Conundrum Sphinx: Navigating Randomness and Skill in MTG

In TCG ·

Conundrum Sphinx by Michael Komarck – MTG card art

Image courtesy of Scryfall.com

Finding the balance between luck and craft with Conundrum Sphinx

In blue-heavy strategies, randomness is not a chaos monster to fear but a puzzle to master 🧙‍♂️. Conundrum Sphinx embodies that tension in a single, elegant combat surprise. A 2 generic mana plus two blue {U}{U} for a mighty 4/4 with flying, this rare from Commander 2018 doesn’t just threaten your foes with aerial pressure—it drags the entire table into a probabilistic mini-game each time it attacks. The ability asks players to name a card, then reveals the top card of every library. If the revealed card matches the name, that player draws it; if not, the card slips to the bottom. The outcome hinges on both deck composition and the choices players make under pressure, turning speed into a chess clock 🧠🎲.

The spell-like flavor of Conundrum Sphinx leans into the old librarian-guard mythos of Sphinxes: riddles, hidden knowledge, and the cruel joy of a well-told riddle. Its aura is blue through and through: flying to threaten dreams of escape, and a trigger that rewards careful probabilistic thinking more than brute force. The card’s rarity (rare) and its Commander 2018 printing cement its place as a puzzle-piece in multiplayer EDH kitchens, where every combat step invites negotiation, bluff, and the occasional nod to fate 🔮. Even the art and frame—by Michael Komarck—evoke timeless intellect: a sphinx glowering over a table of uncertain futures, ink-stains of probability in the margins.

“Luck favors the prepared mind, and Conundrum Sphinx invites you to practice both.”

When Conundrum Sphinx attacks, the table hears a soft click in the brain: name a card you want, then watch the top cards of all libraries behave like quantum bits until the top one decides your fate. If you named a card you know you have in your deck, you gain a small but meaningful edge—your own top card might be exactly what you hoped to retrieve. If you attempt to guess your opponents’ likely draws, you also get a moment to entice them toward the exact card they fear, which is where the table talk and political dynamics of EDH shine 🧙‍♂️🔥.

That dynamic is where the card design truly shines. It isn’t about winning a straightforward race; it’s about shaping a moment of shared chance. Do you name a match for a card that you consistently fetch through tutor lines, or do you gamble on forcing a blue opponent into a counterplay by naming something you suspect is sitting on top of their library? The answer isn't static—it's a read on the table, a quick calculation of risk, and a dash of flair ⚔️.

Strategies for making the most of Conundrum Sphinx fall into a few clear camps. First, embrace top-deck manipulation and memory: effects that let you peek or arrange the top cards, like brainstorm-style plays or targeted shuffles, tilt the odds in your favor. Second, use name-picking to entice opponents into making bravado plays or to deny them a surprising draw. Third, recognize this is a table-long game—the true power often comes from how you sequence threats and responses across multiple opponents, rather than a single round’s outcome 💎.

In a well-tuned EDH shell, Conundrum Sphinx blends control, tempo, and political leverage. You can pivot from defensive stasis to offensive gambits in a heartbeat, all while the table gleefully debates what card will be named next and who will benefit from the next top-deck reveal. The card’s blue identity keeps it honest—no green stomps here, just the slow, patient art of turning probability into a strategic weapon 🎨.

From a design perspective, Conundrum Sphinx exemplifies why blue’s puzzle-box aesthetic endures. It rewards foresight, memory, and risk assessment, rather than raw power. It’s a reminder that Mystery and Mastery can coexist at the table: you can be the one who reads the room as the top cards are laid bare, turning randomness into a calculated move. The nonfoil print from Commander 2018 keeps it accessible in many casual builds, while the set’s broader ecosystem (Commander products, precon decks, and community-driven EDH discussions) keeps the conversation alive long after a single game ends 🧠💬.

Collector curiosity also follows Conundrum Sphinx. It’s a relatively affordable rare—priced around a few dimes in casual markets—and its position in EDH rec circles (notably a modest EDHREC rank) reinforces its status as a beloved, non-ostentatious gem for blue-led mages who like a puzzle in every attack step. The artwork and lore add a tactile richness to the table that makes every top-deck moment feel cinematic, not merely numerical 🔎💎.

Whether you’re theorycrafting your next Commander session or teaching newer players how to read the probabilities on display, Conundrum Sphinx offers a microcosm of MTG’s enduring charm: a dance between luck and skill, between luck's flash and skill's patience, performed on a tabletop stage. It’s not just about winning; it’s about savoring the moment when the top card aligns with your wager, and the room erupts in surprised agreement or friendly ribbing 🎲⚡.

Phone Click-On Grip: Reusable Adhesive Phone Holder Kickstand

More from our network


Conundrum Sphinx

Conundrum Sphinx

{2}{U}{U}
Creature — Sphinx

Flying

Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

ID: 2905cea6-77cb-4d9b-93f4-e22211af25e1

Oracle ID: fb1bd39c-c870-4f63-9e4f-32c94ac46555

Multiverse IDs: 451039

TCGPlayer ID: 171444

Cardmarket ID: 362053

Colors: U

Color Identity: U

Keywords: Flying

Rarity: Rare

Released: 2018-08-10

Artist: Michael Komarck

Frame: 2015

Border: black

EDHRec Rank: 15857

Penny Rank: 14485

Set: Commander 2018 (c18)

Collector #: 84

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.23
  • EUR: 0.17
Last updated: 2025-11-16