How Teferi's Curse Shapes Creature Combat

In TCG ·

Teferi's Curse card art from Mirage set, depicting a blue aura weaving through time

Image courtesy of Scryfall.com

Blue fans know that some of the most memorable MTG moments come from timing, tempo, and a little bit of déjà vu. Teferi's Curse, a humble Mirage staple with the mana cost of {1}{U}, is a perfect lens to study how combat math can tilt when a spell or enchantment bends time instead of creatures. This common aura—Enchant artifact or creature—grants phasing to the enchanted permanent. In practice, that means the affected card will sometimes vanish from the battlefield, only to reappear in the next untap phase. 🧙‍♂️🔥 It’s a small text box with outsized implications for how we count damage, block, and plan sequences several turns in advance.

“Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant.” —Teferi

Phasing is one of those evergreen mechanics that older formats still love to dissect. When Teferi’s Curse is attached, the enchanted permanent gains a built-in rhythm: it exists, then it phases out, then it exists again. The timing of this phase matters a lot for creature combat math. This is especially true in formats where every point of damage counts and attackers want to push through just enough to win, while blockers try to survive by the skin of their teeth. In Mirage era design, this effect serves as a masterclass in how a two-mana aura can turn conventional battle calculations on their heads. 💎⚔️

How phasing changes the battlefield in combat

Phasing doesn’t just turn a creature on or off; it temporarily removes it from the combat arena. While phased out, the permanent is treated as though it doesn’t exist. This means it can’t attack, can’t block, and can’t be tapped or affected by other combat-related actions. If you enchant your opponent’s attacker with Teferi’s Curse, that creature may phase out before its controller untaps, effectively dodging that combat step entirely. If you enchant a creature you control, you can time its appearance to maximize damage on a following attack. The net effect on math is a built-in delay line: damage that would have occurred in one combat step shifts to a later moment, or disappears for that cycle entirely. 🧭

Let’s ground this with a concrete scenario. Suppose you have a 3/3 creature and you cast Teferi’s Curse targeting your opponent’s 2/2 attacker during your turn. At the start of your opponent’s next untap step, the cursed creature phases out. In that upcoming combat, the 2/2 is effectively absent; it neither deals nor receives combat damage that turn. The following turn, as it phases back in before untapping, the creature returns to the battlefield with full presence, ready to swing again. Across a two-turn window, you’ve shaved a chunk of tempo off your opponent’s plan by one full combat cycle. The upside is especially potent when your own board is light on threats; you can use the delayed presence to weather an alpha strike or stall a stalemate until your own threats catch up. 🧙‍♂️

From a numbers perspective, you’re not changing the raw power/toughness math of creatures, but you are shifting the active window during which that math applies. If a 3/3 is attacking into a 3/3 with no other bonuses, standard combat would result in a mutual trade and a 0-0 outcome after damage. With Teferi’s Curse on the attacker, the opposing creature could phase out, altering the expected outcome entirely—perhaps letting the 3/3 survive or enabling a favorable follow-up play. In decks built around tempo and disruption, that subtle shift compounds over multiple turns, compounding into a clear strategic edge. That’s the essence of why players adore a well-timed phasing enchantment in blue mirrors. 🔵🎲

Strategies to weave Teferi’s Curse into your plan

  • Target key blockers: Enchant an opponent’s efficient blocker to remove it from combat on their untap step, creating safe passages for your other creatures. The math becomes a zipper: fewer blockers means more of your attackers will connect, or you can preserve your own fragile threats for a later wave.
  • Delay your own threats for recurrences: If you control a critical attacker that benefits from re-entry (or needs to reappear at a precise moment to push through the last points of damage), Teferi’s Curse can time its return for maximum impact while keeping pressure absent for a turn when you need it most.
  • Tempo plays with other blue elements: Combine with counterspells or bounce effects to force your opponent to commit to blocks that you know will be undermined by phasing, turning their blockade into a fragile, temporarily broken wall. 🧙‍♀️
  • Know the cadence: Phasing happens before untap steps, so plan around those cycles. If you’re applying pressure on your opponent’s end step, anticipate when the curse will reappear for the next combat phase and maximize your swing then. ⚔️
  • Deck construction considerations: In Commander or multiplayer formats, Teferi’s Curse shines as a control tool that can stall big threats while you assemble a longer game plan. Its common rarity belies the practical, sometimes sneaky, tempo lines it enables. (And yes, it’s legal in Vintage and Legacy, too—where blue mages still smile at time-warp vibes.) 💎

Flavor text aside, the card’s historical footprint is a reminder of Mirage’s era when mechanics like phasing opened doors for players to think in cycles rather than in single-turn bursts. The art by Robert Bliss captures a sense of time-woven energy—soft, glimmering, and a little mischievous—perfectly matching a mechanic that asks us to count not only power but the moments between actions. The card’s common rarity did not curb its impact; it simply made time a little more malleable on a tight budget.

In-battle takeaway

Teferi’s Curse is a compact blueprint for how time-based effects bend creature combat math. It doesn’t add more damage; it reshapes when damage can happen. For players who enjoy counting outs, probability, and the satisfaction of a well-timed tempo play, this aura rewards disciplined timing and thoughtful sequencing. When you can predict that a risky block will vanish for a turn, you gain a narrative edge that’s as satisfying as cracking a puzzle in a blue-tinged dream. 🧙‍♂️💥

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Teferi's Curse

Teferi's Curse

{1}{U}
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant." —Teferi

ID: fb813ef5-8441-4024-a585-1ea24145e1bd

Oracle ID: 6e422d5e-d9f5-492d-b82a-31f7274d4153

Multiverse IDs: 3367

TCGPlayer ID: 5258

Cardmarket ID: 8147

Colors: U

Color Identity: U

Keywords: Enchant

Rarity: Common

Released: 1996-10-08

Artist: Robert Bliss

Frame: 1997

Border: black

EDHRec Rank: 24337

Set: Mirage (mir)

Collector #: 96

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.16
  • EUR: 0.07
  • TIX: 0.09
Last updated: 2025-11-15