Deserted Temple Showcases Meta Commander Decks

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Deserted Temple — Magic: The Gathering card art from Modern Horizons 3

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Deserted Temple: A Quiet Power in Commander Decks

In the bustling world of EDH, where every mana curve flexes across five players and a dozen strategic schools, Deserted Temple quietly earns its keep. This land from Modern Horizons 3 is a rare that doesn’t shout for your attention with flashy abilities or flashy mana produced. Instead, it offers two subtle, high-leverage abilities: a free colorless mana tap and, for one mana, the repetition trick you’ve always wanted—untapping a land. That sounds modest, but in the right shell it becomes a backbone for big plays, late-game mana floods, and delightfully cheeky combinations. 🧙‍♂️🔥💎

With a mana cost of zero, Deserted Temple slots into virtually any 60-card or 100-card build without stealing mana from your opening turns. Its colorless production aligns with colorless identity and artifacts-heavy decks, but the real value shines in decks that lean into untap effects, land ramp, and game-finishing threats that want to see the board explode with colorless might. The 0/0-ish vibe of a monument that still hums with power fits the “silent engine” trope all too well. The flavor text, “A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways,” reminds us that sometimes the quietest entrances produce the loudest outcomes. 🎨

Why it pops in popular Commander builds

Deserted Temple slots into commander archetypes that prize robust mana bases and reliable late-game acceleration. Its ability to tap for colorless mana keeps green, mono-white, or colorless-heavy decks efficient, while the untap ability scales beautifully with strategies that repeatedly re-open their mana on each turn. In a format where you often rely on powerful single-spell swings, having a land that can both contribute to your mana pool and enable extra untaps around the table gives you a critical edge when the game spirals toward cataclysmic turns. 🧙‍♂️⚔️

  • Untap-focused ramp and value engines — Decks that leverage effects like Seedborn Muse or other broad untap engines appreciate Deserted Temple for the extra colorless mana and the chance to reset mana in mid-combat. It acts as a compact, reliable fuel line that keeps your big spells within reach on the following turns.
  • Colorless behemoths and big threats — The land’s untap capability helps colorless strategies cast game-ending threats such as massive colorless payoffs or Eldrazi monsters that love a steady stream of mana. Deserted Temple doesn’t just fill a lane; it powers the acceleration curve so you can drop a plan-killer on the table sooner rather than later.
  • Landfall and Gitrog-style consistency — In landfall-leaning shells, extra untaps and extra mana can translate into more land drops or additional triggers, turning Deserted Temple into a quietly efficient engine that stretches every draw step. It’s the kind of card that feels boring until you’ve drawn it on turn 10 with a hand full of fetches and landfall enablers. 🔥

On the flavor side, Deserted Temple’s art by Rob Alexander and its storied lore weave a melancholy, awe-inspiring vibe into any deck that leans into forgotten places and monumental old power. It’s a reminder that sometimes the most enduring structures are those that simply wait for the right moment to reveal their ancient, unspent potential. The card’s rarity and reprint status in MH3 also make it a tasteful, budget-friendly option for many players chasing consistent mana engines without blowing up their wallets. 💎

Building around a quiet powerhouse

If you’re drafting a Deserted Temple-centric plan, keep a few practical guidelines in mind. First, pair it with cards and commanders that appreciate or require large, colorless mana outputs. Second, lean into untap synergies rather than trying to squeeze every possible combo into a single turn—the real magic is a sequence where you untap, tap for a big play, untap again, and then push through another threat. Finally, balance your mana sources with a mix of optional and reliable land ramp so Deserted Temple isn’t the sole engine but a trusted cog in a bigger machine. 🧩

For budget-conscious builders, the card’s price points (~$1.31 in USD for non-foil) keep it accessible without sacrificing deck power. If you’re chasing a broader strategy around colorless mana, it’s a nice anchor that doesn’t demand a specific color identity, making it a safe inclusion in many five-color or enterprise-wide ramp shells. The Modern Horizons 3 stamp adds a dash of collector interest for fans who value the set’s draft-invention vibe and Rob Alexander’s evocative art. You’ll be surprised how often Deserted Temple pays off well after you’ve weathered a few late-game dunks from your opponents. ⚔️

As always in Commander, the best decks feel like they’re designed for the table you’re sitting at. Deserted Temple doesn’t try to outshout the other cards in your list; it quietly opens lanes for the big plays you’ve been patiently assembling since turn three. The result is a deck that hums with energy, a little like a well-tuned engine room where every cog knows its job. And if you’re the type who loves a little old-gods-meets-modern-horizon flavor in your mana base, this land is a small but meaningful embodiment of that crossover. 🎲

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Deserted Temple

Deserted Temple

Land

{T}: Add {C}.

{1}, {T}: Untap target land.

A monument to long-forgotten gods, it stands as a tribute to the fleeting nature of human ways.

ID: fd51f8f0-779b-40bb-b65c-5907f816676e

Oracle ID: 9f12bf9a-6e1a-4377-b4af-e8cabd3ee58a

Multiverse IDs: 664080

TCGPlayer ID: 552268

Cardmarket ID: 771219

Colors:

Color Identity:

Keywords:

Rarity: Rare

Released: 2024-06-14

Artist: Rob Alexander

Frame: 2015

Border: black

EDHRec Rank: 2006

Penny Rank: 921

Set: Modern Horizons 3 (mh3)

Collector #: 301

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 1.31
  • USD_FOIL: 1.93
  • EUR: 0.61
  • EUR_FOIL: 0.89
  • TIX: 0.02
Last updated: 2025-11-16