Image courtesy of TCGdex.net
Mr. Mime in Fast Tempo TCG Decks: How It Performs
In the fast-paced era of the Delta-Pokemon era, every turn counts and deception can be just as deadly as raw damage. The Basic Psychic-type Mr. Mime from the Mysterious Treasures subset (DP2) arrives with a built-in safety mechanism and a quirky one-off attack that rewards bold play. While the card’s 70 HP and single, high-variance attack may look modest on the surface, its Airy Wall ability and Trick Play attack create a tempo-rich role for aggressive, pressure-heavy decks that want to swing turns with mind games as well as raw damage ⚡.
Mr. Mime’s stage is simple—it's a Basic Pokémon. Its rarity—Rare in the DP2 line—speaks to its niche appeal: a card that can stall, disrupt, and surprise in the tempo-forward matchups where fast damage needs a buffer and a spark of unpredictability. The illustration by Kagemaru Himeno (a familiar name for fans of the era) captures Mime’s cheeky, theatrical presence, a perfect visual companion to a deck built around misdirection and momentum. The card’s set, Mysterious Treasures, sits within a larger collection that prized clever abilities and edge-case interactions, making Mr. Mime a favorite among players who enjoy the lore and the puzzle of each matchup 🔮.
Card snapshot: what to expect on the table
- HP: 70
- Type: Psychic
- Stage: Basic
- Rarity: Rare
- Illustrator: Kagemaru Himeno
- Set: Mysterious Treasures (DP2)
- Ability: Airy Wall — If your opponent’s Pokémon that has 2 or less Energy attached attacks Mr. Mime, prevent all damage from that attack. If Mime Jr. is anywhere under Mr. Mime, prevent all effects of that attack, including damage, done to Mr. Mime.
- Attack: Trick Play (Psychic, Colorless) — Put a coin next to your Active Pokémon (hidden from your opponent). Your opponent guesses heads or tails. If they’re wrong, this attack does 50 damage to the Defending Pokémon. If they’re right, Mr. Mime does 20 damage to itself, and this attack’s damage isn’t affected by Weakness or Resistance.
- Weakness: Psychic ×2
In play, Airy Wall is the cornerstone for tempo resilience. Against fast opens—the types of decks that want to close out a knock-out before your setup fully lands—this ability can turn an early misstep from a 2-energy attacker into a non-event for Mr. Mime. If you manage to position Mime Jr. under Mr. Mime on the bench (a common synergy in lineups that emphasize evolving threats and bench protection), you unlock the additional shield that helps a fragile basic weather the early storm. This is where the “fast tempo” concept becomes practical: you’re not trying to outmuscle the opponent on every turn, you’re bending the early game so your Trick Play moment lands when it matters most 🔥.
Trick Play: a gamble that pays off in tempo decks
The Trick Play attack is a masterclass in risk-versus-reward strategy. In a fast tempo build, you’re likely to push for rapid exchanges—tying up your opponent’s resources while you dodge big hits. The coin mechanic is a throwback to the era’s emphasis on mind games: you remove a layer of predictability, forcing the opponent to guess not just what you’ll do next, but where you’ll place the coin and what it might mean for the next turn. If the guess is wrong, you land a clean 50 damage—potentially turning a near-KO into a decisive blow for a returning tempo swing. If the guess is right, Mr. Mime pays a small price (20 damage to itself), and the attack’s damage is resilient to modifiers like Weakness and Resistance. In practical terms, that means Trick Play can KO a smaller target or add critical pressure without being torpedoed by a Psychic weakness on a single misplay.
Smart tempo players treat Trick Play as a finisher option as much as a threat-builder. You don’t want to spam it every turn—doing so invites board swings from your opponent’s removal and pivot options. Instead, use Airy Wall to weather early exchanges, set up Mime Jr. containment, and time Trick Play to maximize the chance that your opponent makes the wrong call when it matters most (for instance, after you’ve drawn into additional disruption tools or a second attacker to apply pressure). That balance—defensive stability followed by an offensive, high-variance strike—is the sweet spot of Mr. Mime in a fast tempo framework 🎯.
Deck-building notes: pairing and playstyle tips
- Tech options: Mime Jr. on the bench beneath Mr. Mime is a natural enabler for Airy Wall’s protective potential. It can help sustain the main attacker while you prepare Trick Play windows.
- Energy accounting: With Trick Play costing two energy, your tempo plan should include a steady but efficient energy line so that Mr. Mime isn’t stranded without the means to attack or to trigger Airy Wall in key moments.
- Targeting decisions: In a fast tempo shell, Mr. Mime is best used against midrange threats with smaller HP pools or against decks that rely on low-energy, one-hit strategems. Landing a successful Trick Play can close games when the opponent has awkwardly left a bully to pick on your other threats.
- Survivability: The HP total is not high, so positioning and the ability to retreat into sturdier threats or to leverage bench protection becomes critical in keeping the pressure going without giving away a KO on the next turn.
Collecting and market vibes
As a DP2 Rare with a striking illustration by Kagemaru Himeno, this Mr. Mime holds a steady appeal for collectors who chase nostalgic prints from the Mysterious Treasures era. Market data from CardMarket and TCGPlayer shows a spectrum of prices that reflect printing, condition, and foil status. In standard listings, non-foil normal copies hover around the low single-digit dollar range, with averages in the $1–$2 vicinity and occasional spikes toward the higher end for specific printings or near-mint copies. Reverse holo and other variants often command a bit more, shaded by condition and demand from collectors who relish the DP2 roster and its clever abilities. The card’s value is a reminder that gatherers don’t always need the flashiest attacker—combat-ready misdirection and a storied art style can carry just as much appeal 🚀💎.
For players who want a tangible link to the era while exploring modern strategies, Mr. Mime offers a playful, budget-friendly lens into tempo play that doesn’t require the biggest investments. It’s a card that can be built around without breaking the bank, while still delivering a satisfying, mind-changing gameplay experience when Trick Play lands and Airy Wall holds the line.
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Mr. Mime
Set: Mysterious Treasures | Card ID: dp2-30
Card Overview
- Category: Pokemon
- HP: 70
- Type: Psychic
- Stage: Basic
- Dex ID: 122
- Rarity: Rare
- Regulation Mark: —
- Retreat Cost:
- Legal (Standard): No
- Legal (Expanded): No
Description
Abilities
-
Airy Wall — Poke-BODY
If your opponent's Pokémon that has 2 or less Energy cards attached to it attacks Mr. Mime, prevent all damage done to Mr. Mime from that attack. If Mime Jr. is anywhere under Mr. Mime, prevent all effects of that attack, including damage, done to Mr. Mime.
Attacks
| Name | Cost | Damage |
|---|---|---|
| Trick Play | Psychic, Colorless |
Pricing (Cardmarket)
- Average: €1.57
- Low: €0.05
- Trend: €1.19
- 7-Day Avg: €1.42
- 30-Day Avg: €1.56
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