Image courtesy of Scryfall.com
Counterplay: Tech Choices to Handle Ardent Plea’s Dual Power
Ardent Plea is one of those delightful MTG puzzles that looks simple on the surface but unfolds into a maze of decisions. From the color pairing of its mana cost to the twin mechanics tucked into its Oracle text, this Alara Reborn enchantment rewards careful timing and creative pressure. At a glance, it’s a 3-mana enchantment that costs {1}{W}{U} and features Exalted and Cascade. The combination is where the drama lies: your single attacking creature can suddenly become a bigger threat, while the cascade ability can fetch a cheaper nonland card that you can cast for free. It’s a study in tempo and value—two currencies every deckbuilder loves 🧙♂️🔥.
First, it’s worth grounding ourselves in the exact signals Ardent Plea provides. Exalted says that whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn. In practice, that means your plan often hinges on one well-timed attack where you’re either pressuring with a single hasty beater or signaling that you’ve left your opponent with a painful choice. Cascade, on the other hand, is a built-in value engine: when you cast Ardent Plea, you exile cards from the top of your library until you exile a nonland card that costs less. You may cast that card for free, and any exiled cards go to the bottom in a random order. The result is a spell that can create a tempo swing by pulling a surprise answer or threat onto the battlefield without paying mana costs. The double-feature is exactly the kind of design flourish that makes Alara Reborn feel modern and mischievous all at once 💎⚔️.
On the tech side, players facing Ardent Plea have a few reliable levers. The most straightforward is to answer the spell on the stack with counterspells or discard effects; if Ardent Plea never resolves, its Exalted pump and Cascade engine never materialize. In a world where dual-color control and tempo decks thrive, strong countermagic—think Counterspell, Mana Leak, or tailored blue-white permission—becomes your first line of defense. If your plan is to disrupt the cascade rather than the enchantment itself, you’ll want reliable enchantment removal ready to go. Cards like Disenchant, Naturalize, or Krosan Grip (the latter being a favorite for its spell-skips-forest-stick effect) can neutralize Ardent Plea and defuse the cascade pressure before it can snowball into a win. In casual and commander circles, bounce effects and removal of problematic auras also provide flexible counters to this two-pronged threat 🧙♂️🎨.
Beyond outright answers, a more nuanced angle is to leverage your own board design. If you’re the Ardent Plea wielder, you’ll want to craft a sequence where a single creature can attack alone with a meaningful Exalted trigger, ideally backed by protection or evasion so that your lone attacker cannot easily be blocked into irrelevance. In blue-white shells, this can translate into reframing the tempo game: you present a runway of cheap remains, then cascade into a surprise spell that can close the game or flip the board state in a single turn. The enchantment’s presence can also prompt an opponent to over-commit resources to multiple blockers or to play around a cascade-triggered threat with premature removal—this is the subtle exchange where the real value often hides in plain sight 🧩.
In terms of deck-building, Ardent Plea shines in formats that tolerate its two-color identity—blue and white—where you can capitalize on both Exalted and cascade with a suite of cantrips and protection spells. If you lean into Exalted, you’ll want to pair your lone attacker with reliable pump or evasion so that the +1/+1 push translates into actual damage across multiple turns. If you lean into Cascade, you’ll look for cheap, impactful nonland cards that can be slotted into play without mana, creating a rapid tempo swing. It’s the kind of card that invites experimentation: you might fetch a cheap defensive answer, a Flash spell, or a value-engine piece that locks in a win before your opponent can assemble an answer of their own 🔥.
From a collector lens, Ardent Plea is a neat artifact of the Alara Reborn set, a time when three-color shards and hybrid economics were redefined on a compact card frame. This Uncommon still finds a home in modern and legacy play thanks to its straightforward mana cost and flexible two-color identity. The art by Chippy captures a moment of strategic fervor, a reminder that MTG’s flavor thrives on both the mind game's geometry and the beauty of a well-tought-out play. If you’re chasing value, nonfoil copies sit around a modest price point, while foil variants command a premium—perfect for collectors who prize both function and flash 🧙♂️💎.
“Sometimes the best defense is a clever cascade. Sometimes the best offense is one well-timed exalted swing.”
Practical tips for both sides of the battlefield
- Counter or removal first: If you spot Ardent Plea on the battlefield, prioritize removal or keep mana open for a potential counter. Stopping the spell prevents the cascade from ever triggering and spares you the headache of an unexpected free spell hitting the board.
- Anticipate the cascade: When Ardent Plea is on the stack, think about the possible nonland cards your opponent might exile. Be prepared to adapt your plan to whichever cheap utility spell lands—be it a counter, a bounce spell, or a crucial find.
- Play around Exalted: If you’re defending, avoid presenting a single large attack if there’s a risk your opponent has Exalted in play. Multiple attackers can blunt the punch of a lone exalted hero by diluting the trigger effect.
- Value with consent: If you’re the Ardent Plea pilot, craft your attack with a backup plan: a pump spell, a protective charm, or a follow-up threat that makes your cascade payoff harder to answer. Plan around the board’s texture and your next draw.
For fans who like to connect MTG with broader nerd culture, Ardent Plea serves as a compact nexus of design, lore, and competitive edge. Its two mechanics echo the dual nature of many classic blue-white strategies: control your opponent’s options while exploiting moments of strategic opportunism. And yes, it’s a card that invites a bit of nostalgia—those cascade moments feel like a nod to the game’s evergreen joy of chaotic, glorious outcomes 🎲🎨.
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Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
ID: 9d521737-ee07-4387-bc07-5ced53db374d
Oracle ID: 49a8ca54-30d3-42d3-b122-334d24805e1b
Multiverse IDs: 185054
TCGPlayer ID: 31697
Cardmarket ID: 20880
Colors: U, W
Color Identity: U, W
Keywords: Exalted, Cascade
Rarity: Uncommon
Released: 2009-04-30
Artist: Chippy
Frame: 2003
Border: black
EDHRec Rank: 14636
Penny Rank: 1143
Set: Alara Reborn (arb)
Collector #: 1
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.58
- USD_FOIL: 17.20
- EUR: 2.73
- EUR_FOIL: 17.79
- TIX: 0.33
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