Best Spots to Buy or Trade Web of Inertia MTG

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Web of Inertia card art from Judgment (Magic: The Gathering)

Image courtesy of Scryfall.com

Where the Market Meets the Mind: Best Spots to Buy or Trade Web of Inertia

Blue mythos in Magic has always thrived on tempo games, hard reads, and a dash of subterfuge. Web of Inertia, a Judgment-era enchantment, sits squarely in that tradition. For a modest mana investment of {2}{U}, this uncommon enchantment asks a player to weigh the strategic risk of letting a graveyard card go unexiled against the sobering payoff: if they don’t exile, the opponents’ creatures won’t be able to attack you that turn. It’s a quiet control tool with a distinctive flavor—yes, it punishes graveyard reclamation, but it also legitimizes patience and careful timing. In casual and many Legacy/Vintage circles, it’s a niche gem that rewards thoughtful play and deck-building texture 🧙‍♂️🔥💎.

“At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.”

The card’s story is as Cephalid as it gets: Cephalids specialize in lose-lose situations, and Web of Inertia turns an impulsive offensive into a strategic standoff. The art by Don Hazeltine emphasizes that cool, contemplative blue—where the mind’s battlefield is as important as the one you wage in combat. If you’re chasing a finish that delays aggression and buys you a turn to cast your next counterspell or bounce spell, this enchantment is a recruiter’s dream 🧭🎨. In terms of collecting value, the card sits as an uncommon from Judgment (set in 2002) with a nonfoil and foil variation; current market readings place non-foil around a dollar-range, with foil nudging higher for collectors and showpiece decks in the right condition. The price hints in playtest history remind us that value isn’t solely monetary—it’s the idea that a card like this reshapes decisions at the table 🔮⚔️.

Where to buy or trade Web of Inertia

In practice, savvy buyers triangulate across online marketplaces and local networks. The card’s acquisition path often looks like this:

  • TCGPlayer — broad US-based marketplace with both non-foil and foil copies. It’s a reliable barometer for price swings and availability in real-time, which is handy when your local shop’s pull list is thin 🧙‍♂️.
  • Cardmarket (Europe) — a great hub for European collectors and players. Cardmarket often helps you locate both NM and lightly played copies, and you can gauge direct-from-player pricing in your currency 🧭.
  • Cardhoarder — useful for MTGO players who want a digital proxy of the card or a quick trade-in reference when offline events are on the horizon 🔗.

Beyond these hubs, don’t overlook your local game stores (LGS) and friendly trades with fellow players. Web of Inertia is a perfect candidate for shelf-rotation trades: a few bucks here, a few sleeves there, and suddenly you’ve created a stable of blue-control staples for your Commander or Legacy decks. If you’re preparing for a weekend tournament, consider keeping a small reserve of foil copies for showpiece decks—the foil version can fetch a notable premium, especially for players who want the gleam in a display sleeve 🪄.

Deck-building notes and market cues

Judgment’s Web of Inertia is a classic example of how a simple effect can shape a format’s tempo. In Commander, it’s legal and can anchor control shells that seek to outgrind opponents while stalling the air of aggression at the table. In Legacy, Vintage, and other formats where fast starts and graveyard interactions are prevalent, the card’s ability to leash combat can be a game-deciding tempo swing when paired with hand disruption, countermagic, and bounce effects 🔄🎲.

When evaluating pricing or deciding on buys, consider not just the card’s baseline price but its condition, foil status, and the completeness of the set’s printings. The Judgment set carries a certain nostalgia factor—a reminder of blue control’s evolution from early design space into modern complexity. If you’re chasing a pristine non-foil to fit into an older display, or a foil to flaunt in a tabletop showcase, Web of Inertia can be a value proposition worth watching as markets shift with new reprints and demand spikes ⚡💎.

Event-ready accessories and practical tips

While you’re chasing this sentence-steadying enchantment, it never hurts to look after your gear. In the spirit of preserving your hobby, a trusty phone case is a small but meaningful companion for event days and weekend tournaments. If you’re shopping around for protection that’s slim, flexible, and easy to carry in a bag between rounds, you might want to check a reliable Clear Silicone Phone Case Slim Flexible Open Port Design—that smooth, durable cover keeps your phone safe while you track metas and price checks in-between games. A little practical comfort goes a long way in a long MTG weekend 🧙‍♂️🎒.

And if you’re curious about the kind of cross-promo partnerships that keep the hobby buzzing, this product pairings well with a tournament-ready mindset: practical, portable, and a touch of style. For those who love to combine nostalgia with modern accessibility, the best places to buy or trade Web of Inertia—paired with a sturdy, portable case for the gear you haul to events—feel like a perfect match 🔗⚡.

Clear Silicone Phone Case Slim Flexible Open Port Design

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Web of Inertia

Image/Data © Scryfall

Web of Inertia

{2}{U}
Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Cephalids specialize in lose-lose situations.

ID: 0e6d2721-1dfc-4f4f-a914-9352ca6981c0

Oracle ID: a96d24f1-7670-4cb2-9971-5dd1b4c67957

Multiverse IDs: 34823

TCGPlayer ID: 10213

Cardmarket ID: 2179

Colors: U

Color Identity: U

Keywords:

Rarity: Uncommon

Released: 2002-05-27

Artist: Don Hazeltine

Frame: 1997

Border: black

EDHRec Rank: 11662

Penny Rank: 4396

Set: Judgment (jud)

Collector #: 53

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.69
  • USD_FOIL: 9.72
  • EUR: 0.56
  • EUR_FOIL: 3.88
  • TIX: 0.06
Last updated: 2025-11-14