Dismiss into Dream: Casual Formats for Social MTG Play

In TCG ·

Dismiss into Dream art by Sam Wolfe Connelly, Magic 2014

Image courtesy of Scryfall.com

A Blue Barrier for Social Games

Casual MTG sessions thrive on sociable, goofy, and sometimes chaotic moments where players read the room as much as the board. Dismiss into Dream arrives like a polite nudge from the blue corner of the color pie: a towering seven-mana enchantment that reshapes what counts as a threat in a multi-player circle. From Magic 2014, this rare blue enchantment is a reminder that big-end-game plays can be quiet, strategic, and wonderfully disruptive in formats built around camaraderie rather than pure competition 🧙‍♂️🔥.

What the card actually does, and why it matters in casuals

The oracle text reads: “Each creature your opponents control is an Illusion in addition to its other types and has ‘When this creature becomes the target of a spell or ability, sacrifice it.’” In practical terms, you’re turning your opponents’ creatures into fragile Illusions—creatures that quickly snap back to the grave if they’re targeted. That single line echoes through every decision at the table. Targeted removal? A frightened reaction, because someone might lose a crucial blocker, blocker, or attacker to the sacrifice clause. A bold attack spell? You may be inviting a cascade of sacrifices as players pivot to protect themselves or their allies. The net effect is a social dynamic: it encourages discussion, negotiation, and a little theater as players weigh risk and reward in real time 🧠🎭.

You trust in the shadows of a breeze. —Noyan Dar, Tazeem lullmage

Artistically, the piece by Sam Wolfe Connelly channels that misty, perfumed hush you want in a blue control moment. The flavor text, paired with the art, sells the idea of a fragile equilibrium hanging in the air, just waiting for someone to make a move. As a collector’s piece, Dismiss into Dream sits in the midrange of value for M14: rare and foil-friendly, a nice centerpiece for a blue-themed casual deck that values long games and shady politicking as much as card advantage 💎.

Deckbuilding for casual formats: strategies that work

In casual Commander or other group formats, you’ll want to plan reach and resilience. A strategic ramp package helps you hit seven mana on a comfortable timeline, giving you the luxury to deploy this enchantment when the table has already set its tempo. Once on the battlefield, Dismiss into Dream becomes a pulsing reminder that the board is a shared space—target something, and you may end up paying a price you didn’t see coming ⚔️.

  • Ramp with grace: include mana rocks and color-fixing that help you reach seven mana by mid-game—solidity that doesn’t slow the table too much.
  • Counterplay and protection: blue’s hallmark is countermagic and permission. Pair your control suite with this enchantment to stabilize the table while you set up a winning endgame without turning the session into a pure race to kill one another.
  • Politics over tempo: use the threat of sac’d Illusions to influence how opponents allocate their removal or defensive resources. A well-timed wish or a friendly reminder can swing a pod’s narrative in your favor.
  • Illusion synergy: while not a dedicated Illusion theme deck, the effect nudges players toward cards that care about the Illusion-type or about untouchable, protected boards—great for casual fun and surprise moments.
  • Endgame patience: seven mana is a milestone. Build around card draw, tutor effects, and extra turns in longer sessions so you’re not simply playing a one-shot spell; you’re steering a multi-turn plan that reshapes the table’s priorities 🧭.

Formats where it shines in social play

In truly social circles, Dismiss into Dream can be a quiet anchor or a dramatic pivot. Commander in multi-player pods makes it a natural fit; you’re not racing to zero, you’re guiding the table toward a shared climax. Two-Headed Giant benefits from the same dynamic, as partner play leans on coordination and negotiation to survive the Illusion-laden field. In a casual Cube or singleton draft, the card’s heavy mana cost adds a splash of tempo complexity—players learn to value every fetch and acceleration spell even more, knowing one misstep can tilt the entire table 🧙‍♂️🎲.

Of course, the blue enchantment’s dilution of conventional targeting can produce unpredictable, memorable moments. A spell that would normally remove a threat becomes a bargaining chip, a reminder that sometimes the best move is waiting for the right moment to strike. It’s not about brute force; it’s about shaping the social contract at the table and letting everyone enjoy the suspense of a late-game gambit 🔥.

Art, lore, and collector curiosity

The flavor text’s wry line—paired with the breezy artwork—evokes a specific feeling that blue mages chase: control with grace, and the patience to wait for a moment to reveal the plan. Dismiss into Dream is a reminder of the era around M14 where big, splashy enchantments could swing the social dynamic just as much as they did the board state. For collectors, the card sits in a sweet spot: accessible, visually pleasing, and a strong talking point for casual play discussions about core-set blue enchantments and their impact in social formats. The card’s modern-legal status means you can test it in countless formats—from Kitchen Table to Commander—without chasing a meta-defined dream.

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Dismiss into Dream

Dismiss into Dream

{6}{U}
Enchantment

Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

"You trust in the shadows of a breeze." —Noyan Dar, Tazeem lullmage

ID: af4cd7fe-639c-45a5-97af-9529904e3975

Oracle ID: b76566a9-f998-4a20-b073-4b60862843c9

Multiverse IDs: 370796

TCGPlayer ID: 69893

Cardmarket ID: 262906

Colors: U

Color Identity: U

Keywords:

Rarity: Rare

Released: 2013-07-19

Artist: Sam Wolfe Connelly

Frame: 2003

Border: black

EDHRec Rank: 10077

Penny Rank: 15770

Set: Magic 2014 (m14)

Collector #: 50

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.60
  • USD_FOIL: 3.20
  • EUR: 0.81
  • EUR_FOIL: 2.55
  • TIX: 0.02
Last updated: 2025-11-15