Image courtesy of Scryfall.com
On the table and in the lore: Mount Keralia's role in tournament tales
There’s something delightfully retro and almost tactile about Planechase-era storytelling, where big ideas collide with big dice and even bigger moments. Mount Keralia, a planewide beacon in Regatha, is the kind of card that invites a crowd to lean in: a plane that doesn’t cost a single mana, yet quietly imposes a meticulous ticking clock on anyone who dares to plant their stake and stay put. 🧙♂️ In tournaments, this is the card that can turn a slow buildup into a climate-controlled crescendo, especially when players are juggling pressure counters like a stack of spicy rare-candies you only get late in a game. 🔥
What makes Mount Keralia so memorable isn’t just its mechanical novelty; it’s the narrative tension it creates. At the start of each end step, a pressure counter is added. That’s a quiet nudge, a reminder that this plane is watching, waiting, and counting. When a player finally planeswalk away from Keralia, the board gets a blunt reminder of the price of wandering—damage equal to the number of counters on every creature and every planeswalker on the battlefield. It’s a moment that can wipe a board or swing a game back from the brink with surgical precision. And if chaos ensues, the plane’s protective flourish steps in, saying, in essence: “We’ll hold the line for you, just this game.” ⚔️
In the wilds of a tournament floor, those rules become character. I’ve heard stories (and you’ve no doubt imagined a few of your own) about players calculating counter counts like a suspenseful countdown, choosing when to stay, when to pivot, and when to risk a leap to another plane that could either save them or doom them. The moment when a plane changes and Keralia’s effect detonates—whether from a strategic retreat or a chaotic misstep—has a way of becoming a legend whispered among spectators and competitors alike. It’s warped timing, dramatic tension, and a touch of grim humor all rolled into one gleaming package. 🧙♂️💥
What Mount Keralia actually does
The card is a Plane — Regatha with a few quirks that set it apart from the usual mana-heavy battlefield. There is no mana cost to cast it; instead, it creates a tempo of its own. At the end of your turn, you add a pressure counter to Mount Keralia. When you planeswalk away from the plane, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. That can be a board-wipe, a clutch ledger, or a cunning setup for a late-game swing. And there’s a safety valve: if chaos ensues, Mount Keralia prevents all damage that that very plane would deal to your permanents for the rest of the game. It’s a puzzle box that rewards careful planning and a healthy appetite for risk. 🪄
Flavor-wise, the art of Franz Vohwinkel lends Keralia an aura of regal inevitability. The plane’s name hints at a fortress or a mountaintop fortress where echoes of control and catastrophe mingle. The card’s common rarity and planechase design emphasize its role as a signature piece in a shared multi-plane game experience. The card’s official data—set OPCA (Planechase Anthology Planes), printed in 2016, with an oversized format common to the Planechase line—gives it a distinctive tactile legacy that fans still chase in collections and casual games alike. 🧭
Memorable tournament moments to savor
One tale often retold from the side events of the era centers on a player who leaned into Keralia’s pressure-counter mechanic with surgical patience. They kept counters ticking up while their opponents argued over whether to approach the end step or reset the plane with a risky fight for the chaos cards. When the moment finally arrived to leave the plane, the counter tally turned into a dramatic explosion of damage that erased threats across the board, turning a narrow lead into a memorable victory. The audience erupted not because of a flashy combo, but because the plane’s quiet economy of counters produced a thunderbolt that felt earned and earned again. ⚔️
“In Planechase, the best moments aren’t the big plays, but the patient reads—the kind that make you feel the game was always steering toward a story you didn’t know you were telling.”
Another narrative favorite involves a chaotic turn where chaos ensues mid-play, triggering Keralia’s protective clause for a single game. The act of defending your own permanents while the plane rages around you became a defense of strategy over sloppiness—a reminder that sometimes the right move is staying, counting, and weathering the storm until the perfect window opens. The result? A surprise plane change that left a battered battlefield, a relieved crowd, and a winner who wore a grin that said they earned every tick of that counter. 🧙♂️🔥
Strategic takeaways for Planechase play
- Track counters meticulously. A single miscount can swing a game when Mount Keralia is set on nabbing every creature and planeswalker with its impending blast.
- Plan your exits. Leaving Keralia with the right number of counters can be a controlled burn that wipes the table in your favor, especially when you’ve got alternate threats ready to close things out.
- Use chaos to your advantage. If you’re protecting your permanents, the chaos-guard clause is a lifeboat that can turn a potential disaster into a survivable scrape and salvage a win from the brink.
- Balance your endgame with patience. Mount Keralia rewards the slow burn, but it can reward a quick pivot when you sense the right moment to planewalk elsewhere is at hand.
Design, flavor, and collection
From a design perspective, Mount Keralia embodies the Planechase era’s love of meta-narrative devices: planes as characters, counters as economy, and chaos as a plot twist. Its lack of mana cost and its oversized presence make it a tactile centerpiece in a multi-plane game, and it remains a conversation starter among collectors who relish the Planechase anthology’s quirks. The card’s common rarity never matched the legendary aura it evokes in play, which is precisely why it persists in the memory banks of many MTG fans. The artistry, the rules interaction, and the social dynamic around a table all contribute to its enduring charm. 🎨🔮
Value, rarity, and collectibility
Mount Keralia hails from Planechase Anthology Planes (set id ada3345c-d416-49bc-92e0-73363ddee5c8) as a common, nonfoil, oversized plane card. It’s printed on paper for the traditional tabletop experience, with a price point often hovering around a few dollars in the secondary market. In collector terms, Keralia represents a snapshot of a beloved variant format—Planechase—that invited friends to draft epic, shared narratives across multiple planes. If you’re chasing the flavor of older multi-plane play, this card is a little keystone: not flashy, not flashy, but endlessly talk-worthy. The official data shows it’s currently valued around a few dollars USD, with a modest EUR price—enough to entice a nostalgic reprint hunt without breaking the bank. 🔎💎
And if you’re exploring cross-promotional curiosities from our network, you’ll find a playful intersection where fantasy gaming stories meet modern shopping finds—proof that MTG culture still thrives in unexpected corners of the internet. 🧙♂️🎲
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Mount Keralia
At the beginning of your end step, put a pressure counter on Mount Keralia.
When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.
Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.
ID: a4d3edeb-4a78-4de3-a167-4565c494ba23
Oracle ID: e0dc9986-1099-4189-bfff-8f41bab9019d
Multiverse IDs: 423633
TCGPlayer ID: 125606
Cardmarket ID: 294447
Colors:
Color Identity:
Keywords:
Rarity: Common
Released: 2016-11-25
Artist: Franz Vohwinkel
Frame: 2015
Border: black
Set: Planechase Anthology Planes (opca)
Collector #: 52
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 3.49
- EUR: 1.87
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