Image courtesy of Scryfall.com
Deathcap Glade: First Impressions and the Community’s Hollowed-But-Hyped Reception
When a land card steps onto the stage with a whisper of danger and a ring of green and black mana, you know the MTG fanbase is about to dissect it the way a chef dissects a championship chili. Deathcap Glade arrived in Innistrad Remastered with a flavor that feels both familiar and new: a land that enters tapped unless you control two or more other lands, then untaps to offer you a choice—either black or green mana. It’s a design that leans into ramp discipline and color identity in a way that resonates with two-color archetypes across formats 🧙♂️🔥. The reaction thread is a tapestry of nostalgia, practical math, and playful memes about the forest floor sprouting mushrooms that aren’t exactly edible—more like a warning label in fantasy form 🎲💎.
In terms of design, Innistrad Remastered positions Deathcap Glade as a rare gem for AB two-color decks pivoting on a steady early game and a reliable mid-to-late game payoff. The card’s text is brutally simple: a land that enters tapped unless you already control two or more lands, and a tap ability that provides either Black or Green. That bifurcated mana output is not just thematically appropriate for a fungal-horror setting; it’s a practical fix for two-color mana bases that want to side-step the awkwardness of mana-fixing cards that demand heavier color commitments early on. The community quickly pointed out that this land shines in Golgari-oriented shells, where the Black mana can fuel removal and disruption, while the Green mana fuels mana-accelerants and adjacency with value creatures 🌿⚫⚔️.
“It’s that rare kind of land that punishes you for not playing enough lands early, but rewards you with immediate flexibility once you stabilize,” one commentator noted, adding a wry smile about the mushrooms that probably shouldn’t be stepped on in any forest.
The artwork by Sam Burley anchors Deathcap Glade in the classic Innistrad mood—a forest floor lit by bioluminescent fungi, a sense of danger hiding just beyond the moss. The flavor text—“Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.”—isn’t just atmospheric; it hints at the card’s second-life potential in commander tables that prize attrition and sakura-level board development. Players who love the eerie beauty of horror-themed woods are quick to remark that the card’s art captures the fine line between danger and opportunity, a quintessential Innistrad vibe 🧙♂️🎨.
From a gameplay perspective, early turns matter. The entry-tapped drawback means you’ll want to sequence your first few land drops carefully, especially in formats where a consistent second or third land drop determines tempo. In Commander, Deathcap Glade becomes a reliable two-color fixer that can slot into Golgari-centric decks built around aristocrats, death triggers, or attrition strategies. The glow of this land’s two-tier mana—B and G—also invites synergy with sacrifice outlets, ramp spells, and ways to reuse lands or fetch additional mana sources later in the game. It’s the kind of card that earns a smile from players who appreciate the tension between “slow start” and “crisp midgame board state” 🔥⚔️.
Community chatter also touched on the card’s value in the secondary market. As a rare in Innistrad Remastered, Deathcap Glade now prances between mid-range price points, with foils and non-foils offering different degrees of collectability. The card’s identity as a reprint of a familiar mold—an updated reprint in a Masters-style set—sits nicely with collectors who chase foil sheen and artistic variants alike. It’s a reminder that collector value in modern MTG isn’t just about raw power; it’s about the story you tell with your mana bases, the nostalgia you carry from traditional two-color builds, and the thrill of pulling a well-timed land that changes the tempo of a game 🧙♂️💎.
For casual and competitive players alike, the Deathcap Glade reveal sparked conversations about how two-color BG decks have evolved. The card’s ability to contribute to both aggressive and grindy strategies makes it a useful anchor in a field that often prize-punts on color-mixing complexity. It’s worth noting that Innistrad Remastered positions the card as a non-foil/foil dual-option card that can find a home in various formats—legacy, modern, and especially EDH—where the economics of mana bases and land-centric strategies often dictate deckbuilding choices. The playful meme culture around “forest mushrooms” feeding or feeding on walkers and planeswalkers only amplified the sense that this is a land with personality as well as function 🧙♂️🎲.
What players are saying about deckbuilding possibilities
- Two-color BG decks gain a dependable early ramp option that still respects the “enters tapped” rule.
- In Commander, it’s a natural fit for Golgari‑leaning builds that want flexible access to B or G without needing extra fixing spells.
- Players debated whether the entry-tapped clause is a liability or a calm, early-game drawback that prevents over-aggression while you stabilize.
- Art enthusiasts celebrated the haunting forest scene and Sam Burley’s signature atmosphere that pairs perfectly with the set’s lore.
- Collectors considered its reprint status and rarity as a driver of price and desirability, especially for surface-level value discussions in EDH circles.
As we march deeper into the year, Deathcap Glade feels like a card that invites both tactical experimentation and thematic storytelling at the table. It’s the kind of land that makes you plan your next six turns not just around mana, but around the mood of the forest itself—mysterious, dangerous, and just a little beautiful 🧙♂️💎.
Before you dive into your next game night, consider how a reliable BG fixer can complement your creature-based strategy or give you the flexibility to pivot from midrange to control. The card’s texture—both mechanical and visual—helps bridge nostalgia with modern design, a reminder that MTG’s innards can be as lush and surprising as the art that accompanies them. And if you’re stacking your play space with gear that keeps you comfortable as you chart your course through the Multiverse, a solid, non-slip mouse pad can be the quiet hero beside your keyboard or tabletop mat. This is where hobby meets hardware, where style collides with function, and where every draw step is a tiny ceremony in a forest that never quite forgives a careless footstep 🧙♂️🎨.
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Deathcap Glade
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
ID: 2f20e738-bab6-4000-afca-9fc9e4261c34
Oracle ID: f6d24565-5b32-4eff-b2e0-6e2c25516ff0
Multiverse IDs: 686129
TCGPlayer ID: 609809
Cardmarket ID: 805877
Colors:
Color Identity: B, G
Keywords:
Rarity: Rare
Released: 2025-01-24
Artist: Sam Burley
Frame: 2015
Border: black
EDHRec Rank: 462
Set: Innistrad Remastered (inr)
Collector #: 275
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 5.08
- USD_FOIL: 6.81
- EUR: 5.93
- EUR_FOIL: 6.56
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