Image courtesy of Scryfall.com
Constraint-Driven Deckbuilding: The Phone a Friend Playbook
Magic thrives on constraints—those little boundaries that nudge players toward clever, memorable lines of play. The blue sorcery Phone a Friend from Unfinity is a winkingly perfect example. For five mana, you don’t just get raw power; you get a menu: A) gain control of a creature you don’t control, B) create two copies of a creature you control, C) take an extra turn, or D) draw seven cards. 🧙♂️ The spell asks you to pick a path, then commit to it. The result is less a forced gimmick and more a canvas where your deck’s identity is revealed through disciplined, constraint-backed choices. 🔥
In practice, constraint-inspired deckbuilding means deciding on a single thematic thread and weaving your cards around that thread so the entire list feels cohesive. Phone a Friend embodies that mindset with elegance and a little chaos, a hallmark of Unfinity’s playful spirit. The set’s quirky vibe invites experimentation, but the real thrill comes from turning a limitation into a design principle. With mana cost {3}{U}{U} and a color identity focused on control, card advantage, and timing, this card invites you to choreograph a sequence—one that makes the table feel like you’re composing a mini-symphony of blue magic. ✨
Let’s unpack the four paths and how they translate into practical deckbuilding. A — stealing a target creature you don’t control. In blue, steal-and-steer moments are precious but fragile; the constraint forces you to consider protection, tempo disruption, and post-steal follow‑ups. A deck built around this option leans into tempo plays: you steal something meaningful, buy time with counterspells and bounce effects, then cash in the stolen threat for a decisive advantage. It’s a dance of timing where the constraint keeps you honest and often hilariously efficient. 🔔
B — copying a creature you control. Copy engines are a blue cake with extra frosting: how many times can you clone a key threat and ride it to victory? The constraint here presses you to pick a centerpiece creature with strong ETB or loyalty-enabled abilities, then support it with protection and tutors that ensure you can reassemble or reuse the copy twice when needed. The joy is watching a single, beloved creature become a miniature army—without needing a sprawling, sprawling deck to support it. 🎲
C — taking an extra turn after this one. Time manipulation has always been blue’s signature thrill, and Phone a Friend makes that thrill explicit. If you commit to C, you’ll curate a package of draw spells, cantrips, and protective disruption to ensure you survive long enough to execute your plan again. The payoff isn’t just a flashy moment; it’s the sense of momentum you generate as your opponents scramble to respond to back-to-back decisions. The moment you untap with a game-winning line, you’ll hear the table exhale in shared relief. ⚔️
D — drawing seven cards. The straightforward path to inevitability—draw a ton, sift through it, and land the haymaker. Crafting a D-focused deck means emphasizing card selection, cheap cantrips, and resilience to disruption, so your seven-card avalanche arrives with gravity rather than noise. This route celebrates blue’s core strengths: information, choice, and the gentle art of out-valuing the opposition. The constraint keeps you from overbuilding a single big payoff and instead encourages a smooth, reliable ascent to victory. 💎
Beyond mechanics, Phone a Friend invites a broader reflection on how constraints shape creativity. You don’t get to narrate every choice; you’re guided by the card’s binary, almost party-game spirit—call a friend, see what they choose, and then respond with your best move. The spell’s text even hints at social dynamics on the table: if your friend doesn’t answer, the opponent steps in. That little twist liberates you to embrace imperfect information and improvise on the fly, which is at the heart of real innovation. 🧙♀️
From a design perspective, Unfinity’s playful slant reframes constraint as a feature rather than a flaw. Phone a Friend is a reminder that magic can be tactical and funny at the same time. The art by Ben Wootten, the wild set theme, and the fact it’s a mythic rarity—all contribute to a memorable moment you’ll want to revisit in casual games and story nights alike. The card’s mana curve and its four distinct outcomes create a palette you can teeter on—pursue the most elegant path, or mix and match edges for a surprise finish. The result is a blueprint for thinking about constraint as a creative amplifier, not a cage. 🖼️
As you test constraint-driven builds, consider how each path aligns with your playgroup’s pace and goals. If your table loves aggressive value and quick, bold plays, C or D can deliver raises in tempo while still allowing room for big twists. If your locals enjoy social banter and dramatic board turns, A and B offer loud, cathartic moments that feel earned and memorable. The core takeaway is to let the constraint dictate your core engine while you curate a handful of flexible, high-leverage cards to bridge gaps when fate pushes you off-script. The thrill is in seeing how a single spell’s choice can ripple through the entire match, reshaping decisions and inviting new lines of play. 🧭
And while you’re plotting out your next magi-assembly, a small but satisfying ritual at your desk can set the mood for those long nights of drafting and brewing. Our shop’s customizable desk mouse pad—rectangular, 0.12in thick, one-sided—brings a touch of MTG-inspired utility to your workspace, a tangible reminder that structure can be stylish. It’s a practical nod to the same discipline that makes constraint-driven deckbuilding so rewarding: clear boundaries, strong focus, and room to improvise within a neat frame. 🧙♂️🔥
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Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
ID: da66e33a-3a11-494f-9c23-8e410f7cdae4
Oracle ID: 0fb9ea76-9065-4870-9256-d9fdb88fac85
Multiverse IDs: 580761
TCGPlayer ID: 287026
Cardmarket ID: 676961
Colors: U
Color Identity: U
Keywords:
Rarity: Mythic
Released: 2022-10-07
Artist: Ben Wootten
Frame: 2015
Border: black
EDHRec Rank: 29126
Set: Unfinity (unf)
Collector #: 55
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.19
- USD_FOIL: 0.20
- EUR: 0.24
- EUR_FOIL: 0.38
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