Image courtesy of Scryfall.com
Harnessing Firja's Retribution: A Commander-Scale Combo Engine
In the grand theater of EDH, few promises feel as cinematic as a Saga that spawns power, tucks away removal, and then lets a squad of Angels cut through the night with double strike. Firja's Retribution, a rare from Commander Legends: Battle for Baldur's Gate, sits at the intersection of control, aggression, and elegant design. With a mana cost of {1}{W}{W}{B}, this Saga enchantment doesn’t just advance a plan—it narrates one. The I counter births a 4/4 Angel Warrior token with flying and vigilance; the II counter grants a temporary, tapped ability for Angels to crush smaller threats; and the III counter hands Angels a burst of double strike. All told, Firja's Retribution invites a tempo-driven, creature-heavy approach to a format that loves flashy finishers and resilient boards. 🧙♂️🔥💎
Strategically, the card shines when your deck leans into “angel tribal” elements, even if you aren’t committed to an all-in angel army. The token itself is a sturdy 4/4 figure that can pressure opponents quickly, especially when you stack buffs and protective nets around it. The real magic lies in the II ability, which temporarily upgrades your Angel cohort’s capabilities: you can pivot from board presence to targeted removal in a single activation, destroying a foe’s key creature if it’s smaller than your angel’s power. It’s a built-in answer to early blockers and a way to clear the path for a lethal alpha strike. And when the III counter comes around, those same Angels swing with double strike, turning ordinary combat into a surgical blow. ⚔️
From a design perspective, Firja's Retribution leverages the Saga structure to tell a compact story in three chambers. The progression rewards tempo earlier in the game, then pivots into finishing power as you accumulate angles of attack. The art, courtesy of Anna Steinbauer, captures that solemn celestial vibe—angelic wings spread against a backdrop of battlefield ash—perfect for a commander cockpit where you’re juggling tokens, buffs, and blockers in real time. The set, Commander Legends: Battle for Baldur's Gate (CLB), reinforces the flavor of legendary tales colliding with planar factions, and Firja's Retribution delivers a method to translate lore into a tangible, repeatable engine for the table. 🎨🧙♀️
For players building around this card, the big question is “how far can the engine take me?” The short answer: quite far, provided you’re prepared to lean into synergy with other white-black (B/W) effects and supportive enchantments. Doubling effects, such as Doubling Season or Paradox Engine-style boosts, can amplify the I-counter token generation by replacing the single Angel with multiple copies when you cast Firja's Retribution in a deck that can leverage such replacements. In a world where every extra Angel gives you more targets for the II ability and more bodies to swing with on the III counter, your cocktail of support cards—and perhaps a few sweet reanimation or blink effects—becomes a real, splashy path to victory. 🧝♀️🎲
Key synergies to consider
- Angel token amplification: Cards that create or copy Angels can massively increase your board state. If you’re running support that doubles token production, Firja’s I becomes a fringe-benefit engine turning on in a heartbeat. Doubling Season or parallel strategies can turn a single 4/4 into a parade of winged defenders and attackers. ⚔️
- Protection and recursion: You’ll want ways to keep Firja alive and to recycle its value. A few well-placed piles of targeted removal, life-gain, and recursion (think planeswalkers or reanimation-friendly enchantments) let you ride the Saga’s three counters without losing momentum. The payoff is an unstoppable tempo swing that can catch opponents flat-footed. 🧙♂️
- Power thresholds and removal windows: The II ability’s destruction effect hinges on the attacking Angel’s power. The bigger your angels, the more creatures you can plausibly erase during combat. Include buffing auras, anthem effects, or other ways to push an Angel’s power higher so you can answer bigger threats with a single activation. 🔥
- Color identity and hate drafting: Firja’s Retribution sits squarely in a B/W space, offering both black’s graveyard resilience and white’s order, tokens, and evasion. That combination helps you outpace traditional tribal counters and gives you answers for a broad suite of archetypes. 🧠
- Artifact and mana engines: A lean mana base with a few rocks and ramp spells makes it easier to cast Sagas early and consistently. A predictable turn-4 or turn-5 Firja’s Retribution is far more threatening than a clumsy late-game attempt. 💎
Of course, any combo engine benefits from context. In practice, you might draft a lean control shell that buys time until Firja’s Retribution lands and then pivots into a terminal push with an army of Angels. The list doesn’t require a dozen pieces to feel dangerous; it thrives on the elegance of a single token turning into a fortress and a clock that’s counting down to a double-strike crescendo. And while you’re stringing turns together, don’t forget to appreciate the lore of the angels you’re summoning—these are not mere stat sticks; they’re heralds of a narrative you’re enacting at the table. 🎲
For collectors, Firja’s Retribution sits in a notable place within CLB as a rare enchantment with a vivid play pattern and distinct flavor. The card image and frame evoke a rare blend of classic angelic motifs and modern battle-saga storytelling, making it a compelling centerpiece for both art-focused collectors and ceiling-guard EDH players alike. With an estimated market price hovering around a few dollars in the non-foil space, it remains accessible for many players while still holding a place in sentiment-rich decks. If you’re chasing a balance of theme, power, and a dash of tempo magic, this Saga has a little bit of everything. 🧙♂️💎
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Firja's Retribution
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.
II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power."
III — Angels you control gain double strike until end of turn.
ID: e7d1bbe5-c63e-4a8d-b79a-0dcca221a726
Oracle ID: fea32d4e-ceef-4954-a84d-e7e2509e4a13
Multiverse IDs: 567663
TCGPlayer ID: 273748
Cardmarket ID: 662040
Colors: B, W
Color Identity: B, W
Keywords:
Rarity: Rare
Released: 2022-06-10
Artist: Anna Steinbauer
Frame: 2015
Border: black
EDHRec Rank: 6901
Penny Rank: 2497
Set: Commander Legends: Battle for Baldur's Gate (clb)
Collector #: 846
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.21
- EUR: 0.33
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