Image courtesy of Scryfall.com
Experimenting with Unconventional Effects on Garrison Griffin
Magic fans love a good wingspan swing, and Garrison Griffin brings a neatly unexpected twist to the classic Knight vibe of Throne of Eldraine. With a modest mana cost of {2}{W} and a sturdy 2/2 body, this common griffin refuses to be just another vanilla flier. Its power hides in the attack trigger: whenever this creature attacks, target Knight you control gains flying until end of turn. That means you don’t just push damage—you orchestrate tempo and positioning, turning a straightforward assault into a layered skirmish where evasion and timing become a strategic art form. 🧙♂️🔥
Set in the Ardenvale courts of Eldraine, Garrison Griffin embodies a very specific design philosophy: give white decks a flexible tool that scales with the board state without breaking the color’s balance. The art and flavor text—“The keen-eyed guardians of Ardenvale are ever on alert.”—echo the idea that even a common creature can catalyze remarkable plays when used with a little imagination. In practice, that means your “attack with Griffin” moment can be a miniature planning session: which Knight should seize the air for a turn? Which ally needs a temporary altitude boost to connect through a clogged sky? The result is a rhythm of attack, grant, and reprieve that rewards players who think in sequences rather than single, isolated shocks. ⚔️
Why the Kon-Tiki of Effects Works
Garrison Griffin sits at the crossroads of two classic MTG themes: white evasive synergy and Knight tribal flavor. The card’s swinginess isn’t in power, but in potential. By granting flying to a Knight you control, you’re unlocking new lines of combat where reach and blockers become a guessing game for your opponent. If you’ve built a deck around Knights of Ardenvale, or you simply like the idea of a white tempo deck that leans on evasive pressure, Griffin becomes the engine that keeps the airspace contested. The bonus of giving a Knight flying until end of turn can enable bold sequences: a Knight that would normally have to wait a turn now dodges a ground blocker and opens the door for a flashier follow-up. 🧭
For unconventional effects, Griffin shines in decks that lean into multi-step combat: attack with Griffin, grant a Knight flight, then keep up pressure with other evasive threats or pump effects. When a Knight can safely dodge a blocking Changeling or a beefy ground creature, you’re not just trading creatures—you’re weaving tempo, card advantage, and board presence into a single, satisfying turn. It’s a small, elegant lever that transforms what might be a simple creature into a catalyst for creative plays. 🎨
“The Ardenvale guardians keep watch with quiet confidence; a single wingbeat can tilt the tide of battle.” 🧙♂️
Practical Deck-Building Angles
- Knight-centric tempo: Pair Griffin with reliable Knight enablers and anthem effects that amplify a small board into a swift victory. The flying grant can help Knights navigate through an opposing air force or dodge chump blockers on critical turns.
- Protection and advantage: Because the ability triggers on Griffin’s attacks, consider including tapped-out draws and extra combat tricks that let you push through damage while safeguarding your board from sweepers.
- Evasion math: Don’t underestimate the value of a single extra point of evasion. Sometimes granting flight to a single Knight on a key attack breaks open a game where ground defenses have stacked too tightly.
- Lore and flavor: Eldraine’s Knights carry a sense of ceremonial duty and courtly cunning. Griffin’s ability to turn a Knight airborne adds a thematic dimension to your deck—your knights literally rise to the occasion. 🛡️
- Budget-friendly synergy: As a common with a low price point, Griffin is a practical anchor for budget builds exploring unconventional effects without breaking the bank. 💎
In a world where the most dazzling pulls often come from mythic rares, it’s refreshing to find a tactical gem in common slots. Garrison Griffin teaches a simple, elegant lesson: sometimes the right temporary upgrade is all you need to reframe a battle. And if your plan hinges on clever timing, the experience can be as rewarding as any marquee play. The key is to treat the attack trigger as a resource—knowing when to lift a Knight into the air and when to keep your feet planted requires a little practice and a lot of imagination. 🎲
Design, Craft, and Collectibility
From a design perspective, Eldraine delivered a flood of fairy-tale and fairy-footed mechanics that encouraged playful synergy. Griffin’s common rarity makes it accessible for players exploring Knight tribal strategies without committing heavy investment. Its white color identity and flying ability fit neatly into standardized and modern formats where tempo and evasion can decide the winner. The card art by Jason Kang captures Ardenvale’s vigilant charm, pairing well with the lore of moonlit keeps and sunlit battlegrounds—a reminder that even in a crowded market of staples, a well-timed effect can shine. 💎
For collectors, Garrison Griffin’s value lies not in a flashy rarity but in its usefulness across casual and Commander play. The dynamic potential of its attack-triggered grant-to-flight effect makes it a memorable piece in the minds of players who enjoy clever combat math and on-the-fly deck-building experimentation. It’s the kind of card that earns a place on a kitchen-table board—the place where many of our favorite “what-if” moments begin. 🧭
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Garrison Griffin
Flying
Whenever this creature attacks, target Knight you control gains flying until end of turn.
ID: 94a04717-5cd7-4982-bf36-00cea30b9ef1
Oracle ID: 2ae828d1-0c8b-4558-bd0b-512760020913
Multiverse IDs: 475923
TCGPlayer ID: 198724
Cardmarket ID: 399699
Colors: W
Color Identity: W
Keywords: Flying
Rarity: Common
Released: 2019-10-04
Artist: Jason Kang
Frame: 2015
Border: black
EDHRec Rank: 23726
Set: Throne of Eldraine (eld)
Collector #: 305
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.11
- EUR: 0.12
- TIX: 2.19
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