Hive Mind and Copy Effects: An MTG Keyword Showdown

In TCG ·

Hive Mind card art by Steve Argyle from Magic 2010

Image courtesy of Scryfall.com

Copy Cat Chaos: Hive Mind in Focus

Blue enchantment lovers, assemble. Hive Mind from Magic 2010 is one of those arresting staples that can swing the balance of a table with a single well-timed cast. For a cost of 5 and U, this rare aura hits the battlefield and suddenly the entire room turns into a workshop of copy-paste spell shenanigans. Its oracle text—“Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.”—feels almost like a spellcasting dare: cast anything, and watch the table echo your move many times over. The flavor text—“All consciousness is one, separated only by a thin veil of the physical.” —Jace Beleren—nails the concept: when minds align (or misalign), magic expands beyond a single surgeon’s scalpel and becomes a chorus of reflected power. 🧙‍♂️🔥

At its core, Hive Mind bends the ordinary limits of copy effects. Instead of you casting your own copy spells, your foes (and allies, if the table is friendly enough to cooperate) get to copy your instants and sorceries. The copies aren’t your responsibility to pay for; they’re generated on the stack as add-ons—each with a fresh opportunity to redress the battlefield in new directions. In multiplayer formats, that means a cascade of decisions and potential misfires, all happening in the same moment. It’s blue chaos with a precise license, the kind of spell that turns a calm game into an epic, splashy skirmish. 🎲

“All consciousness is one, separated only by a thin veil of the physical.” —Jace Beleren

How Hive Mind reshapes your spellcasting landscape

Rule-wise, the trigger fires for every instant or sorcery cast by any player. The number of copies created equals the number of other players in the game, which in a three-player game is two copy spells; in a four-player table, that’s three; and in a typical Commander table, the potential for copies stretches into the double digits. Each copy is a spell on the stack that resolves in its own right, but the copy’s targets can be reframed by its controller. That opens up a smorgasbord of tactical rock-and-hard-places: you can’t always predict which targets will be chosen, and you can’t always foresee how many players will synergize or sabotage your overall plan. The result is theater—colorful, chaotic, and full of dramatic turnarounds. ⚔️

Because Hive Mind is blue, it also invites a certain intellectual elegance: counterplay exists, and in Modern, Legacy, or Vintage environments you can weave counterspells, permission, and control elements into a broader strategy. Yet the more you lean on Hive Mind, the more you’re inviting your opponents to leverage its power for their own ends as well. In Commander, Hive Mind becomes a centerpiece that can spark breathtaking comebacks or spectacular defeats, depending on who holds the pen for the next spell. It’s a card that invites both careful planning and gleeful chaos. 💎

Strategies and deck-building notes

  • Embrace the chaos in multiplayer: Hive Mind shines when there are multiple players casting spells. Build a table dynamic that tolerates wild swings and outcomes you can still steer with board presence and resource management. It’s not about “winning more spells” as much as shaping the stage where spells collide in entertaining ways. 🎨
  • Pack synergy with draw and mass-discard: Copying spells often interacts with wheel effects or mass draw/discard. When an opponent draws a fistful of spells, Hive Mind can turn a single spell into several responses and redraws, amplifying the potential for tense moments and dramatic reversals. Just be ready for a table-wide ripple effect. 🧙‍♂️
  • Timing and protection: Cast Hive Mind with a defensive plan—counterspells, card draw, and flexible permission—to ensure you’re not overwhelming yourself with the chaos. A well-timed counter and a few spell-slinging turns can keep you ahead even as the table spirals. 💥
  • Commander-friendly angles: In Commander, Hive Mind can synchronize with big-yield spells or spells that respond well to copies, such as mass bounce or mass overload effects. The trick is accepting that several players may gain temporary value from your spell’s copies, so pick your carries and win conditions wisely. ⚡
  • Flavor, lore, and art as fuel: Steve Argyle’s art and the flavor text anchor the card in a lore that teases the unity—and the peril—of minds joined by magic. The theme remains evergreen: magic isn’t just raw power; it’s a social experiment conducted on a grand platter of mana and memory. 🎨

For players who love the thrill of the unpredictable and the clever manipulation of spell economy, Hive Mind is a joyride. It rewards you for understanding the interplay of spells at the table, and it invites you to craft a narrative where every cast becomes a shared, amplified moment. If you’re chasing a blue centerpiece that tests everyone’s strategic nerve and turns the dynamics of a game on their head, Hive Mind is a standout pick. 🧙‍♂️💎

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Hive Mind

Hive Mind

{5}{U}
Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

"All consciousness is one, separated only by a thin veil of the physical." —Jace Beleren

ID: 88d50518-5cfc-45de-a125-acabf97b8743

Oracle ID: f97e405d-4c24-4d4d-9e19-e349c073113c

Multiverse IDs: 190556

TCGPlayer ID: 32632

Cardmarket ID: 21100

Colors: U

Color Identity: U

Keywords:

Rarity: Rare

Released: 2009-07-17

Artist: Steve Argyle

Frame: 2003

Border: black

EDHRec Rank: 7458

Penny Rank: 2865

Set: Magic 2010 (m10)

Collector #: 54

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 5.12
  • USD_FOIL: 12.77
  • EUR: 2.65
  • EUR_FOIL: 6.27
  • TIX: 0.02
Last updated: 2025-11-15