Footfall Crater: Synergies with Top Commanders in EDH

In TCG ·

Footfall Crater — Ikoria: Lair of Behemoths card art, an energetic red aura that enchants a land

Image courtesy of Scryfall.com

Footfall Crater and the EDH Combat Engine

In the sprawling, ever-evolving world of EDH, every card earns its keep through flexibility and timing. Footfall Crater arrives as a lean red enchantment with a double-purpose punch: it’s an aura that targets a land and a built-in cycling option that transforms late-game gravel into gas. For Ikoria: Lair of Behemoths fans, the set’s “larger-than-life” monsters and high-octane tempo vibe pair nicely with a card that rewards aggressive play and bold improvisation 🧙‍♂️🔥. With a mana cost of {R}, this uncommon gem keeps your curve sharp while offering a surprising amount of late-game resilience thanks to cycling. The card’s core effect—Enchant land; Enchanted land has "{T}: Target creature gains trample and haste until end of turn."—is a compact toolkit: you can buff a key attacker, swing through blockers, or push a finishing blow when you need it most ⚔️.

Footfall Crater’s value in EDH comes from its two modes working in harmony. First, the aura itself enables a potent combat trick. By attaching to a land you’re already tapping for mana, you unlock an instant permanent boost: a creature can gain both trample and haste for a single tap. That means even if you’re facing down blockers with a favorable life total, you can allocate your offensive momentum to explosive turns, forcing decisions your opponents must answer. The trample aspect helps punch through pesky chump blockers or a tough big blocker, while haste ensures your impact arrives immediately rather than waiting a turn. The synergy expands when your commander leans into aggressive combat or courses of tempo-driven play 🧙‍♂️🎯.

Footfall Crater is the kind of spell that looks modest on paper but becomes a surprise accelerator in the middle of a multiplayer slugfest—think of it as a red spark plug for battlefield decisions.

Secondly, the cycling ability—{1} for a fresh draw—gives Footfall Crater real staying power. In a metagame where top commanders demand consistent card access, cycling lets you convert a less-than-ideal draw into a new plan, whether that’s finding another threat, a removal spell, or a way to push through with your board state. In long games, this cycling keeps the deck’s momentum intact, reducing the risk of stalling on a single plan while still preserving the option to turn a previously marginal aura into immediate value 💎. The cycling cost is deliberately modest, aligning well with red’s tendency to trade a little mana for card advantage and tempo swings 🎲.

Synergy with popular EDH commanders

Red-heavy and multi-colored commanders in EDH tend to favor combat-centric strategies: you want to pressure opponents, threaten lethal swings, and keep your options open in a crowded board state. Footfall Crater plays nicely with several archetypes—both in a generic combat-forward sense and in more specific, commander-driven lineups. For example, a red-dominant or Rakdos-inclined list can use Footfall Crater to:

  • Boost a critical attacker on a turn where blockers are unavoidable. Enchant a land you tap for mana, then tap that land to give your lead creature trample and haste, tearing through a stalemate and closing out a game more quickly than you might expect 🔥.
  • Create tactical color-combo lines by pairing the aura with tutors or card-draw engines that fetch or cycle around your combat phase. The cycling ability ensures you aren’t stuck with a luxury you can’t deploy when the table demands action 🎨.
  • Complement a token swarm or creature-heavy strategy by enabling a pivotal attacker to navigate through a crowded board. The combination of trample and haste can turn a handful of triggers into decisive alpha strikes ⚔️.

While Footfall Crater shines in aggro and midrange shells, it also fits neatly into multi-color lists that embrace “land-enchant” interactions as a tempo tool. Its Ikoria origins whisper a flavor about ramping into monstrous, cinematic moments, and that design sensibility translates into practical play: you’re trading a single red mana for a moment of direct combat impact, plus a draw option later when the field is thick with boards and possibilities 🧙‍♂️🔥.

When building around Footfall Crater, think about land choices that maximize your swing potential. Lands that you routinely tap for mana—shock lands, fast fetch lands, or duals that align with your commander’s color identity—become prime candidates for enchantment. You’ll often find that the best targets are the lands you’re already excited to tap for red mana, since the aura’s effect hinges on tapping that land to empower a creature’s damage window. The result is a compact, resilient package: a cheap enchantment with a meaningful payoff, plus an extra draw engine you can use to stay ahead in a game where opponents are juggling their own emergent threats 🧩.

Ikoria’s broader flavor—giant behemoths, mutate strategies, and a breakneck pace—lends itself to a playful, high-energy EDH experience. Footfall Crater captures that spirit in a single card: a red aura that rewards audacity, a land-centric path that makes your battlefield decisions matter, and a doorway to longer games through cycling. If you’re chasing a deck that can pivot from “open the combat lanes” to “rebuild and attack again” in the same session, this card offers both the impulse and the sustainability to do it 🧙‍♂️⚡.

For readers who want a little cross-panache in their browsing, a quick detour to design and collection discussions can be a lot of fun. The card’s rarity—uncommon—counts toward its accessibility in budget builds while still offering something special for players who love Ikoria’s creative energy. The combination of trample and haste on a single tap creates a moment that can feel cinematic in a crowded Commander table, especially when you’ve assembled a fleet of efficient attackers and a careful sequencing plan. In the end, Footfall Crater is about turning a simple land strike into a dramatic game-changing moment—and that’s the essence of Magic at its best 🧙‍♂️🎲.

As you pilot different commanders and adjust your strategies, remember that EDH is as much about the story you tell as the damage you deal. Footfall Crater gives you a reliable tool to push your narrative forward with style—one red mana, one clever play, and one unforgettable swing 💥.

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Footfall Crater

Footfall Crater

{R}
Enchantment — Aura

Enchant land

Enchanted land has "{T}: Target creature gains trample and haste until end of turn."

Cycling {1} ({1}, Discard this card: Draw a card.)

ID: f1b75aac-54e3-4181-bac5-5a142757ec05

Oracle ID: ca4fdf89-a74e-4086-8109-b0f9dd91710e

Multiverse IDs: 479638

TCGPlayer ID: 212138

Cardmarket ID: 451993

Colors: R

Color Identity: R

Keywords: Enchant, Cycling

Rarity: Uncommon

Released: 2020-04-24

Artist: Ravenna Tran

Frame: 2015

Border: black

EDHRec Rank: 7179

Penny Rank: 1111

Set: Ikoria: Lair of Behemoths (iko)

Collector #: 118

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.17
  • USD_FOIL: 0.38
  • EUR: 0.29
  • EUR_FOIL: 0.73
  • TIX: 0.03
Last updated: 2025-11-15