Image courtesy of Scryfall.com
Tech options for control matchups
In the grand tournament of control mirrors and grindy games, Curse of Chains offers a precise lane to establish tempo without overcommitting your resources. With a mana cost of {1}{W/U} and an enchant creature aura, this common-from-clu piece slips into blue-white shells that love to lock down threats while you draw into a decisive endgame. The flavor text hints at something more than a simple lock—sometimes the real punishment is the momentary stillness before the inevitable swing. 🧙♂️🔥
Enchantment auras are old friends to control players, because they give you a targeted answer that isn’t just removal. Curse of Chains taps the enchanted creature at the beginning of each upkeep, effectively buying you a full turn each cycle to squeeze value from your own hand and board. In a world where card advantage often wins the race, this tiny two-mana aura can thread the needle: you stall a dangerous threat, push your win condition through, and keep your mana untapped for countermagic or cryptic draws. The effect shines most in lengthy matchups where your opponent’s top-end threats threaten to overwhelm your tight control suite. ⚔️
Given Curse of Chains’ hybrid mana cost, it naturally slots into Azorius-leaning decks that prize tempo, protection, and provocative timing. The Azorius watermark and the card’s blue-white identity are a nice reminder that not all control needs to be a one-card-per-turn slam—sometimes it’s about layering layers of inevitability. And while this specific card is a common from the Ravnica: Clue Edition, its impact on a match can feel rarer than its rarity suggests when you sequence it with bounce, countermagic, and selective removal. 💎
Understanding the matchup texture
Against aggressive decks, Curse of Chains can be a decisive tempo engine. If you enchant your opponent’s early threat, you slow their early pressure while you sculpt your own late-game inevitabilities. Since upkeep-tapping happens on both players’ turns, you’re not just buying time; you’re setting up decisions for your opponent to react to, which can lead to subtle stumbles in their plan. This is where control players thrive: you convert a potentially ephemeral stall into a haven for carefully chosen spells, counterspells, and card draw. 🎲
In control-versus-control situations, Curse of Chains helps you avoid getting overwhelmed by a fast clock. You can pair it with bounce effects to replay enchantments or to protect your lock piece from removal. The key is to stay mindful of enchantment vulnerability and to back your aura with a robust suite of protection—counterspells, simic-style card advantage, and answers to flicker effects that might re-enable the tapped creature. Keep an eye on your own board state; you don’t want to enchant a creature that snap-bounces or gets removed in response. A well-timed upkeep tap can be the difference between a drawn-out victory and a blown lead. 🧙♂️
Flavor and lore remind us that even the mighty giants must kneel, which mirrors how a well-placed Curse of Chains can force the battlefield into a standoff you control. The card’s text is simple, but its impact is nuanced: enchant a creature, and watch it stall every upkeep. It’s not flashy, but it’s exactly the kind of precise tech that makes control matchups sing when you string together permission spells, lock permanents, and win with a plan that your opponent can’t disrupt in a single turn. 🎨
Deckcraft and sideboard thinking
When you’re building into these matchups, consider curating a toolbox beyond Curse of Chains. Blue-white control frequently leans on card advantage engines, countermagic, and selective removal. Try to pair Curse with a plan to protect your locked creature or to redraw into a game-winner before your opponent reestablishes threat density. If you’re facing heavy creature decks, a few additional enchantments or gradual removal steps can make the lock more persistent, even if your opponent has a way to blink or reanimate. In short: lock, protect, draw, win. 🧙♂️⚔️
Rarity is not everything, but it’s telling that Curse of Chains comes in at a friendly common slot. In a world where some control pieces demand premium slots, this aura demonstrates smart design: low mana, meaningful effect, and a clear path to integration with a broader control plan. If you’re piloting a casual blue-white build, it’s worth testing Curse of Chains in the early game to gauge how it interacts with your opponent’s typical answers. The synergy with Azorius identity is a reminder that sometimes the best tech is the simplest, well-timed disruption, wrapped in a neat two-color package. 💎
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Curse of Chains
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
ID: 26146dec-135b-4b4e-9d85-dcc1df9b5a09
Oracle ID: be951382-5173-4fb6-9dda-2c5f7fddc863
Multiverse IDs: 651918
TCGPlayer ID: 535212
Cardmarket ID: 753199
Colors: U, W
Color Identity: U, W
Keywords: Enchant
Rarity: Common
Released: 2024-02-23
Artist: Drew Tucker
Frame: 2015
Border: black
EDHRec Rank: 16175
Penny Rank: 9508
Set: Ravnica: Clue Edition (clu)
Collector #: 183
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.14
- EUR: 0.22
- TIX: 0.01
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