Image courtesy of Scryfall.com
Multani's Decree: A Green Gatekeeper Through the Ages
Green mana has long positioned itself as the realm of growth, nature, and stubborn resilience in Magic: The Gathering. Multani's Decree—an early green sorcery from Urza's Destiny—embodies that earthy philosophy with a twist: it rips away the tools that make a battlefield feel magical in the first place. For three generic and one green mana (a total of four, a fair cost for a mass effect), you cast a spell that obliterates all enchantments on the battlefield and then grants you life equal to the number of enchantments destroyed. It’s mythic in its potential to swing a game from “plateau” to “crest,” especially in environments thick with Auras and Pilgrim’s progression. 🧙♂️🔥💎
Designed for a world where enchantments could chain together like vines, Multani's Decree leans into the flavor of Multani, a maro-sorcerer whose power is steeped in the roots of his domain. The flavor text—“This is my place of power. Nothing can take root here unless I allow it.”—irresistibly paints Multani as a guardian of his grove, a sentiment that resonates with green's penchant for resilience and control-by-reduction. The card foregrounds a strategic choice: if you can strip away the other player's auras, you not only blunt their ongoing advantage but also siphon life as a reward. It’s a green version of pruning the garden and then offering healing tea to your own vines. 🍃🪴
“Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.”
The original printing, part of Urza's Destiny released in 1999, carries the classic black border of early MTG era cards and a timeless illustration by Eric Peterson. The text is concise, but the implications ripple across formats that still care about enchantments—Commander, Vintage, and even casual kitchen-table battles where a single, well-timed Decree can end a long enchantment race. In today’s landscape, where enchantments can be engines or liabilities, Multani's Decree remains a compelling thematic piece: a forceful reminder that green can both nurture and purge, depending on the soil you choose to cultivate. ⚔️🎨
Art, Reprints, and the Question of Alternate Arts
In the MTG collector's world, alternate arts can elevate a card from a simple utility to a treasure. The reality for Multani's Decree, however, is a little quieter: this card has the Urza's Destiny lineage, and while there are foil and nonfoil options, as of its primary printing there isn’t a broad catalog of widely distributed alternate-arts reprints in the modern set ecosystem. That makes the original Urza's Destiny artwork, with its forest-forward vibe and Multani’s imposing presence, particularly cherished for fans who value period-accurate art and the era's distinctive frame. The lack of frequent reprints also makes any future reprint a moment to watch—should a new art variant appear, it would join a lineage that many players affectionately associate with early green dominion. 🎲💎
When we look at alternate-arts in MTG more broadly, we see a pattern: some cards receive special “full art” or borderless variants in premium sets, while others stay faithful to their original piece. Multani’s Decree isn’t known for a parade of alternate artworks, but its evergreen power—mass enchantment removal with a life swing—ensures it remains a meaningful subject for both gameplay and art appreciation. For collectors, the value lies not only in rarity but in the memory of a time when Urza’s era defined a certain green ambition: to shape the board by removal as much as by growth. 🌳🧙♂️
Gameplay Notes: Where this Decree Shines
In practice, Multani's Decree excels in environments dense with Auras—whether supporting a creature-based offense or looming as a shield for your own board. The key is timing: waiting too long means your opponent’s enchantments become hard to ignore, while casting too early risks wasting life gain if enchantments are sparse or quickly replaced. In Commander, where the board often teems with permanents of every stripe, clearing the enchantment layer can reset a relative power balance and give green a clear path to rebound with a robust mana development or a punishing late-game threat. The life-gain mechanic is a forgiving kicker, turning potential missteps into a healing buffer after you’ve pruned away the enchantment swamp. 🧙♂️🔥
From a deck-building perspective, this card rewards patients who value green’s long game—stubborn ramp, big creatures, and answers that hit multiple targets at once. It’s also a reminder that the most powerful removal in MTG isn’t always direct creature kill; sometimes the most devastating play is erasing a strategy the opponent leaned on heavily, then harvesting the resulting lifeblood for your own advance. In a world where enchantments can be engines of advantage, Multani’s Decree acts like a forest-wide purge with a built-in lifeline. The metaphor is vivid: clearcutting the overgrowth so your grove—and you—can thrive anew. ⚔️🎨
Market wise, the card remains accessible for most vintage and EDH players, with foil versions offering a bit more flash. Current price points show modest value for both nonfoil and foil iterations, reflecting its status as a classic but not one of the era-defining staples. For players who appreciate its flavor and function, it’s the sort of card that earns a place on a sleeve, not just a binder. 💎
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Multani's Decree
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
ID: 58b4d5c8-23fc-4fb8-99d6-bb64e66cc4db
Oracle ID: b233473d-d22b-45e4-9fe7-55d1170a788b
Multiverse IDs: 15228
TCGPlayer ID: 6213
Cardmarket ID: 10814
Colors: G
Color Identity: G
Keywords:
Rarity: Common
Released: 1999-06-07
Artist: Eric Peterson
Frame: 1997
Border: black
EDHRec Rank: 22132
Penny Rank: 14445
Set: Urza's Destiny (uds)
Collector #: 114
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.13
- USD_FOIL: 0.39
- EUR: 0.12
- EUR_FOIL: 2.41
- TIX: 0.04
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