Image courtesy of Scryfall.com
Best Commander Pairings for Siege Elemental
Siege Elemental stands as a formidable red behemoth on the battlefield: a sturdy 6/6 with trample for a mana cost of {4}{R}{R}. Its stat line alone makes it a force to be reckoned with, but what really separates it in a Commander table is its odd combat text: Untapped creatures can't block. Tapped creatures can block. That twist — a near-psychology of the combat step — invites spicy pairings with generals who lean into big swings, token explosions, or clever copy strategies. If you’re piloting a red-dominant deck, Siege Elemental can be your centerpiece for tempo, pressure, and big late-game flair 🧙♂️🔥.
1) Kiki-Jiki, Mirror Breaker — the copycat king of red
When you pair Siege Elemental with Kiki-Jiki, Mirror Breaker, the floor instantly rises to “two 6/6 tramplers” on your next combat step. Kiki-Jiki’s tap ability lets you make a nonlegendary creature token copy of Siege Elemental. That means you can swarm the board with an additional 6/6 trampler, multiplying the pressure you apply in a single attack. The humor and power here are real: you get multiple threats that opponents must respect, and Siege Elemental’s untapped-block rule makes it much harder for them to rely on a single big blocker to slow you down. Of course, you’ll want mana to spare for copies, but in a red shell with card draw engines or wheel effects, the math becomes deliciously brutal. Expect wild combat turns, and maybe a goblin chorus or two chanting “copy, copy, copy!” as you ride the unstoppable value train 🧙♂️🎲.
- Key synergy: copy Siege Elemental to flood the board with unstoppable tramplers.
- Win condition: multiple 6/6 attackers with trample forcing through damage before large blocks stabilize the board.
- Tip: guard your combo with appropriate protection spells or mana rocks to ensure you don’t blink and miss the lethal swing.
2) Krenko, Mob Boss — go-wide goblin pressure with a twist
Goblin tribal meets colossal red inevitability in a deck led by Krenko. The board explodes with goblin tokens, and Siege Elemental provides a trampoline effect for those goblins: any time you attack with a swarm, untapped blockers from the opponent risk getting in the way of a full-on mass assault. Siege Elemental also punishes passive stances: if opponents keep their creatures untapped, they can’t block Siege Elemental itself, which helps you punch through even dense boards. The pairing thrives on tempo and spectacle: you swing with a sea of bodies, and your opponents scramble to untap or tap the right blockers at the wrong moment 🧙♂️⚔️.
- Key synergy: token generation from Krenko compounds pressure, while Siege Elemental ensures your best attackers get through.
- Win condition: overwhelming alpha strikes that beat down defenses before they stabilize.
- Tip: keep mana up for pump effects or a well-timed Lightning Bolt-style removal to clear problematic blockers before they swing back.
3) Purphoros, God of the Forge — damage on every arrival
Purphoros is the quintessential engine for red token strategies. While he’s a deity in his own right, pairing Purphoros with Siege Elemental in a go-wide, high-velocity assault deck creates a relentless rhythm: each token you spawn (or each additional big body) can trigger Purphoros to ping opponents, turning every board state into a danger zone for careless blockers. Siege Elemental’s 6/6 body, combined with Purphoros’s aura of “every token’s impact,” creates combative scenes where opponents must weigh the risk of letting your board grow versus committing to a block that might not stop your most imposing attacker. It’s a classic red-blast approach that mines explosive tempo from every creature on the battlefield 🔥💎.
- Key synergy: token hordes translate into recurring damage from Purphoros, accelerating toward victory.
- Win condition: a decisive alpha strike that leaves opponents staring at a rapidly diminishing life total.
- Tip: include token-doubling effects to maximize Purphoros’s damage output and Siege Elemental’s impact.
4) Neheb, the Eternal — mana to molten turns
Neheb, the Eternal taps red mana into raw power. In a Siege Elemental-centered deck, Neheb’s ability to convert mana into damage can fuel brutal turns where you crank out multiple attacks or cast a backbreaking finisher. Siege Elemental already punishes open blockers, and with Neheb you can push more damage during your post-swing steps—especially when your mana pool is overflowing from fetches, rocks, and bounce effects. The combination yields a high-velocity plan: cast heavy hitters, tap for more, and pressure opponents with a sequence of large, unblocked, trampling bolts 🧙♂️⚡.
- Key synergy: big mana turns enable repeated use of big red spells that clear boards or push lethal damage.
- Win condition: accumulate enough mana for a single, devastating blow or a sequence of rapid swings that opponents can’t stabilize against.
- Tip: protect your mana base with reliable ramp and card draw to keep the pressure consistent across turns.
5) Torbran, Thane of Red Fell — amplifying every spark
Torbran isn’t just a damage amplifier; he’s a strategic accelerant for a red-based siege deck. With Siege Elemental on board, Torbran’s effect compounds the threat of every attacker. Your 6/6 tramplers become even more punishing as red sources burn in on each combat step. The synergy shines when you’re pressing through a compressed curve: you swing, you threaten lethal damage on the back of a few well-chosen spells, and the added burn makes blockers look fragile even before Siege Elemental’s unorthodox blocking rule comes into play. It’s a classic example of “smash first, think later” that red players love 🧙♂️🎨.
- Key synergy: boost damage across the board to threaten lethal swings more quickly.
- Win condition: a precise, pressure-driven sequence where blockers crumble under the weight of multiple big attackers.
- Tip: pair with a few flexible removal options to clear blockers at the most opportune moment, so your tramplers can do the heavy lifting.
Siege Elemental’s design — a rare creature from Mystery Booster Playtest Cards 2021 by Levi Parker — is a reminder of how Wizards of the Coast can boil a big, red concept into a creature that invites creative combat math. Its rarity and unusual text invite decks that lean into the chaos of combat, punishing hesitation and rewarding bold arrangements. At about 6 mana for a 6/6 trampler that makes enemy untapped creatures useless as blockers, Siege Elemental invites a playful mash-up of strategies: go-wide goblin swarms, token engines, big-mun red mana turns, and the occasional high-risk, high-reward copy spell. If you’re hunting a red-centric Commander experience that thrives on tempo and big turns, you’ve got a surprisingly large toolbox at your disposal 🧙♂️🔥💎.
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Siege Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
ID: 21c15636-2865-4837-aa80-8e624dfedd28
Oracle ID: 8342aa2f-4506-4851-8c19-e59733bb93a1
TCGPlayer ID: 246951
Cardmarket ID: 415189
Colors: R
Color Identity: R
Keywords: Trample
Rarity: Rare
Released: 2021-08-20
Artist: Levi Parker
Frame: 2015
Border: black
Set: Mystery Booster Playtest Cards 2021 (cmb2)
Collector #: 64
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.17
- EUR: 0.02
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