Crafting Serpent's Gift-Inspired Custom MTG Cards

In TCG ·

Serpent's Gift MTG card art by Steve Argyle (M13)

Image courtesy of Scryfall.com

From Serpent's Gift to Fresh Card Concepts

Magic 2013 brought a clean, streamlined era of designs that still sparks inspiration for modern custom card work 🧙‍♂️. Serpent's Gift—a green instant with a modest mana cost of {2}{G}—delivers a deceptively simple but potent effect: “Target creature gains deathtouch until end of turn.” It’s a compact package that leans into the evergreen green theme of combat efficiency and creature-centric play, while offering a teachable moment in card design. As a common rarity, it demonstrates that a well-tuned single-move spell can shift combat odds without breaking the bank or the game’s tempo. The card’s flavor text—“Venom is nature's way of redressing the imbalance between weak and mighty.”—lands a punch about ecosystem balance and the raw bite of nature, which designers can mine when crafting Serpent’s Gift-inspired customs 🐍💎.

Design notes you can borrow when crafting custom cards

When translating Serpent's Gift into homebrew concepts, there are several levers to pull without losing the card’s core identity. First, consider mana curve and rarity. A {2}{G} instant with deathtouch for a single turn fits comfortably in a common slot, especially if you’re emphasizing a green deck’s late-game resilience with a tempo edge. You can experiment with alternate pips or align the effect to other classic green motifs—creature enchantments, fight mechanics, or slightly broader deathtouch triggers—while preserving balance. The elegance here is the player’s decision to either push their own board presence or disrupt an opponent’s plan in a single, decisive moment. The flavor text and the artwork by Steve Argyle reinforce a naturalistic, hunter-killer vibe that many players adore in green cards 🏹🎨.

Serpent’s Gift-inspired custom concepts

  • Verdant Sting — An instant for {1}{G} that grants deathtouch to a creature until end of turn, with a small bonus if the attacked creature has toughness greater than its power. A nod to green’s patient, strategic combat planning.
  • Poisoned Flora — A spell with split-second timing that buffs a creature’s power and gives it deathtouch for one turn, but also imposes a minor drawback on the opponent if the creature survives. Keeps the pace brisk while preserving green’s risk-reward flavor.
  • Vinebound Sentinel — A creature-based instant that gives a chosen creature deathtouch until end of turn and taps an opponent’s attacker, creating a tempo swing for a single swing back into the controller’s favor.
  • Grove’s Venom — An aura-free aura replacement: a single-target instant that grants deathtouch and a minor defensive buff to the wearer, a design that emphasizes non-permanence and strategic timing.
  • Emerald Venomwalker — A modal spell that can be cast for {2}{G} to grant deathtouch or for {4}{G} to grant a larger buff and draw a card if it connects, providing a risk-vs-reward path for mid- to late-game play.
“Venom is nature's way of redressing the imbalance between weak and mighty.” — Serpent’s Gift flavor text

Flavor, art, and the collector’s eye

The art in Serpent’s Gift captures a moment where a cresting green vitality becomes a tactical blade—an instant that can turn the tide in a single attack or block. For custom cards, anchoring your designs in memorable visuals and a tight flavor narrative helps players connect with the mechanic on a deeper level. The green theme of entanglement with nature, combined with a bite-sized mechanic, invites you to explore how a momentary deathtouch aura can echo a larger ecological metaphor in your homebrew sets 🧙‍♂️⚔️.

Playstyle and deckbuilding takeaways

Serpent’s Gift shines in minutes of pivot play: you can stabilize a board or add an aggressive edge when you need to force trades. In your custom designs, consider how a deathtouch grant can influence combat math. Pair it with pump spells, evasion, or menace to create tactical puzzles—where your opponents must weigh the risk of blocking or chump-blocks against their larger threats. Green’s resilience and access to large-into-small interactions make it the perfect sandbox for experimentation with temporary removal protection, surprise blockers, or pressure during opponent’s turns 🧭🎲.

A brief note on production and cross-promo

While drafting new card concepts, many designers also care about the tangible tools that support long sessions of card crafting. If you’re spending hours sketching ideas, sorting prototypes, and testing balance, a comfortable workspace matters. In that spirit, we’re spotlighting a practical desk upgrade that pairs nicely with long design sessions—the Neon Custom Desk Mouse Pad. It’s a vibrant, rectangular 3mm-thick rubber-base mat that keeps your mouse moving smoothly during late-night jam sessions. If you’re looking to upgrade your drafting desk while you brainstorm Serpent’s Gift-inspired ideas, check it out here:

Neon Custom Desk Mouse Pad

Whether you’re analyzing stat-blocks or sipping coffee while sketching card art, Serpent’s Gift reminds us that a single, well-timed moment can tilt a game—and a design—just enough to keep the spark alive. Gather your green mana, carve out a little space for your imagination, and let the venomous bite of creativity strike when your opponent least expects it 🧙‍♂️💚.

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Serpent's Gift

Serpent's Gift

{2}{G}
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Venom is nature's way of redressing the imbalance between weak and mighty.

ID: 0e27503e-059e-4c44-a817-678e67254111

Oracle ID: b75fb789-6a78-4d23-b872-7627b478fb6f

Multiverse IDs: 249666

TCGPlayer ID: 60028

Cardmarket ID: 257129

Colors: G

Color Identity: G

Keywords:

Rarity: Common

Released: 2012-07-13

Artist: Steve Argyle

Frame: 2003

Border: black

EDHRec Rank: 24680

Set: Magic 2013 (m13)

Collector #: 190

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.08
  • USD_FOIL: 0.31
  • EUR: 0.06
  • EUR_FOIL: 0.28
  • TIX: 0.03
Last updated: 2025-11-15