Image courtesy of Scryfall.com
Crunching the Odds with Reckoner Shakedown
In the bustling world of black-based disruption, Reckoner Shakedown stands out as a tidy little engine of information and board presence. A common sorcery from Kamigawa: Neon Dynasty, it costs 2 generic and one black mana (2B) and offers you a clean pivot: either force the opponent to discard a nonland card from their hand or bolster your own battlefield by putting two +1/+1 counters on a creature or Vehicle you control. The mathematical beauty sits in the decision tree—are you confidently ripping a key answer from their hand, or are you leaning into a tempo swing by growing your board? 🧙♂️🔥💎
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
The trigger isn’t purely probabilistic in the sense of coin-flips; it’s a probabilistic lens on information. You’re not hoping for luck to strike—you’re evaluating what likely lurks in your foe’s grip and deciding whether removing a potential threat is worth handing them a counter or two. This is classic MTG strategy in a neat, bite-sized form: knowledge is power, and the payoff curve can tilt a game in your favor when you read the hand correctly. 🧠🎲
Probability meets board state: how the math actually works
At its core, Reckoner Shakedown hinges on whether the opponent has a nonland card in their hand. If there’s at least one nonland card, you may discard it; if there aren’t, you don’t get the discard option and you instead place two +1/+1 counters on your chosen recipient. So, the key question becomes: what is the chance that an opponent’s hand contains at least one nonland card, given the era of their deck and the current hand size?
- Hand size is the dominant driver. The larger the hand, the more likely there is a nonland card to discard. Early-game hands (3 cards) have a non-negligible chance of being all-lands, but it’s still relatively small in a typical 60-card deck.
- Deck composition matters. In a standard 60-card deck with around 24 lands, the nonland cards outnumber lands by a healthy margin. The more lands in the deck, the trickier it becomes to guarantee a discard—but you’ll still often have at least one nonland in a 7-card opening hand.
- Specific numbers give you intuition. For a 7-card opening hand drawn from a 60-card deck with 24 lands, the probability of drawing only lands is roughly (24/60)×(23/59)×(22/58)×(21/57)×(20/56)×(19/55)×(18/54) ≈ 0.09%. That means about 99.9% of the time you’ll have at least one nonland to target. If the opponent is on a lean 3-card hand, the chance of all lands climbs to around 6%, implying ~94% odds of a discard option. Those numbers aren’t gospel—opponent deck choice and mulligans shift them—but they’re a useful gut check for planning your turn. 🧮
Even when you can discard, the value of the hit depends on the card you remove. Removing a removal spell, a sweeper, or a key combo piece can swing tempo far more than a few counters on a creature. On the other hand, if you’re staring down a land-flooded opponent with no immediate threats, late-game counters on your own board can be the better bet. It’s a small flip in the decision tree, but in Python-level math terms, it’s a classic example of expected value—the expected impact of the discard versus the guaranteed board impact of the +1/+1 counters. 🧠⚡
Play patterns and practical guidance
- Commander considerations: Reckoner Shakedown fits snugly into black-heavy group formats where players routinely reveal hands and empty their resources. In EDH, the density of nonland answers in opponents’ decks means the discard option is often live, making the spell a reliable tempo play that can shape the turns around it. 💥
- Discard targets to value: If you can take out a game-plan-enabling card like a tutor, a strong removal spell, or a via-late-game combo piece, the impact is outsized. If not, the two counters on a creature or Vehicle you control can still accelerate your board presence, nudging the battlefield in your favor over a couple of turns. 🧪
- Resource management: In longer games, the choice to discard vs buff becomes a study in timing. Don’t feel obligated to force a discard on every draw step; sometimes it’s wiser to shore up your own threat while the opponent tinkers with their hand. 🕰️
- Art, flavor, and collectability: The card’s flavor text—“That’s a start. What else do you have for us?”—speaks to Takumi’s relentless drive in Neon Dynasty, a world where shinobi-style cunning meets bureaucratic pressure. The Josu Hernaiz illustration captures a blade’s-edge aesthetic that complements the card’s dual-path playstyle. And yes, the card’s common rarity makes it approachable for budget-minded players who still want a strategic tool in their black suite. 🖼️
From a collector’s lens, Reckoner Shakedown is a neat piece: a common with a high playable ceiling and a flavorful, evocative art direction. It’s also a reminder that in MTG, even a small spell can become a keystone when you couple it with the right deck and the right read on your opponent’s strategy. And for fans who enjoy a spicy blend of math and myth, there’s a lot to love here. 🔥🎨
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Reckoner Shakedown
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
ID: cf57666f-366b-43bf-95c7-39c1f7f061e2
Oracle ID: 15159091-84ec-4b8c-8d84-8a8bb8baf27d
Multiverse IDs: 548420
TCGPlayer ID: 262772
Cardmarket ID: 608222
Colors: B
Color Identity: B
Keywords:
Rarity: Common
Released: 2022-02-18
Artist: Josu Hernaiz
Frame: 2015
Border: black
EDHRec Rank: 20028
Penny Rank: 16593
Set: Kamigawa: Neon Dynasty (neo)
Collector #: 119
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.08
- EUR: 0.03
- EUR_FOIL: 0.22
- TIX: 0.03
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