Mastering Cobra Trap: Forcing Value Trades in Combat

In TCG ·

Cobra Trap card art from Commander 2015 depicting a green cobra trap ready to spring

Image courtesy of Scryfall.com

Cobra Trap in Combat: Forcing Value Trades

Green magic has long loved to flood the board with bodies, and Cobra Trap does it with a sly bite. This uncommon instant from Commander 2015 arrives as a 6-mana threat with a twist: if a noncreature permanent you controlled was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} instead of paying this spell’s mana cost. Cast for a single green and you get four 1/1 green Snake creature tokens. That combination—cheap access in the moment you need it and an avalanche of bodies the moment it resolves—is the heart of why Cobra Trap can swing combat in your favor. 🧙‍♂️🔥💎

In the heat of a multiplayer board state, forcing value trades is a skill—one Cobra Trap rewards with dramatic efficiency. Those four snakes don’t just exist as disposable blockers; they’re a swarm that can whoop any single attacker into a more manageable threat, or threaten to trade up against bigger threats while your life total stays intact. The key is the subtle cost reduction: you only need to have a noncreature permanent you controlled destroyed by an opponent’s spell or ability that turn, and you can flip Cobra Trap for the green mana cost. The moment you realize you can cast it for G instead of 4GG is the moment you start planning your token avalanche. ⚔️🎲

Let’s talk practical play patterns. Suppose you’ve been staving off a vexing assault—your opponent has a token swarm or a fatty you can’t quite answer yet. If an opponent removes one of your noncreature threats (a mana-rock, an artifact, a land, or an enchantment) with a spell or ability they control, Cobra Trap’s discount triggers. You respond by casting the trap for a bare green, and suddenly you flood the board with four snakes. The tempo swing can be real: your opponent overextends to answer the snakes, you answer back with taps, a board wipe, or an alpha strike that leverages the new bodies. The four Snakes can also tax attacks, forcing opponents to commit more to the combat dance or risk losing valuable creatures to your new green tide. 🧙‍♂️⚔️

That blend—reactive cost reduction, instant-speed token production, and repeatable value in combat—encourages a broader green game plan. Cobra Trap shines in decks with token support or combat-enablement synergies. Think about pairing it with token doublers like Parallel Lives or Doubling Season in multicolor shells where green is the engine, or with spells that reward wide boards. The four Snakes are perfect for chump-block or trade scenarios, and if you lean into a stompy or midrange tempo shell, Cobra Trap can clear a path for a follow-up haymaker. And yes, it’s a delightful trap to surprise your playgroup with at just the right moment. 🎨🧙‍♂️

Flavor-wise, the artwork by Scott Chou captures a predatory calm—the moment before a coil tightens and a flood of green serpents erupts onto the battlefield. The snake token art that accompanies the card (the 1/1 Snake tokens) reinforces green’s affinity for life in the form of organic, proliferating bodies. Cobra Trap’s mechanical design—an instant that turns a strategic misstep by your opponent into a token-dense tempo swing—feels like a microcosm of green itself: patient, cunning, and devastating when the moment is right. The card sits comfortably in the “fun, thematic tempo” camp and still carries real game impact in the right table. 🐍🎲

From a collector or player value perspective, Cobra Trap sits in the realm of practical powers rather than flashy rares. It’s a modern-legal card with a set name of Commander 2015, rarity uncommon, and a price that usually hovers in the modest range. If you’re building a green-centric control or midrange deck for Commander, it’s the kind of proactive, resilient play that makes late-game draws sing. And while its modern presence is modest, the idea of forcing favorable trades with an unexpected green army remains a neat hallmark of green’s versatility. 💎🔥

For players who love to experiment, Cobra Trap invites a lands-and-spells approach that rewards careful sequencing. You can pressure opponents into overcommitting, or you can set up a moment where they fear your next attack, giving you space to maneuver with wound-up snakes on the battlefield. The tokens don’t just exist for the moment; they also set the stage for future lines of play, especially when you pivot into card-draw engines, anthem effects, or other ways to maximize value from a single cast. The result is a satisfying blend of surprise and inevitability—exactly the kind of moment that makes MTG tables buzz with memory and mischief. 🧙‍♂️🎲

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Cobra Trap

Cobra Trap

{4}{G}{G}
Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.

ID: a8954f5e-9904-426f-9b66-8cdf86438f6a

Oracle ID: f3953f48-01c0-4647-9e4a-d70708d01e33

Multiverse IDs: 405175

TCGPlayer ID: 107922

Cardmarket ID: 285943

Colors: G

Color Identity: G

Keywords:

Rarity: Uncommon

Released: 2015-11-13

Artist: Scott Chou

Frame: 2015

Border: black

EDHRec Rank: 14721

Penny Rank: 14477

Set: Commander 2015 (c15)

Collector #: 180

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.29
  • EUR: 0.22
Last updated: 2025-11-14