Image courtesy of Scryfall.com
Magic: The Gathering markets breathe in cycles, and nothing showcases those cycles quite like a well-timed reprint. Clockwork Hydra, a memorable artifact creature from the Time Spiral era that found new life in Time Spiral Remastered, provides a perfect lens for examining how reprints influence price, collector value, and deck-building culture 🧙♂️🔥. With its five-mana cost, colorless identity, and a fresh set of +1/+1 counters, this uncommon creature embodies the tactile excitement of old-meets-new: a relic that becomes a bargain, then perhaps a sleeper in a modern or commander arsenal 🧙♂️💎.
Clockwork Hydra: a compact study in counter-based design
Clockwork Hydra is an Artifact Creature — Hydra with a clean, clockwork aesthetic that mirrors its function on the battlefield. It enters the battlefield with four +1/+1 counters, effectively arriving as a 4/4 for five mana. Its power truly unfurls as counters accumulate or are strategically traded away: whenever it attacks or blocks, you may remove a +1/+1 counter to deal 1 damage to any target. That ability provides built-in reach in creature-heavy boards and a built-in risk-reward loop: you can chisel away counters for removal, or you can preserve them to keep it larger and more intimidating. Finally, tapping to add a counter keeps the door open for a slow, incremental growth—an elegant, tactile mechanic that rewards careful planning ⚔️🎲.
In TSR’s reprint, the card keeps its colorless identity and its nonbasic-hardware vibe—perfect for artifact-heavy decks, or for players who love the feel of a modular automaton smashing into the red zone. The artwork by Daren Bader reinforces that mechanical, almost steampunk mood, which resonates with players who enjoy the fusion of technology and magic. This is a card that reads as a nod to both design history and practical utility in formats where artifact synergy shines, like Modern and Commander where counters and artifacts intertwine 🧙♂️🎨.
Price history and the lifecycle of a reprint
When Clockwork Hydra first appeared in Time Spiral, it likely rode the wave of a fanbase that adored large, counter-rich creatures with adjustable punch. The TSR reprint, released years later, injected a fresh supply into a market that already had some collector momentum for older printings. The numbers tell a simple story: in digital price signals, the current data shows a modest baseline of around $0.12 USD for non-foil copies and around $0.32 USD for foil versions, with euros hovering similarly modestly (roughly €0.11 non-foil, €0.24 foil). Those figures aren’t flashy, but they illustrate a typical pattern for reprint-driven value: supply increases tamp down prices, then demand for casual play, Commander, or nostalgia can keep a floor above zero while still avoiding sky-high peaks 🧙♂️💎.
Market cycles for a card like Clockwork Hydra hinge on several levers. First, the format mix matters: in Modern, it’s legal but rarely a cornerstone; in Commander, it can surface as a budget-friendly, counter-themed beep-boop behemoth. Second, the broader reprint strategy matters—Time Spiral Remastered pulled a lot of older cards into one boosted print run, which tends to suppress top-line prices in the short term but preserves long-tail interest among collectors who chase “print history” or the tactile joy of foil variants. Third, the relative accessibility of foils versus non-foils creates shallow price ladders—foil copies often carry a premium, but the gap can be modest for uncommon artifacts that aren’t chase targets 🧙♂️🔥.
For fans, this pattern translates into a practical takeaway: reprints are a balancing act between keeping formats approachable and preserving the curiosity of long-time collectors. When a card like Clockwork Hydra stabilizes after a reprint, you’ll often see a period of quiet price movement followed by subtle shifts tied to deck-building trends and nostalgia spikes. In a hobby where “cool factor” and "fun interaction" can move prices as much as raw power, Hydra’s simple mechanics—counters, ping damage, and a late-game growth arc—help it remain relevant without becoming a must-have investment commodity 🧙♂️🎲.
Collector value, foil premiums, and practical play
As a non-foil, Clockwork Hydra sits in a comfortable niche: affordable enough for new players to target in casuals, yet interesting enough for collectors who appreciate the card’s history within Time Spiral Remastered. Foils, by contrast, command a modest premium, reflecting the general collector appetite for shiny variants even when the card’s in-game impact isn’t explosive. This dynamic—low baseline price with a measured foil bump—is a textbook example of how reprints can democratize access while still offering a path for collectors to chase limited run aesthetics 💎.
From a gameplay standpoint, Hydra’s economics intersect with its utility. In a meta where +1/+1 counter strategies pop up in casual circles, or where commanders lean into additive counters or artifact synergy, Hydra becomes a budget-friendly centerpiece that teaches rhythm: you pace your counters, you leverage the ping, you win with incremental advantage. The card’s design rewards patient play and flexible sequencing—an aroma of the old-school arcana and the modern mana-smoothing world we inhabit today 🧙♂️⚔️.
Design, lore, and the emotional pull of a reprint
Nostalgia is a powerful market signal, and Clockwork Hydra taps into it without demanding a premium price tag. The art, the mechanical feel, and the idea of a living machine that grows by consuming its own counters tick several boxes for MTG fans: it’s evocative, it’s approachable, and it’s a reminder of a time when artifacts could be the star players in a well-tuned creature lab. The reprint’s presence in TSR also communicates Wizards of the Coast’s ongoing strategy: celebrate past design while introducing players to a refreshed printing pipeline that keeps staples accessible. The result is a card that feels timeless in its concept and timely in its market presence 🧙♂️🎨.
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Clockwork Hydra
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target.
{T}: Put a +1/+1 counter on this creature.
ID: babba9f7-86e4-4e11-9fb8-acd50fbd8031
Oracle ID: 6fd37ff3-e75d-459a-8717-8f6a9865fb32
Multiverse IDs: 509629
TCGPlayer ID: 234335
Cardmarket ID: 548226
Colors:
Color Identity:
Keywords:
Rarity: Uncommon
Released: 2021-03-19
Artist: Daren Bader
Frame: 2015
Border: black
EDHRec Rank: 15756
Penny Rank: 14474
Set: Time Spiral Remastered (tsr)
Collector #: 264
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.12
- USD_FOIL: 0.32
- EUR: 0.11
- EUR_FOIL: 0.24
- TIX: 0.04
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