Image courtesy of Scryfall.com
Shifting tempo in the black-drenched middle game
In the vast mosaic of MTG tempo, a single, well-timed threat can tilt the entire pace of a game. Dread Reaper—a rare creature from Masters Edition IV—arrives as a 6/5 flying monstrous for {3}{B}{B}{B}. Its true power isn’t just its stats; it’s the tempo calculus you make the moment it enters the battlefield. When Dread Reaper lands, you immediately lose 5 life. That life toll isn’t cosmetic fluff; it recalibrates your resource ledger and pressures both you and your opponent to adapt. 🧙♂️🔥
Tempo decks thrive on efficient threats, disruption, and the ability to press an advantage before the late game locks you into a grind. Dread Reaper steps onto the scene as a menacing flier that can’t be easily blocked by early creatures, thanks to its evasion. The payoff is real: a 6-power behemoth that punishes stall and punishes even a single misstep in combat. But the catch is real too—the life loss you incur creates a pulse in the match that you’ve got to manage with your plan for the next few turns. It’s a high-wire act, and that tension is precisely where tempo decks shine. ⚔️
Fly high, pay the toll: the math of Dread Reaper
Let’s do the quick math you feel in the chair when you draw this card in the middle of a heated game. Dread Reaper costs six mana for a 6/5 flyer, which is respectable by modern standards, especially when you’re trying to push through a winner in a single swing. The downside is the 5 life you lose on ETB. If your plan includes aggressive pressure or a late-game plan that leverages damage to the opponent, you can often weather the life toll through other sources—direct burn, life-drain effects, or a manager’s lifegain package that keeps you honest. The card’s black identity is a reminder that life is a resource you measure carefully, not a line you can freely cross. 💎
In practice, Dread Reaper shines in decks that want to punish a stalled board while threatening immediate impact. A mid-game or late-game play that puts a sturdy flier on the battlefield can force your opponent to respond with removal or blockers, accelerating your clock and dictating their decisions. When your opponent is forced to trade multiple cards to answer a single threat, tempo is gained for you—even if you’ve just paid a life-tax to get it onto the table. And in games that go long, that tax can feel negligible against the momentum of a big, evasive threat. 🎲
Deck-building notes: maximizing tempo with a life-tolling behemoth
Strategically, Dread Reaper belongs in black-based tempo or midrange shells that can leverage a few core ideas:
- Pressure and evasion: Flying lets you bypass early blockers and threaten immediate damage, forcing opponents to spend removal that would otherwise be saved for bigger threats.
- Life as a resource, not a liability: Pairing Reaper with lifelink or life-preserving effects in your deck can blunt the sting of the ETB life loss. Cards that drain life or convert life loss into advantage give you a way to stay ahead even after pay-for-play turns.
- Resilience through recursion: Reanimator or fetch-and-revive strategies can reintroduce Dread Reaper to the battlefield, turning a single timely hit into a recurring tempo swing. In formats where recursion is viable, Reaper can loom large as a recurring threat.
- Board-swinging synergy: The Reaper’s presence may clear the path for other threats, such as evasive lovebirds or evasive removal, to finish the job once your tempo is established.
In vintage and eternal formats where legacy and vintage legality keep black’s toolbox rich, Dread Reaper remains a reminder of a different era of design—where big creatures with meaningful ETB costs could still tip the scales if the deck was built to harness the pressure. The original art by Christopher Rush adds a layer of lore to the moment—an ominous figure cutting through the gloom with wings that promise both dread and deliverance. The card itself sits in Masters Edition IV as a rare that conjures nostalgia for players who remember when the "power of the board" could hinge on a single, dramatic drop. 🎨
And yes, the gameplay remains as tactile as ever: a decision to cast on curve, the risk of life totals, and the joy (or heartbreak) of watching a plan crystallize on the battlefield. Dread Reaper isn’t just a creature; it’s a tempo instrument—capable of turning a middling board into a critical moment that defines the rest of the game. It’s the sort of card that invites lively, flavorful debate around how much risk is worth taking to secure a win. 🧙♂️
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Dread Reaper
Flying
When this creature enters, you lose 5 life.
ID: 379c70c0-5e1a-4670-8f13-0e68db05b54b
Oracle ID: bd73ab86-0ac9-4ce0-be41-f4ad257e74f6
Multiverse IDs: 228266
Colors: B
Color Identity: B
Keywords: Flying
Rarity: Rare
Released: 2011-01-10
Artist: Christopher Rush
Frame: 1997
Border: black
EDHRec Rank: 29107
Set: Masters Edition IV (me4)
Collector #: 78
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- TIX: 0.02
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