Image courtesy of Scryfall.com
Tar Snare and the Shadow Language of Black in MTG Art
Color psychology in Magic: The Gathering isn’t just about what your deck does on the battlefield—it’s a storytelling device that shapes how we feel when we tap mana and watch a spell resolve. 🧙♂️ When we zero in on Tar Snare, a humble common instant from Oath of the Gatewatch, we see how black mana leans into weight, menace, and the inevitability of decline. The card costs {2}{B} and targets a single creature, delivering a modest but meaningful -3/-2 until end of turn. It’s not flashy like a bomb rare, but its presence whispers a particular mood: the hush before a kill, the slow drag into the abyss, the patient control that black embodies. 🔥
Tar Snare isn’t about grandiose effects; it’s about the quiet control that black excels at. The artwork by Karl Kopinski deepens that mood with a palette drawn from shadow and viscous secrecy. The Fathom Sludge—the amorphous, magically animated residue that lurks in the Hagra Cistern—lets the mind fill in the rest: you see a creature dragged closer to oblivion, its fate sealed by a glistening, tar-like ooze. The color choices—rich blacks, murky browns, and a whisper of sickly green in the background—signal danger not by neon flash, but by weight and threat. In MTG, color psychology isn’t just flavor text; it’s a guide to what you can expect from a strategy when the music of the mana curve swells around you. ⚔️
Card Snapshot: Tar Snare in Brief
- Mana cost: {2}{B}
- Type: Instant
- Color identity: B
- Rarity: Common
- Set: Oath of the Gatewatch (OGW)
- Flavor: The amorphous Fathom Sludge drags prey into its digestive churn.
- Oracle text: Target creature gets -3/-2 until end of turn.
- Artwork: Karl Kopinski
“The darkness isn’t loud; it’s patient.”
Flavor text aside, the card’s practical role in a game mirrors black’s broader design philosophy: disruption with a cost that’s not astronomical, but that punishes overextension. Tar Snare fits neatly into midrange and control shells where the goal is to keep opposing threats in check while you set up a longer game plan. In a meta where spells whiz by in a blur of colors, a well-timed -3/-2 can swing the tempo and force an opponent to recalibrate their approach, especially when your own threats come with heavier costs or more complicated lines of play. 🧙♂️🎯
Color Psychology at the Table: What Black Says About Fear, Fate, and Fall
Black mana in MTG is a candle snuffed just before the flame, a whisper that things might go wrong and then—plop—things do. Tar Snare embodies that ethos with its compact package: a small kinetic act that rebounds into larger strategy. The art’s sludge and tar motif reinforces a worldview where resources are siphoned, control is earned through subtlety, and mercy is scarce. This is color psychology in action: you build pressure by removing or slowing your opponent’s clock, you accept a lower card quality if it ensures the game’s long arc bends in your favor, and you lean on inevitability. The shadowy throne of black sits here, quietly, insisting that every creature stall, every tempo swing, matters. 🔥💎
Art Direction: From Brush to Battle Plan
Kopinski’s brushwork gives Tar Snare a tactile feel—slick, treacherous, and a little monstrous. The Fathom Sludge’s tentacular pseudopods are not merely decorative; they read as a looming hazard, a reminder that black is not just about killing things but about the art of letting nature (or decayed magic) do the heavy lifting for you. The OGW set itself owes a debt to its industrial, cistern-filled aesthetic, and Tar Snare sits squarely in that world: a dungeon-crawling, dimly lit corridor where a single instant can tilt the scales. For players who love lore and visuals, Tar Snare offers a compact story in a single frame—a creature grabbed by the sludge, a verdict sealed in a moment. 🎨🧪
Gameplay Angles: When to Reach for Tar Snare
In practical terms, Tar Snare shines when you’re facing a trio of medium-threats that would otherwise overwhelm your defenses. If you’re playing a black-centric deck, you’ll notice how the card helps your midrange plans: you push through with removal, you prevent a key attacker from snowballing, and you keep the board state manageable while you assemble your own win condition. It’s practically a pressure-release valve that, over the course of a game, can swing marginal advantage into a decisive edge. And because it’s common, Tar Snare sees lots of table time in a broad spectrum of builds—meaning you’ll encounter it fairly often, which makes it a reliable tool in the color’s toolkit. 🧙♂️⚔️
As part of a larger synthesis, Tar Snare invites players to consider how black interacts with stifling defense and strategic resource management. You’re not just removing a threat; you’re shaping the wooden plank you’ll stand on while you cross towards victory. In a world of big abilities and flashy combos, the subtler, grind-forward approach has its own elegance—and Tar Snare is a neat ambassador for that philosophy. 🎲
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Tar Snare
Target creature gets -3/-2 until end of turn.
ID: 06ee017c-25ae-4668-8cfe-ae3b55e851aa
Oracle ID: 3621bd8c-c883-462f-ad56-c01deecb2720
Multiverse IDs: 407600
TCGPlayer ID: 111082
Cardmarket ID: 287372
Colors: B
Color Identity: B
Keywords:
Rarity: Common
Released: 2016-01-22
Artist: Karl Kopinski
Frame: 2015
Border: black
EDHRec Rank: 28523
Set: Oath of the Gatewatch (ogw)
Collector #: 90
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- EUR: 0.04
- EUR_FOIL: 0.16
- TIX: 0.04
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