Elspeth's Nightmare: Sideboard Tactics for Modern MTG

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Elspeth's Nightmare card art from Theros Beyond Death

Image courtesy of Scryfall.com

Sideboard Strategies with Elspeth's Nightmare in Modern MTG

Modern is a battlefield of fast starts and late-game gambits, where every sideboard slot is precious and every tool should earn its keep. Elspeth's Nightmare comes knocking with a three-part plan that can slow down wide aggro, strip key cards from control hands, and punch through graveyard-based strategies. This uncommon Saga from Theros Beyond Death doesn’t just bring a single effect; it weaves disruption, tempo, and graveyard control into a single, compact package. For black-heavy sideboard shells, it’s the kind of sticky, efficient play that makes opponents sweat a little 🧙‍♂️🔥.

What the card actually does—and why it matters in Modern

I — Destroy target creature an opponent controls with power 2 or less.
II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III — Exile target opponent's graveyard.

The card costs 2 generic and 1 black mana (2B) to start a saga that locks down a broad swath of problems across three bends of play. The I-stage punishes early ramps or teams with cheap 2-power creatures, giving you an edge in the critical first turns of a match. The II-stage is the classic discard pressure: you pick a card from a player’s hand that would otherwise menace your plan—think a removable answer, a tutor, or a key counterspell—and force them to discard it. The III-stage then swings the door shut on the graveyard plan by exiling their graveyard, which is particularly painful for decks that rely on value from Flashback, Dreadhorde, or Kali—whatever your metagame calls for at the moment 💎⚔️.

As a Saga, Elspeth's Nightmare rewards careful timing: you’ll want to deploy it early enough to maximize I’s impact, but often you’ll plan for II and III to come online after you’ve bought time with the I-stage. You’ll also want to lean into the “lore counters” rhythm, knowing that the saga sacrifices itself after the third chapter. In practice, this means you’re trading tempo for information and roadblock—worth it in matchups where your opponent’s game plan breaks on multiple fronts 🧭🎲.

Matchups where it earns its keep

  • Aggro and midrange decks that flood the board early with small critters. The I-step cleanly wipes two-power and under creatures, which is a real tempo swing when your opponent has tapped low to push damage. Combined with a future discard at II, you can disrupt hands before they refuel on the next draw.
  • Control decks that lean on a handful of value spells. The II-step can force the opponent to discard a pivotal noncreature, nonland card—think a key removal spell or a game-finisher—slowing their plan and buying you a whole turn or two of breathing room.
  • Graveyard-heavy strategies, from Dredge-inspired builds to recurrers that rely on exile-buffs. The III-step exiling an opponent’s graveyard can shut down recursion and deny fuel for inevitable late-game plays. In longer games, this can tilt the race in your favor as the graveyard stops feeding enemy threats and you snuff their engines.

Of course, not every matchup benefits equally. Against decks that outpace you or simply refuse to stay within the 2-power boundary, you’ll be deploying Elspeth’s Nightmare more as a disruption engine and a source of inevitability rather than a hard lockdown. The beauty is that in Modern, space is precious—this is a flexible, efficient tool that can slot into a sideboard alongside other hand disruption, targeted removal, and graveyard hate to create a balanced, plan-busting suite 🧙‍♂️⚔️.

Deckbuilding tips and practical play

  • Play it in your black-heavy sideboards where it can leverage access to discard effects and graveyard hate. If your meta is light on graveyard strategies, you can still bring it in to punish a few specific lines of play that rely on small creatures or recurring engines.
  • Timing is everything. Consider leaving Elspeth's Nightmare in play for the full three chapters if you’re facing a long grind. The III-stage exile can be the final nail in a control game’s coffin, especially if you’ve already slowed down their early plan with I and II.
  • Don’t overcommit—this is a Saga, not a raw creature kill spell. In many games, you’ll want to protect it from counterspells and removal while you advance the lore counters, so plan your mana curve accordingly and coordinate with reactive plays in hand.
  • Budget-friendly and flexible: as an uncommon from THB, it’s accessible for players building budget black sideboards who still want reliable disruption. Even at a casual price point, the strategic payoff in certain metagames can be substantial 🧙‍♂️💎.

Art, design, and the broader flavor

Elspeth's Nightmare sits at an interesting crossroads for Saga mechanics. Sagas are built to reward incremental value over time, and this card showcases how a well-timed trio of effects can feel like a mini-arc of a story rather than a single spell. The artwork by Jason Rainville captures a dark, atmospheric moment that fits the Theros Beyond Death mythos while still feeling perfectly at home in Modern sideboard play. The rarity is uncommon, and yet the effect set has a depth of strategic leverage that invites players to experiment with flexible scrimishes in a variety of matchups 🎨🔥.

For collectors and players who love the crossover between lore and practical play, Elspeth's Nightmare is a compact reminder of how modern design can pack multiple archetypes into one card—grail-tier for some, a trusty sideboard staple for others. Its presence in a deck brings a bit of nostalgia for Theros’s mythic storytelling while offering real, crafted disruption in the here-and-now of modern tournaments 🧙‍♂️⚡.

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Elspeth's Nightmare

Elspeth's Nightmare

{2}{B}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

ID: 37ccd974-d2bc-4fcf-94a7-0a868a04cb98

Oracle ID: ff768016-67f8-409e-8359-9ed05bcb46d2

Multiverse IDs: 476342

TCGPlayer ID: 207053

Cardmarket ID: 431704

Colors: B

Color Identity: B

Keywords:

Rarity: Uncommon

Released: 2020-01-24

Artist: Jason Rainville

Frame: 2015

Border: black

EDHRec Rank: 10115

Penny Rank: 2299

Set: Theros Beyond Death (thb)

Collector #: 91

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.15
  • USD_FOIL: 0.24
  • EUR: 0.13
  • EUR_FOIL: 0.42
  • TIX: 0.03
Last updated: 2025-11-15