Image courtesy of TCGdex.net
Azurill’s Place Among Early-Stage Colorless Pokémon
In the sprawling world of the Sandstorm era, Azurill stands as a tiny but surprisingly strategic piece in the early-game puzzle. This Basic Colorless Pokémon carries a modest 40 HP, but its real value isn’t just in slapping damage on the table—it’s in tempo, evolution pressure, and deck-thinning potential that can tilt a game in the opening turns. Illustrated by Kagemaru Himeno, Azurill’s art captures that cheerful, bubble-popped vibe that makes this family feel friendly even in competitive moments. For collectors and players, Azurill is a case study in how a low-HP, low-cost, utility-focused card can punch above its weight with the right mechanics.
Key stats at a glance
- Card name: Azurill
- Type: Colorless
- HP: 40
- Stage: Basic
- Rarity: Uncommon
- Set: Sandstorm (ex2)
- Illustrator: Kagemaru Himeno
- Attacks: Jump Catch — Colorless
- Weakness: Fighting ×2
Two threads weave through Azurill’s statistics. First, its HP is intentionally lean, inviting players to think in terms of tempo and resource management rather than raw tankiness. Second, the colorless energy requirement for Jump Catch keeps Azurill flexible—it doesn’t demand a specific energy type, so it can slot into many decks that lean on other colors for heavier damage or more niche strategies. Add the Baby Evolution Poke-Power, and the tiny bubble Pokémon becomes part of a broader evolution narrative that fans remember fondly from the early 2000s.
Baby Evolution: turning on the tempo switch
The standout Poke-Power, Baby Evolution, lives at the heart of Azurill’s strategic appeal. Once during your turn (before you attack), you may put Marill from your hand onto Azurill to evolve Azurill. This action is not simply cosmetic—evolving Azurill removes all damage counters at that moment, effectively resetting any setback from earlier turns. That potential for a clean reset can be a game-winner when you’re inching toward a critical stall or trying to stabilize after a misstep. In practice, you build around having Marill in hand and the timing to execute the evolution at the precise moment you need it most. It’s a delicate dance, but when it lands, it creates tempo swings that players remember long after the match ends.
Jump Catch: a deck-thinning, tempo-enabled attack
Jump Catch is the other pillar of Azurill’s utility. For a single Colorless energy, Azurill can search your deck for a Trainer card, reveal it to your opponent, and add it to your hand—then you shuffle the deck. In the age of the basic-tech deck builder, that’s a powerful form of card advantage that doesn’t rely on passive effects or bench-mobility alone. It accelerates your setup, helping you find importantly early-game tools like draw-support spells, Healing items, or Quick-Play trainers that keep your options flexible.
Compared to more modern archetypes that lean on bulky evolutions or multi-card combos, Azurill’s approach invites a different kind of planning. You’re not just playing for a single clean turn; you’re nudging the flow of the game by thinning your deck and ensuring you hit your next engine piece sooner rather than later. The cost-to-benefit ratio here is a reminder of the design ethos of the Sandstorm era: simple cards with meaningful interactions that reward careful sequencing and smart use of limited resources.
Vulnerability and survivability in early meta
Armor-wise, Azurill isn’t built to survive long firefights. Its 40 HP and a Fighting-type weakness ×2 mean you’ll want to avoid prolonged standoffs with heavy-hitting opponents. Instead, the card shines when you leverage its evolution power to re-enter the fray at full strength and use Jump Catch to pull the exact Trainer card you need to swing momentum. For players who enjoy bench management and sequencing puzzles, Azurill becomes a satisfying piece: you pressure your opponent with occasional damage, then reset and re-enter with Marill in tow via Baby Evolution at just the right moment.
