Image courtesy of Scryfall.com
Mindmoil: A Red Enchantment That Redefines How You Think About Card Draw
In the fast-paced world of red MTG, most board-state tricks revolve around direct damage, aggressive creatures, or tempo-laden burns. Mindmoil flips that script by bending your hand to the flow of the game. Its ability triggers whenever you cast a spell: you put the cards in your hand on the bottom of your library in any order, then draw that many cards. On the surface, it’s a rearrangement trick; on the table, it becomes a nuanced engine that shapes what threats you can unleash next and when you can unleash them. 🧙♂️🔥
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
That line packs a strategic heartbeat. Mindmoil costs {4}{R} and sits in the Ravdnar/”Ravnica: City of Guilds” spectrum as a rare enchantment. It doesn’t instantly zap creatures or lock down the opponent’s board. Instead, it redraws your options, one spell at a time, forcing you to think in terms of tempo and reach. The enchantment’s red flavor is unmistakable: it asks you to lean into momentum, to push your plans forward with each spell you cast, and to trust that your next draw line will deliver just enough gas to keep the pressure on. ⚡🗡️
The flavor text—“My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning.” —Trigori, Azorius senator—grounds Mindmoil in a world where curiosity and control wrestle for dominance. It’s a playful reminder that in a guild-rich city like Ravnica, even a red spell can have a long shadow, and that the thrill of discovery often rides alongside a calculated risk. The card’s art by Alex Horley-Orlandelli adds to that sense of a spark flying in a guilded metropolis, a momentary blaze in a city that thrives on consequence and clever timing. 🎨
From a gameplay perspective, Mindmoil’s board-state impact is indirect but potent. The effect doesn’t create new blockers or wipe away threats; it reshapes your resource pool. After you cast a spell, your hand empties into the bottom of your library in your chosen order, and you draw that exact number of cards. With that cycle, you gain control over the cadence of your next turns—what you draw, when you draw it, and how quickly you can present a threat or consolidate a win condition. The enchantment values tempo, not raw removal; it asks you to build a plan around card advantage that compounds as you play more spells. 🧲🔥
Mindmoil shines brightest in red builds that embrace a stormy or midrange tempo, where you’re already looking to push through with a torrent of threats and answers. Pair it with a suite of cheap cantrips and efficient removal to maximize the number of times you can trigger the draw engine, while keeping pressure on the opponent’s life total. It’s a card that benefits from good sequencing: the more spells you cast before Mindmoil resolves, the more fluidly you can refill your hand and re-weaponize your next turns. In formats where red has room to flex—Modern, Legacy, and Vintage—the payoff can be genuinely explosive. And if you’re chasing a thematic red engine that feels like a thrilling rollercoaster, Mindmoil is a fine centerpiece. 🧙♂️🎲
One subtle yet powerful aspect of Mindmoil is its interaction with how you manage your library. Because you place your entire hand onto the bottom (in any order) each time you cast a spell, you gain a tiny degree of top-deck influence via the order of those cards. In practice, this becomes a tool for planning multi-turn sequences: you’re not shuffling the library in this moment, but you are encoding the next few draws by how you arrange the cards you’re about to cast. When combined with other draw engines or shuffle effects, Mindmoil can become a surprisingly nimble way to steer outcomes, even if the board itself remains your ultimate battlefield. 🧭🎯
For collectors and design-minded players, Mindmoil’s place in Ravnican lore is a reminder of how early 2000s design explored the elegance of card flow. The rarity, flavor, and interplay with red’s impulse-driven play feel timeless, a throwback to a period when Enchantments could offer engine-like value rather than direct field superiority. It’s a rare that rewards players who relish the math of card draw, the psychology of sequencing, and the joy of a perfectly timed turn that leaves opponents counting the remains of their earlier plans. 💎⚔️
Phone Case with Card Holder MagSafe Polycarbonate Matte GlossMore from our network
- https://crypto-acolytes.xyz/blog/post/nft-stats-children-of-cope-142-from-children-of-cope-collection/
- https://donation.digital-vault.xyz/donation/post/support-creative-access-for-everyone-and-fund-open-creativity/
- https://blog.digital-vault.xyz/blog/post/spotting-suspicious-user-behavior-proven-detection-techniques/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-delcatty-card-id-sm7-121/
- https://blog.rusty-articles.xyz/blog/post/unveiling-symbolism-in-rejuvenating-springs-background-imagery/
Mindmoil
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
ID: 0ccc79f7-2f35-4daf-a0c2-775f5fa6c249
Oracle ID: 41e4ba67-d038-4d0a-b740-709cb2350192
Multiverse IDs: 88982
TCGPlayer ID: 13351
Cardmarket ID: 13460
Colors: R
Color Identity: R
Keywords:
Rarity: Rare
Released: 2005-10-07
Artist: Alex Horley-Orlandelli
Frame: 2003
Border: black
EDHRec Rank: 13351
Penny Rank: 16352
Set: Ravnica: City of Guilds (rav)
Collector #: 135
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.69
- USD_FOIL: 2.48
- EUR: 0.41
- EUR_FOIL: 3.23
- TIX: 0.02
More from our network
- https://crypto-acolytes.xyz/blog/post/nft-stats-nft-47-from-cupeys-collection/
- https://crypto-acolytes.xyz/blog/post/nft-stats-angel-1784-from-angels-collection/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-garchomp-ex-card-id-sv04-245/
- https://wiki.digital-vault.xyz/wiki/post/pokemon-tcg-stats-hisuian-basculin-card-id-swsh10-043/
- https://articles.digital-vault.xyz/blog/post/cursecatcher-memes-mtg-fans-react-share-lore-moments/