Image courtesy of TCGdex.net
Totodile's Place in a Water-Centric Strategy
Fresh from the Mysterious Treasures cohort, this Totodile is a classic small-water beast: common in rarity, basic in stage, and armed with a surprisingly nuanced two-attack kit. At 50 HP, Totodile can be racy in the opening turns, applying early pressure while you set up its evolution line toward Croconaw and eventually Feraligatr. The real juice lies in how Shining Fang scales when the Defending Pokémon already carries damage counters—an opportunity to convert incremental chip into a decisive knockout with the right partner support. This dynamic makes Totodile an excellent linchpin for a compact, fast-water deck that flavors strategy with tempo rather than raw, brute power. And yes, the art by Kouki Saitou adds a dash of nostalgic charm to the table ⚡🔥.
What makes Totodile tick: stats and mechanics that shape deck-building
- HP 50 and Water typing keep Totodile approachable for early-game pressure, but its true value comes from its two-attack kit.
- Bite deals 10 damage, giving Totodile a usable early option to start chipping away at the opponent’s active Pokémon.
- Shining Fang costs Water energy and deals 10 damage, plus an extra 10 if the Defending Pokémon already has any damage counters on it. That means you can convert a small lead into a later knockout when you’ve set the stage with a pre-damaging attack or effect.
- Weakness to Lightning (+10) invites a careful game plan against Electric-type matchups, especially on the path to fast evolutions and multi-card setups.
- Rarity is Common, which makes stockpiling copies (for early play or hot-swappable swaps) fairly accessible for budding deck-builders.
Core combos: weaving Totodile into a cohesive water deck
Great Totodile decks lean on synergy—using Totodile as a fast early challenger while preparing more potent evolutions that bring bigger tools to the table. Here are three practical blueprint ideas, each designed to maximize Shining Fang’s 20-damage window when the moment arrives.
- Combo A — Early pressure with a damage ladder ⚡🎯
- Open with Totodile to start chipping at the Active Pokémon using Bite.
- Use a second attacker or a support attack from a partner Water Pokémon to add the first batch of damage counters on the Defending Pokémon across a couple of turns.
- Land Shining Fang when the Defending Pokémon is already dented, ensuring the attack hits for 20 damage (10 base + 10 bonus).
- Finish with a Croconaw/Feraligatr transition to apply bigger Water-powered blows while keeping Totodile in reserve as a credible redraw option.
- Combo B — Evolution tempo with trainer-rich setup 🎨
- Leverage Trainer staples (draw and search cards) to accelerate your evolution line: Totodile → Croconaw → Feraligatr while maintaining a steady hand for energy attachments.
- Attach Water energy consistently, stacking damage on the opponent’s active. When Shining Fang lands on a pre-damaged target, you can chain a second attack from your evolved line or another reliable attacker to push through the last few needed points.
- Keep Totodile protected with simple switching or retreat options so you don’t lose the momentum to a single favorable knockout for the opponent.
- Combo C — Hybrid reach: tempo + disruption 🎴
- Introduce a disruption element (forced discards, energy denial, or hand disruption) to slow the opponent’s setup while you place damage counters with multiple sources.
- Use Shining Fang at the right moment—preferably when your opponent has stacked two or more damage counters from different sources—so the total impact clips through resistances and weakness strategies often seen in this era.
- Capitalize on Totodile’s reliability and the evolution line’s tempo to keep pressure even when the battlefield looks favorable to your opponent.
Deck-building notes: liquidity, value, and a few practical tips
Totodile’s value as a deck anchor comes from its reliable first-step damage and its potential to evolve into stronger Water Pokémon that can apply larger, game-changing effects. When planning a list, consider these practical touches:
- Include a balanced energy plan: enough Water Energy to power Shining Fang consistently, plus a few Energy Retrieval or search options to recover energy when the pressure is on.
- Lean on evolution support—Trainer cards that smooth evolutions help you transition from Totodile to Croconaw and to Feraligatr without sacrificing tempo.
- Maintain a steady card-draw engine so you don’t stall while you set up your offense. Professor-type effects or early-game draw support work well here.
- Be mindful of the matchups: Lightning weaknesses invite patience against Electric-focused decks, so pairing Totodile with other Water Pokémon that can absorb or redirect damage is a smart hedge.
Collector notes and market glances
From a collector’s perspective, the dp2-106 Totodile carries the charm of a classic commons card with a signature Kouki Saitou illustration. In non-holo form, its price hovers in the modest range, often around a few tenths of a euro on Cardmarket (avg about 0.25 EUR) and a similar broadband on TCgPlayer (low around $0.10, mid around $0.39, high up to $5 for the non-holo depending on market moves). Reverse-holo copies command a premium—mid around $9.10 and high around $20 at times—reflecting collectors’ interest in rare finishes even for common Pokémon. This dynamic makes dp2-106 a practical, attractive pickup for players who want a budget-friendly engine piece with nostalgic appeal. 👀💎
Beyond the card’s value, Totodile’s place in a Water-focused shell remains a timeless narrative: a scrappy starter that grows into a strategic engine. The art direction, the original set’s flavor, and the consistent draw-adds make it a welcome pick for fans who love the era’s vibe and the potential for clean, fast wins on the table.
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Totodile
Set: Mysterious Treasures | Card ID: dp2-106
Card Overview
- Category: Pokemon
- HP: 50
- Type: Water
- Stage: Basic
- Dex ID: 158
- Rarity: Common
- Regulation Mark: —
- Retreat Cost:
- Legal (Standard): No
- Legal (Expanded): No
Description
Attacks
| Name | Cost | Damage |
|---|---|---|
| Bite | 10 | |
| Shining Fang | Water | 10+ |
Pricing (Cardmarket)
- Average: €0.25
- Low: €0.02
- Trend: €0.21
- 7-Day Avg: €0.24
- 30-Day Avg: €0.26
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