In melodic contrast, similar Basic Colorless Pokémon from the same era often relied on straightforward damage or more aggressive on-attack effects. Azurill’s quiet strength lies in its pairing with a Marill on the bench and in the ability to fetch crucial Trainers on demand. It’s a reminder that a card doesn’t need to be a rocket engine to be a meaningful engine in the right deck-building ecosystem. ⚡💎
Collector’s snapshot: value and market trends
From a collecting perspective, Azurill’s Sandstorm print has a modest footprint. CardMarket data shows an average price around 0.94 EUR for non-holo copies, with a low of about 0.10 EUR and a positive trend around 0.48. In USD markets, TCGPlayer lists normal non-holo copies with low prices around $3.69, mid around $5.05, and highs near $8.69, with a market price around $4.33. While holo variants (when present in other prints) can command much higher numbers—evidenced by reverse-holofoil ranges—Azurill in its Sandstorm form remains an approachable entry point for collectors building a Sandstorm-era shelf. This affordability, paired with iconic artwork and the delightful Baby Evolution mechanic, keeps Azurill appealing for players who value both nostalgia and a functional utility card in their binder. 🔎🎨
For modern collectors tracking the evolving landscape, these numbers point to a small but steady interest in early non-holo basics that deliver real gameplay value. The combination of a low-cost engine (Jump Catch) and a resilient reset option (Baby Evolution) creates a compelling case for a few copies in a thoughtful vintage deck, especially for players who enjoy the storytelling of the TCG’s early evolutions.
Deck-building ideas: leveraging Azurill in the era that loved simplicity
If you’re exploring Azurill in a period-appropriate deck, consider a build that orchestrates your Marill-evolution synergy while using Jump Catch to fetch Trainers that accelerate your progress. A few practical ideas:
- Keep Marill in your hand or on the bench so you can trigger Baby Evolution on the turn you need it most. The payoff is a fresh Azurill with the ability to push forward quickly.
- Fill your Trainer lineup with cards that support early draw and search—exactly the kind of utility Jump Catch rewards.
- Plan your bench to maintain a balance between active threats and evolving threats—Azurill’s low HP means you’ll want to protect it with careful timing and inevitability, not raw durability.
Overall, Azurill embodies a delightful balance of charm and strategic nuance. Its art is timeless, its mechanic timelessly clever, and its role in a deck timeless to players who relish the thrill of a well-timed evolution and a clean, well-timed draw. For fans who want to dip their toes into the Sandstorm era without diving into the full flood of cards, Azurill offers a microcosm of how careful design can deliver both nostalgia and practical gameplay. 🎴⚡
Phone case with card holder magsafe gloss matteMore from our network
- https://blog.crypto-articles.xyz/blog/post/best-noise-canceling-headphones-on-sale-save-100/
- https://crypto-acolytes.xyz/blog/post/nft-stats-xp-1109-from-xp-collection/
- https://crypto-acolytes.xyz/blog/post/nft-stats-rage-guy-12-from-rage-guys-collection/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-roselia-card-id-dp3-62/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-giratina-card-id-xyp-xy184/
Azurill
Set: Sandstorm | Card ID: ex2-31
Card Overview
- Category: Pokemon
- HP: 40
- Type: Colorless
- Stage: Basic
- Dex ID: 298
- Rarity: Uncommon
- Regulation Mark: —
- Retreat Cost:
- Legal (Standard): No
- Legal (Expanded): No
Description
Abilities
-
Baby Evolution — Poke-POWER
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill), and remove all damage counters from Azurill.
Attacks
| Name | Cost | Damage |
|---|---|---|
| Jump Catch | Colorless |
Pricing (Cardmarket)
- Average: €0.94
- Low: €0.1
- Trend: €0.48
- 7-Day Avg: €0.86
- 30-Day Avg: €1.36
Support Our Decentralized Network
Donate 💠More from our network
- https://blog.crypto-articles.xyz/blog/post/best-noise-canceling-headphones-on-sale-save-100/
- https://crypto-acolytes.xyz/blog/post/nft-stats-xp-1109-from-xp-collection/
- https://crypto-acolytes.xyz/blog/post/nft-stats-rage-guy-12-from-rage-guys-collection/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-roselia-card-id-dp3-62/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-giratina-card-id-xyp-xy184/