Image courtesy of Scryfall.com
Ferocification and Multiplayer Play
Red enchantments have a special way of bending the momentum of a game, especially in the sprawling maelstrom that is multiplayer Magic. Ferocification—an uncommon two-mana-and-a-red (2R) aura of aggression from the Outlaws of Thunder Junction set—offers a crisp, tempo-friendly decision each combat. At the start of combat on your turn, you choose one of two powerful options: pump a creature you control for +2/+0 until end of turn, or grant a creature you control menace and haste until end of turn. That flexibility is the heart of Ferocification’s multiplayer appeal, where you’re often navigating multiple opponents, blocking decisions, and sudden finishers emerging from nowhere. 🧙♂️🔥
In multiplayer formats, tempo is currency, and Ferocification trades on scalable impact. For a single creature, you can push through a surprise attack with haste, allowing your team to pressure opponents who might be gridlocked by blockers. The option to buff a creature for +2/+0 can turn a midrange threat into a legitimate alpha strike, especially if you’ve already pecked away at defenses across several turns. The decision to grant menace and haste, meanwhile, is a bigger swing when you’ve got a creature that can threaten multiple opponents or force tricky blocks. The you-choose-one design is a design ethos red loves—the ability to adapt to the board state on the fly. ⚔️
What to look for on the battlefield
Ferocification is color-identity red through and through: a straightforward, combat-centric spell that rewards decisive play during the combat phase. Its aura form means you’re investing in a long-term piece—your enchantment sticks around, but the value comes from each combat step. In multiplayer, that adds up quickly. If you’ve lined up a big attacker with your cooperation, a well-timed +2/+0 can push lethal damage, while a creature-backed menace can force awkward blocks and create openings for allies. The haste bite keeps the pressure on before opponents stabilize with new blockers or answers. In practice, you’ll want to time Ferocification to a moment when a single, well-chosen buff or haste makes the difference between a grin and a groan around the table. 🧙♂️🎲
"Red’s strength in multiplayer is the sudden, shared tempo—Ferocification feeds that furnace by making every combat step feel like the moment to strike." — a seasoned EDH player
One practical tip: because Ferocification targets “a creature you control” and the effect lasts only until end of turn, you’ll want to align it with your combat phase planning. If you have multiple red accelerants or a board full of creatures, you might reserve Ferocification for the exact moment you’re about to tip the balance. Remember, though, that the choice is made at the start of combat, which means predicting blockers and potential responses is part of the art. In multiplayer, where threats scale with each opponent, the ability to choose between raw power or tactical evasion (menace) makes Ferocification a versatile bridge between offense and board presence. 💎🔥
Commander strategy: where Ferocification fits
In EDH/Commander, Ferocification slots nicely into red-focused or crazy-fast artifact-laden lists that lean into combat excellence. Its mana cost is approachable in most Commander tables, and its legality spans Commander, Legacy, Modern, and more, making it a flexible include in many red shells. The enchantment’s two modes encourage you to plot turn-by-turn tempo — is this the moment to grant a haste-charged punch, or is the safer route to strengthen a crucial attacker for a bigger combined dash? Either way, Ferocification rewards planning and punishes passivity. And because it’s an enchantment, it can pair well with other red enchantments that care about combat or creature power, giving you layered options as the game grows more chaotic. 🧙♂️⚔️
Additionally, Ferocification’s relatively low mana cost and thematic fit invite playful one-on-one and three-plus multiplayer experiences. In games where political alliances dissolve quickly and the board can swing in a heartbeat, a timely buff or a well-placed haste can turn a potential stalemate into a decisive swing. It’s not a game-ending bomb, but it’s the kind of card that multiplies the value of every creature you already love to swing with. And with set components like Mila Pesic’s artwork adding a splash of personality to the battlefield, Ferocification becomes a tactile reminder that multiplayer play is a shared, dramatic stage for red’s impulsive energy. 🎨🔥
Deck-building notes and synergy
As you assemble a Ferocification-friendly list, lean into creatures that benefit from temporary power boosts or that threaten with menace-linked pressure. Creatures with built-in evasion or that become more intimidating when you grant haste will feel especially satisfying. Since the enchantment’s effect is temporary, you’ll want to pair it with other temporary buffs, or with leaders who benefit from repeated swings—think red-focused versions of aggro or midrange that can pivot into a closing blow during the combat step. The card’s rarity (uncommon) and its availability in foil and non-foil printings also make it a welcome, budget-friendly addition to many stacks. And if you’re chasing value, keep an eye on market trends; Ferocification’s price is currently accessible, making it a solid entry for budget EDH players seeking explosive combat turns. 💎🧙♂️
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Ferocification
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
ID: 78db4260-6fc8-4500-afd7-2c845ac0d53b
Oracle ID: 814e06c0-9b61-4a64-8c67-73a8eb00a768
Multiverse IDs: 655064
TCGPlayer ID: 544662
Cardmarket ID: 764024
Colors: R
Color Identity: R
Keywords:
Rarity: Uncommon
Released: 2024-04-19
Artist: Mila Pesic
Frame: 2015
Border: black
EDHRec Rank: 13443
Penny Rank: 11641
Set: Outlaws of Thunder Junction (otj)
Collector #: 123
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.11
- EUR: 0.11
- EUR_FOIL: 0.19
- TIX: 0.04
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