Image courtesy of Scryfall.com
Equipoise: rarity and print distribution across sets
White enchantments have always carried a distinct flavor in MTG, and Equipoise sits at a crossroads of design boldness and vintage restraint. Printed in the Visions expansion in 1997, this enchantment costs {2}{W} for a modest three mana and a big wallop: upkeep triggers that scale with your opponent’s board. The card’s rarity is listed as rare, a designation that, in the 1990s, often signaled something innovative and a touch outside the standard vanilla-white package. In practical terms, that rare watermark and the card’s reserved-list status combine to create a unique print story—one that didn’t splinter into modern cycles the way some other cards did.
The official data baked into Scryfall tells a clear tale: Equipoise is printed in Visions (set code VIS), with a collector number of 3 and the traditional black-frame look of late-1990s MTG. It’s a nonfoil original printing, and the Reserve List tag guarantees that it won’t be reprinted in future standard sets. For collectors and players who prize historical accuracy, this means a single-printing footprint, a fixed supply path, and a certain old-school magic that newer cards don’t quite replicate. The fetch-to-value ratio for Equipoise sits in a curious region: not hyper-expensive, but delightfully collectible for vintage enthusiasts who adore the era’s art, layout, and mechanical experiments. 🧙♂️
From a design perspective, the rarity label interacts with print distribution in meaningful ways. A rare from an early expansion often signals that fewer copies found their way into booster packs, which, in the pre-foil era, kept price points relatively stable over time. Equipoise’s explicit rule text—beginning of upkeep, phase out excess permanents of lands, artifacts, and creatures—feels almost like a mechanical time capsule: a puzzle about parity, tempo, and the fragile balance of board presence. Because the card is reserved and not subject to modern reprint cycles, any fluctuation in availability or demand tends to echo through the secondary market in a way that feels almost archival. 🔥💎
Another facet of its rarity story is the card’s EDH/Commander presence. With an EDHREC rank of around 21,047, Equipoise isn’t a top-tier staple in every white-leaning deck, but it remains a potent option in certain prison-style or board-control builds. The rarity and restricted print history give it a certain prestige in decks that lean into tempo denial or strategic disruption. It’s the kind of card that earns a space on a shelf not just for performance but for the memory of an era when Magic’s design team was pushing the edges of what “balance” could look like on a card. ⚔️🎨
Print distribution across sets, in modern terms, is effectively a straight line: Visions is the sole print due to the Reserved List, with no official foil version issued in that set. This makes Equipoise a relatively small node in the network of white controls from the late 1990s—and a nice case study in how rarity, collector policy, and player demand intersect in a single print window. For players who are chasing authentic nostalgia or dedicated vintage thrum, that single-print history is part of the card’s charm, not a flaw. 🧭
How the card feels in play: pacing, parity, and the old-school vibe
The actual rules text—translated into modern understanding—reads like a cheat sheet for tempo management. At upkeep, you compare your land count to your opponent’s; for each land you’re behind, you pick one of their lands to phase out, and you repeat the process for artifacts and creatures. While phased-out cards aren’t counted as existing, they re-enter the battlefield just before the next untap step, which creates a tense, stuttering dance on the board. In practice, Equipoise can swing tempo dramatically, especially in race scenarios where a single upkeep turn can erase a chunk of your rival’s assets while you hold a defensive, enchanted line. The word “equipoise” itself feels apt: it’s about balancing the board’s weight across multiple axes—lands, artifacts, and creatures—then tipping that balance with careful timing. 🧙♂️🪄
Deck builders often pair Equipoise with other control elements that keep you from losing ground while the opponent’s board stalls. You’ll see it in mono-white or white-heavy lists that appreciate resilient pieces, in prison-style lines with
cards that limit a player’s options, or in hybrid builds that leverage a slow tempo to survive early pressure. The rarity and print history don’t just affect price—they affect how players approach games that feature this card. If you’re playing in Legacy or Vintage, Equipoise can feel like a calculated risk, a moment of clarity amid a storm of fast combos and mass removal. In Commander, its effect is a double-edged sword: powerful against opponents with wide boards, potentially less effective when a lead is already unassailable. Either way, the card remains a flavorful, memory-stitched artifact of MTG’s evolving design language. 🔥🎲
“At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)”
Collectors’ lens: value, care, and the vintage footprint
Equipoise’s value is anchored by its Visions roots and reserved-list status. While current prices hover in a modest range for many players, the card’s true worth is often the sense of history it carries. The absence of foil options in the original print means that the nonfoil version is more common than some modern foils—but the rarity tag still places it above many commons and uncommons from the same era. For collectors, a clean Visions copy signals a tangible link to MTG’s formative years, an artifact that sits comfortably beside other classic white enchantments that shaped late-90s playstyles. The card’s art by Adam Rex also contributes to its charm, offering a distinctive aesthetic that many players recognize in the visual language of early Visions. 🎨💎
As a practical matter, if you’re considering grading or long-term storage, Equipoise is a sturdy choice: it’s not a fragile or easily damaged printing, and its nonfoil status reduces some of the typical wear concerns seen in foil-heavy sets. The ETA of future reprints, given the Reserved List, remains highly unlikely, which means the distribution story stays anchored to that 1997 release. For modern players, that translates to a stable niche opportunity—enough to keep the card interesting without turning it into a feverish chase. ⚔️🧭
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Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
ID: 53783312-3551-4361-ab02-c9651ce2a926
Oracle ID: aab905ef-b945-4523-b26f-fb5e6932bb56
Multiverse IDs: 3710
TCGPlayer ID: 5835
Cardmarket ID: 8504
Colors: W
Color Identity: W
Keywords:
Rarity: Rare
Released: 1997-02-03
Artist: Adam Rex
Frame: 1997
Border: black
EDHRec Rank: 21047
Set: Visions (vis)
Collector #: 3
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 2.23
- EUR: 1.48
- TIX: 0.23
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