Image courtesy of Scryfall.com
Set Themes and Mechanical Design: The Blue Tide of Visions
In the early days of blue control, Wizards of the Coast explored the idea that time itself could be treated as a resource you manipulate on your own terms. Dream Tides embodies that ethos with a calm, oceanic certainty: blue isn’t just about drawing cards or countering spells; it’s about bending the tempo of the game. This 1997 uncommon from the Visions set wears its color identity proudly: a cost of {2}{U}{U} and a focus on maximizing effects in the upkeep phase. The card art—credited to Jerry Tiritilli—reads like a still from a dream where tides pull every creature’s impulse into a ripple of decisions. 🧙♂️🎨
What sets this enchantment apart is how it dialectically weds two core blue motifs: tempo and timing. Creatures don’t untap during their controllers’ untap steps. That single line is a powerful drag on the battlefield, turning each board state into a chessboard where untapped creatures march out of sync with the actual turn. The card invites players to weigh the cost of untapping: sometimes letting a block of creatures stay asleep is the best way to preserve card advantage, while at other moments waking a handful of threats at the right moment can swing a game from “behind” to “unanswered.” This is blue’s bread and butter—control the pace, and you control the outcomes. 🔥⚔️
Upkeep Tricks: Paying for a Window, One Tap at a Time
The real magic happens in the upkeep mechanic. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. It’s a clean, elegant toggle: you don’t untap by default, but you can open a window—one you must pay for—to unlock your resources. The “nongreen” qualifier is particularly flavorful and narratively blue: it makes room for choices about tempo with color as a constraint. It also means decks containing Dream Tides can recenter their strategy around non-green threats, while green-heavy strategies must decide whether to accelerate their own board or accept the cost of untapping them piece by piece. 💎🧭
From a gameplay perspective, this design rewards careful sequencing. You might stall by letting a few threats stay tapped while you set up counterplay, then, come upkeep, convert that investment into a burst of inevitability. And because the effect touches all players, every decision carries a sense of mutual risk: untapping your own non-green creatures could create a tempo swing for you, but untapping an opponent’s threats might hand them the exact threat you were hoping to neutralize. It’s a delicate dance of resource denial and selective enlightenment—a quintessential blue puzzle that rewards forethought and patience. 🎲
“Tempo is a river; if you learn to ride the current, the tide will carry you to victory.”
Flavor-wise, the Visions era embraced dreamlike, oceanic imagery and a willingness to experiment with how time interacts with permanents. Dream Tides fits that vibe: the tide doesn’t simply recede; it rearranges the battlefield, one upkeep decision at a time. The art and the mechanic together conjure a world where sleep and vigilance share the same space, and a blue mage can leverage a calm, almost indifferent mood to snap one crucial turn into a winning line. 🔮💧
Strategic Takeaways: Building Around a Tide of Time
If you’re crafting a blue-heavy strategy around this enchantment, you’ll want to lean into two pillars: card advantage and flexible answers. Because you’re already playing at a tempo-retarding baseline, you can lean on a suite of draw spells, filtering effects, and low-cost permission to keep options open while you negotiate the upkeep costs. In practice, you’re looking for ways to:
- Maintain options during the opponent’s turn and keep pressure on with evasive or cheap threats that threaten to run away if you’re allowed to untap too many times.
- Utilize the upkeep window to unlock just enough resources to cast a haymaker or to stabilize the board with a defensive fleet of fliers and walls.
- Delay green ramp strategies by forcing opponents to pay for untapping nongreen creatures, turning their own resource plans into a shared tax on momentum.
Because Dream Tides is an older design, it shines in formats where you can speculate about the long game without fear of overpowered synergies. It’s a card that invites conversation at the kitchen table—“Should I untap this now or pay 2?”—and that kind of social gameplay is a big part of why blue control remains a beloved archetype. The rarity of uncommon makes it a delightful pickup for collectors who enjoy era-specific flavor, while its nostalgic pull is amplified by the distinctive, tide-driven aesthetic of Visions. 🧙♂️💎
Notes for Collectors and Players
In the broader collector community, Dream Tides sits as a reminder of blue’s willingness to toy with the fundamentals of the game flow. Its mana cost sits comfortably in the sweet spot for midrange control decks, and its unique upkeep mechanic provides a talking point about design space in the late 90s. While market prices for a near-term playset might hover modestly, the historical value and the storytelling potential keep it in good company with other Visions-era enchantments. For players who relish a cerebral, tempo-driven experience, it’s a gem with a story behind every untap decision. ⚔️
For those who like to connect themes across channels, the product link below is a modern tangent: a practical, everyday accessory that keeps your laptop, desk, or play area up to the task as you plan your next big move in the game. It’s a little cross-promotion, a nod to the broader hobby that brings people together—whether you’re drafting vintage blue control or just enjoying a quiet weekend with friends. 🎨
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Dream Tides
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
ID: 3bd292a0-ec08-4250-8d75-0802e985d6e6
Oracle ID: d9583aab-3eff-4d88-84d5-7219ab982636
Multiverse IDs: 3638
TCGPlayer ID: 5829
Cardmarket ID: 8432
Colors: U
Color Identity: U
Keywords:
Rarity: Uncommon
Released: 1997-02-03
Artist: Jerry Tiritilli
Frame: 1997
Border: black
EDHRec Rank: 16408
Penny Rank: 6775
Set: Visions (vis)
Collector #: 31
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.38
- EUR: 0.27
- TIX: 0.07
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