGdex.net
Machamp EX: Synergy Analysis Through Card Databases
When you dive into the data behind a powerhouse like Machamp EX from Ancient Origins, the punch isn’t just in its attacks—it’s in how the card’s numbers, rarity, and evolution weave into a deck’s rhythm. Using card databases as your compass, you can map out how this Fighting Basic EX fits into a wider strategy, where its 180 HP acts as a sturdy anchor in the early game, and its two ambitious attacks test the tension points of any matchup. The nerdy thrill of pairing raw stats with real-game outcomes is what makes Pokémon TCG collecting and play so endlessly satisfying ⚡🔥.
Machamp EX is a fascinating study in the era where EX cards stood at the peak of power. Hailing from the Ancient Origins set (XY7), XY7-37, it carries the Ultra Rare stamp and showcases a bold approach to offense and risk. The card’s illustrators, stats, and print details aren’t just trivia—they’re clues you can read to predict how people value this card in both gameplay and collection markets. Eske Yoshinob’s art captures the raw momentum of Machamp in action, a detail that elevates its collector appeal even beyond the battlefield. The card’s evolution lineage and its rarity profile help explain why it occasionally shows up on market watch lists alongside other timeless EXs 🔍💎.
Card data snapshot
- Set: Ancient Origins (XY7) — official card count 98, total set count 101
- Card number: XY7-37
- Rarity: Ultra Rare
- Type: Fighting
- Stage: Basic EX
- HP: 180
- Attacks:
- Steaming Mad — Cost: Fighting, Colorless. 20× damage multiplied by the number of damage counters on Machamp EX; this Pokémon is now Confused.
- Crazy Hammer — Cost: Fighting, Fighting, Colorless. 80+ damage if Machamp EX is under a Special Condition; then remove all Special Conditions from Machamp EX.
- Weakness: Psychic ×2
- Retreat: 3
- Legal: Standard False, Expanded True
- Illustrator: Eske Yoshinob
From a database perspective, these attributes are a map for strategy. The Steaming Mad attack scales with damage counters—a dynamic that pushes you to control the flow of battle so Machamp EX can either weather the early exchanges or punish an opponent who over-advances. In contrast, Crazy Hammer rewards tactical control of Special Conditions, turning a potential liability into a finisher when the timing is right. The two-angle design encourages deck-building that balances offense with status-management tools, a recurring theme in Expanded-era play where EX power often required careful pacing and resource management ⚔️.
Gameplay synergy in modern context
In practice, building around Machamp EX means thinking in terms of tempo and risk management. Its 180 HP is robust for a Basic EX, giving you a reliable target to anchor your bench while you assemble energy and support. The energy costs for Steaming Mad—Fighting plus Colorless—mean you’ll want efficient energy acceleration and a dependable way to keep a steady stream of Fighting energy flowing. The second strike, Crazy Hammer, sits behind a condition: if you can place or leverage a Special Condition on Machamp EX, the attack can swing a game-turn knockout or dramatically swing a trade, especially when your opponent is trying to maneuver around a bulky defender on the bench 🔥. Strategically, you’ll want to balance aggression with protection. Using trainer tools or stadium effects that help manage Special Conditions—either by inflicting them on the opponent or by cleansing Machamp EX after a heavy hit—can push Crazy Hammer into true knockout territory. And because Machamp EX is a Fighting type, its matchups often hinge on how you navigate Psychic-type threats and their widespread presence in many formats. The card’s Expanded legality invites you to explore a wide pool of compatible teammates, from those who lay down pressure on early turns to those who bring late-game reach for finishing blows 🎴. Collector-focused notes highlight the card’s allure beyond the table. Eske Yoshinob’s dynamic art remains a draw for fans who appreciate the fusion of steel-forged power and kinetic motion. The Ultra Rare stamp, paired with holo variants in XY7, makes Machamp EX a frequent subject of price-watch chatter, particularly among players who chase nostalgia and strong playability in one card. That dual appeal—playability and collectibility—helps explain why you’ll see fluctuations in market values driven by both demand for vintage EXs and the ongoing interest in Ancient Origins’ rich creature roster 💎. Market snapshots from recent databases show a fascinating spread. On CardMarket, XY7 Machamp EX trends around an average of €5.47, with a low point near €1.86 and a notable positive tilt (trend around 4.7). On TCGPlayer, holofoil copies report low prices around $1.89 and mid-range values around $2.75, with highs near $9.99 for pristine copies. These numbers reflect both the card’s age and its continued relevance in decks that crave raw offense and durable defensive footing, especially in formats that still welcome this classic EX era’s strategic flavor. Importantly, the card’s Expanded status keeps it accessible for players who enjoy building with legacy cards while navigating the evolving rules landscape 🧭.
For collectors and players alike, Machamp EX embodies the joy of reading a card’s entire life story through data—from its set pedigree to its attack math, to its market journey. The synergy it offers with card databases isn’t just about numbers; it’s about narrating a deck’s arc with concrete milestones. When you identify the right pairing—an acceleration plan for the Steaming Mad climb, a clean pathway to removing Special Conditions after Crazy Hammer, and a thoughtful path through Psychic-type metagames—the data transforms from static facts into a living playbook. That’s the magic of pokémon card databases: they help you see the future in the present, one carefully calculated punch at a time ⚡🎨.
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