Clustering MTG Cards by Mechanical Similarity: Freyalise's Winds

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Freyalise's Winds card art: a forest-edge scene with wind-swirling energy around a sculpted elf silhouette

Image courtesy of Scryfall.com

Mechanical Similarity in MTG: Freyalise's Winds as a Case Study

In Magic: The Gathering, some cards feel like living lockers for tempo, turning a simple tap into a game of cybernetic wind that reshapes the board. Freyalise's Winds, a green enchantment from Masters Edition III, is a perfect lens for clustering MTG cards by mechanical similarity. Its clean trigger and a clean-cut untap replacement weave a tiny weather system into the battlefield: every time a permanent taps, it collects wind counters, and when untapping would occur, those counters vanish in a sunrise of timing and strategy 🧙‍♂️💨. This isn’t just flavor; it’s a mechanic that invites you to think in terms of wind-charts, tempo curves, and the subtle art of forcing your opponent to choose which permanents stay pristine and which must bend to the weather.

What Freyalise's Winds actually does

  • Cost and identity: {2}{G}{G} for an Enchantment (green, rare) from Masters Edition III. CMC 4, foil and nonfoil printings exist, with Mark Tedin's artwork sealing the feel of a lush, wind-swept forest 🌲⚔️.
  • Trigger: "Whenever a permanent becomes tapped, put a wind counter on it." The moment any permanent taps—lands, creatures, or others—you’re stacking wind counters across the board. This is the heart of the cluster: tapping begets wind, and wind becomes a currency that travels from object to object.
  • Replacement on untap: "If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead." That is the grammar of a soft lock: untapping is dampened, retroactively erasing wind counters rather than letting things reset to zero-as-if-nothing-happened.
“Green isn’t just about growth; it’s about weathering tempo and shaping the pace of the entire battlefield. Freyalise's Winds is a tiny storm in a bottle.” 🧙‍♂️

The card’s color identity—G—maps neatly onto a family of green effects that care about how many times a permanent is tapped and how those taps ripple through the turn order. In a broader clustering scheme, Freyalise's Winds sits with other green and multi-color cards that disrupt untap timing, reward careful tapping, or punish hasty plays. It’s the kind of enchantment you draft or build around not to dominate the battlefield in a single moment, but to shape a longer tempo where the board state becomes a negotiation between your taps and your opponent’s untaps 🔥🎲.

From a lore and design perspective, Freyalise herself is a figure deeply tied to forest wisdom and elemental forces. Naming an enchantment after her signals a green-leaning, guidance-forward aesthetic: tap into nature’s wind-swept order, and the forest will respond. Mark Tedin’s illustration — the parchment-image vibe with wind-beckoning energy — elevates the feel of this card from a mere mechanic into a living mood piece. If you’re a collector, the ME3 print carries classic-meets-modern vibes: foil and nonfoil options exist, and the card’s EDHREC footprint sits in a niche that modern decks rarely touch but veteran green-themed decks adore for their historical resonance ⚎💎.

Strategically, Freyalise's Winds asks you to weigh the value of each permanent you tap. A diligent player will minimize unnecessary taps or time the swing to maximize the wind counters on key targets—perhaps aiming to lock down a dangerous board state or to enforce a slower cadence that favors a later, more powerful green finisher. In Commander formats, where every decision has more at stake and more permanents are in play, the card can become a telling piece of a tempo-control or stax-leaning green deck. You’re not just playing creatures and mana rocks; you’re curating a wind-based tempo environment 🧙‍♂️💨.

The card’s rarity and history add another layer to the clustering conversation. As a rare from a famous reprint set, Freyalise's Winds sits at a price point and availability that entice both vintage enthusiasts and modern players chasing a unique piece of green design history. Its foil print, alongside a nonfoil option, gives collectors a tangible sense of the card’s place in the Me3 era. The price and availability nuance—reflected in the Scryfall data with modest price signals and a niche EDHREC ranking—also informs how players group this card with others of similar mechanic complexity or thematic resonance. In short, it’s a spotlight card for those who map MTG mechanics by their wind-blown edges and tempo-pacing potential ⚔️💎.

For builders, Freyalise's Winds serves as a reminder that a single enchantment can act as a fulcrum for a cluster of choices. You might pair it with untap-friendly engines or other tapping triggers to force a careful, deliberate tempo. The idea is to create moments where your opponent’s decision space narrows: which permanents do you tap, and which ones do you risk untapping? The enchantment rewards players who embrace green’s rhythm—growth, patience, and the elegant inevitability of the forest bending to a new schedule 🎨🎲.

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Freyalise's Winds

Freyalise's Winds

{2}{G}{G}
Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

ID: a4a9d2fb-fdd1-4287-b48c-21ded059fd23

Oracle ID: ffeb792a-6df0-46c1-badc-4deb857f7d48

Multiverse IDs: 201217

Colors: G

Color Identity: G

Keywords:

Rarity: Rare

Released: 2009-09-07

Artist: Mark Tedin

Frame: 1997

Border: black

EDHRec Rank: 22623

Penny Rank: 13102

Set: Masters Edition III (me3)

Collector #: 119

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • TIX: 0.02
Last updated: 2025-11-14