MTG: Community-Driven Stalker Hag Deck Archetypes

In TCG ·

Stalker Hag MTG card art from Eventide, a lean hag stepping through shadowed woodland

Image courtesy of Scryfall.com

Community-driven deck archetypes around this card

When a card arrives with a sleek, dual-colored identity and a flavorful edge, the MTG community starts drawing lines in the mud and building from them. Stalker Hag, a 3/2 creature for {B/G}{B/G}{B/G} with swampwalk and forestwalk, is a perfect example. Its flavor text hints at a hunt that ends with a quiet snap, and its rules text delivers a practical puzzle: on a board with swamps and forests in play, this hag becomes a ghost in the trees—unblockable for days when your opponent isn’t paying attention to nonbasic land distribution. 🧙‍♂️🔥 This is the kind of card that invites a wave of community-driven archetypes, from hard-hitting beatdown to more subtle, land-focused control. Stalker Hag isn’t just a creature; it’s a design prompt that invites players to reimagine how a single color-bent creature can bend a game to its will. ⚔️

Before we dive into the archetypes, a quick primer on the card’s fundamentals: Stalker Hag is a hybrid-heavy package that rewards careful land management. Its mana cost is a triple {B/G} commitment, a nod to both black and green’s appetite for disruption and growth. The 3/2 body offers a sturdy early clock, but the real star is the landwalk—both swampwalk and forestwalk. In practice, that means the Hag can slip past an army of blockers when the board features swamps or forests, turning the board state into a shifting battlefield where your opponent’s land base becomes your ally or a choke point you control. In a modern context, this makes it a surprising piece in BG-based shells, especially ones that leverage fetches, nonbasics, or tempo-oriented removal to keep opponents on the back foot. 💎

Archetype 1: Forest-and-Swamp Walk Aggro

The most direct and thrilling home for Stalker Hag is a deck that leans into its landwalk and midrange profile to push through unblocked damage. In practice, you want a lean shell that can turn on the Hag’s evasive capability as early as turn three, aided by a few targeted accelerants or fetch effects that guarantee the presence of both a Forest and a Swamp on the battlefield. The strategy is simple: present an ongoing threat that threatens to crash through on the ground and through the air if the opponent’s plan doesn’t get them to one of their nonbasic basics in time. The Hag becomes a recurring threat that taxes the opponent’s removal and blockers, while you pepper the board with efficient one- and two-drops that keep the pressure high. The beauty of this approach is in the tempo: you’re forcing the opponent to respect landwalk, which in turn opens lanes for other BG creatures to slip through. 🧙‍♂️🔥

  • Core idea: leverage landwalk to attack from unexpected angles while you grind opponents down with efficient early pressure and purposeful removal.
  • Key interactions: use fetch lands or duals to ensure the necessary Forest/Swamp presence, then threaten multiple paths to victory.
  • Win condition: a fast, relentless clock that becomes almost unblockable if the battlefield includes both land types and you’ve protected your Hag with removal or disruption.

Archetype 2: Midrange Control with a Shadow of the Hag

A more patient take on Stalker Hag treats it as a resilient midrange anchor rather than a pure aggro beater. In this build, you lean on disruption spells and value engines that keep your hand full and your threats growing. The Hag’s landwalk ensures it stays relevant even if the early removal lands elsewhere on the curve, turning it into a late-game pressure point that can slip past stalled boards. Think of play lines where you protect the Hag with selective counterplay or creature removal while you assemble a board state that presses through with a few big swings. The flavor of this approach is a creeping, patient hunt—still deadly, still quiet, but less about overwhelming tempo and more about inevitability. 🎨

  • Core idea: stabilize the early turns with disruption, then deploy Stalker Hag as a consistent threat that demands answers across multiple angles.
  • Key interactions: combine Hag with targeted removal spells and forceful card draw to maintain pressure while keeping a plan B in case the opponent answers your threats.
  • Win condition: gradual card advantage and inevitability, where the Hag’s evasiveness compounds with every draw step you win the race.

Archetype 3: Hybrid Tribal-Where-Hags-Meet-Green-Black Control

In a more playful spirit, community builders sometimes imagine Stalker Hag at the center of a subtle tribe—one that isn’t a strict creature-tribe but a thematic ensemble of BG spells and creatures that share a penchant for shadows and the forest’s edge. This deck leans into the landwalk as a shared trait, turning the battlefield into a mosaic of threaten-and-retreat positions. You’re not just pushing damage—you’re orchestrating a landscape where your opponents misread the ground beneath their feet. The art direction here is playful and a touch mischief-driven, but the gameplay remains serious: Hag serves as a confident attacker, a reliable blocker, and a reminder that the most dangerous pressure sometimes travels unseen until it’s upon you. 🔥🧙‍♂️

  • Core idea: an ensemble of BG tools that exploit landwalk as a recurring edge, with Stalker Hag as the clamps that hold the curve in place.
  • Key interactions: combination of land-based threats with targeted disruption; card draw and removal to keep the Hag relevant on turns 3–5.
  • Win condition: pressure that compounds with each land drop that fuels your plan, culminating in a late-game attack that’s nearly unblockable due to landwalk.

Across these ideas, one thread remains constant: Stalker Hag rewards players who think in terms of terrain as tempo. It’s not merely a card; it’s a prompt for the community to explore how a single, color-diverse creature can reshape a deck’s direction. The art by Dave Kendall and the Eventide flavor text—“Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.”—remind us that MTG isn’t just numbers and turns; it’s mood, it’s story, and it’s a whisper that becomes a roar when the board is set. ⚔️💎

As you gear up for long sessions, you might even want a comfortable surface to track those lines of play. If you’re in the mood to level up your desk while you plan your next Hag-driven assault, check out this gaming mouse pad—crafted with stitched edges and Neoprene to keep pace with your rapid decision trees. It’s the perfect companion for extended sessions where every decision matters as much as every swing. 🧙‍♂️🎲

Pro tip: keep an eye on nonbasic land hate cards in your local meta. Stalker Hag’s effectiveness can hinge on whether your opponent can reliably keep you from accessing both a Forest and a Swamp. The best communities embrace those conversations, testing new lines and sharing lists—just like we’re doing here. And hey, if you’re looking for more reads from the wider MTG world, the network around this article has a treasure trove of perspectives to explore.

Gaming Mouse Pad 9x7 Neoprene Custom Graphics Stitched Edge

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Stalker Hag

Stalker Hag

{B/G}{B/G}{B/G}
Creature — Hag

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream.

ID: 5c0eed33-553a-4865-9b22-30c33fbd1c51

Oracle ID: c6aa6091-5503-4c22-91af-f999112b0081

Multiverse IDs: 151120

TCGPlayer ID: 27213

Cardmarket ID: 19591

Colors: B, G

Color Identity: B, G

Keywords: Landwalk, Swampwalk, Forestwalk

Rarity: Uncommon

Released: 2008-07-25

Artist: Dave Kendall

Frame: 2003

Border: black

EDHRec Rank: 26944

Penny Rank: 14177

Set: Eventide (eve)

Collector #: 129

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

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Last updated: 2025-11-14