Banish from Edoras: Creative MTG Combos and Setups

In TCG ·

Banish from Edoras card art depicting a pale, merciful spell being spoken in a regal hall

Image courtesy of Scryfall.com

Strategic light in a white toolbox: creative combos with Banish from Edoras

White magic often leans on tempo, removal, and exile to shape the battlefield, and Banish from Edoras embraces that classic white philosophy with a modern twist from The Lord of the Rings: Tales of Middle-earth. This common sorcery carries a solid cost and a powerful line of play: it costs {4}{W} to cast, but if you target a tapped creature, the spell costs {2} less to cast, bringing you down to a nimble three mana. Exile target creature, permanently removing it from the battlefield. It’s not flashy in the traditional sense, but it rewards patient planning, careful timing, and a little Middle-earth flavor of mercy that spikes when you catch a tapped threat at just the right moment. 🧙‍♂️🔥💎

That discount is the beating heart of the card’s charm. In matches where you’ve already weathered the opening exchanges, a single Banish from Edoras can swing momentum by removing a critical attacker or a blocker that would otherwise stall your game plan. The exile effect makes it harder for the opponent to recur the targeted creature, a nod to the lore-friendly theme of turning a dangerous foe away from the battlefield and toward oblivion. The white color identity keeps the removal clean, efficient, and very much in the spirit of mercy with teeth. ⚔️🎨

Line up five creative lines you can try in your games

1) The tapped-threat tempo switch: exile on a budget

  • Setup: You’ve got a tapped creature on the battlefield (your own or your opponent’s). The mana curve has you ready to cast, and you’re eyeing a threatening creature across the board.
  • Play: On your turn, cast Banish from Edoras for 3 mana (thanks to the cost reduction when targeting the tapped creature). Exile the tapped threat and watch as their offense collapses under the weight of a clean, permanent removal.
  • Why it shines: It’s a precise, tempo-based play that white can execute comfortably, especially in decks that lean into value-based removal rather than brute force. You get a clean stop-gap while advancing your own board state. 🧙‍♂️

2) Tap-lock therapy: set up, swing, exile

  • Setup: Build a board where several creatures are tapped (attacking or blocking) by the end of an opponent’s turn or your own setup steps. The key is to keep a tapped target on the field by the time you cast.
  • Play: Cast Banish from Edoras for 3 mana to exile a big threat that’s just waiting for you to give it a chance to shine. The target must be tapped, so a little prior planning with tapped creatures pays off big time.
  • Why it shines: It rewards deliberate planning and punishes the opponent for overextending into your fragile window. The exile aspect makes the decision to overcommit feel risky for them. 💎

3) The “blocker becomes attacker” escape hatch

  • Setup: You’re facing a stalemate where your path to damage hinges on clearing a dangerous blocker that would otherwise intercept your swing.
  • Play: Tap the blocker (or copy a effect that taps it) and cast Banish from Edoras for 3 mana to exile it. Your next combat step clears the path to victory.
  • Why it shines: This is a neat, clean way to break through a know-it-all defensive line, turning a blocking setup into a direct threat. It’s the kind of decisive move white loves when cadence meets control. 🛡️

4) Reprieve and recur: cost-aware removal in midgame

  • Setup: You’ve laid a field with several tapped creatures (either yours or the opponent’s). Your curve has you maintaining pressure while keeping options open for later turns.
  • Play: Repeatedly cast Banish from Edoras as costs permit, landing exiles on tapped targets each time. The repeated removal helps tilt the late game in your favor, especially in matchups where graveyard juggling or recursion is present for your opponent.
  • Why it shines: The card’s cost reduction makes the removal accessible even in tighter mana windows, letting white control lines stay aggressive without overcommitting. 🔥

5) The flavor-forward finisher: mercy that still ends threats

  • Setup: You’re leaning into the flavor of Edoras—the contrast of mercy and decisive action. You’ve kept a tapped creature on the field that can be safely exiled without breaking your game plan.
  • Play: When the time is right, cast Banish from Edoras to exile the target creature. The removal is not just practical; it’s narratively satisfying, echoing Wormtongue’s treacherous threads of loyalty and betrayal—though here, the mercy is practical and triumphant. 🧙‍♂️⚔️
  • Why it shines: It’s a narrative option that can win the moment as much as the match, letting you tie lore flavor to board state in a satisfying way for fans. 🎲

The Lord of the Rings storyline threads through this card’s design and flavor text—“Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.” It’s a reminder that exile can be both a mercy and a strategic weapon in the right hands. The art by Veli Nyström and the common rarity status in The Lord of the Rings: Tales of Middle-earth echo a design ethos where every card has a specific role in shaping tempo, removal, and narrative atmosphere. This is the kind of card that often shines brightest in Commander, where you can curate a board full of tapped creatures waiting for the right window to disappear a key threat. 🎨

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Banish from Edoras

Banish from Edoras

{4}{W}
Sorcery

This spell costs {2} less to cast if it targets a tapped creature.

Exile target creature.

Wormtongue bared his teeth; and then with a hissing breath he spat before the king's feet.

ID: a4410076-e1fe-45f3-a0ca-a91ab0133ff4

Oracle ID: e4508afd-7cc3-4176-8291-cfc2c155ac11

Multiverse IDs: 616831

TCGPlayer ID: 499911

Cardmarket ID: 717083

Colors: W

Color Identity: W

Keywords:

Rarity: Common

Released: 2023-06-23

Artist: Veli Nyström

Frame: 2015

Border: black

EDHRec Rank: 17279

Set: The Lord of the Rings: Tales of Middle-earth (ltr)

Collector #: 1

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.04
  • USD_FOIL: 0.08
  • EUR: 0.04
  • EUR_FOIL: 0.13
  • TIX: 0.03
Last updated: 2025-11-15