Image courtesy of Scryfall.com
Myojin of Seeing Winds and the evolving vocabulary of MTG keywords
Welcome to a journey through MTG history that centers on one striking blue legend and the broader idea of how card words grow with the game. Myojin of Seeing Winds — a rare legendary Spirit from Champions of Kamigawa — is a perfect lens for examining how keyword usage and counter-based design have evolved from the game’s early days to today. With a towering mana cost of {7}{U}{U}{U} and a shimmering, indigo aura, this 2004 powerhouse embodies both the grandeur of older formats and the quiet, meticulous experimentation that defined Kamigawa’s flavor. 🔮💙
First, the card’s fate is bound to a special mechanic rather than a single keyword flourish. It enters with a divinity counter on it if you cast it from your hand, and it enjoys indestructible as long as that counter remains. That simple line of text blends two design threads: a gating mechanic and a familiar protection keyword. Indestructible is a venerable MTG staple — a keyword that lets a creature resist just about every conventional removal that doesn’t deal damage to the player directly. It’s the sort of power curve moment you remember from your first draft of a green-blue control deck: the big stuff that doesn’t dissolve on a whim. Yet here, indestructible is not a permanent feature; it’s tethered to a divinity counter, a concept you don’t see every day outside of this historic card. 🧙♂️
That pairing invites a deeper question about how black-and-blue magic has evolved: how do we gate incredibly potent effects without letting power spiral out of reach? Myojin answers with counters as a structural device. Remove a divinity counter from Myojin and you draw a card for each permanent you control. It’s a built-in, scalable card draw engine that rewards board presence and strategic timing. In modern terms, you’re trading a costly, spell-heavy setup for a sweeping payoff that scales with your own battlefield density. It’s a design choice that spotlights the way counters can act as both gating mechanisms and growth accelerants, a thread that MTG designers have pulled in various directions across eras. ⚡💎
Keywords and their evolving roles
- Indestructible has served as a stabilizing benchmark for power and resilience. It’s a keyword that says, “You can’t remove me the normal way; try something else.” Myojin keeps this trait alive, but only while a divinity counter holds court. That subtle shift from a permanent property to a conditional one mirrors a broader shift in keyword dynamics: permanence can be contingent, and that contingency can drive careful play and deck-building creativity. 🛡️
- Divinity counters illustrate how MTG has experimented with alternate resource tokens to shape decisions. While counters like +1/+1 or loyalty counters are familiar, divinity counters appear in only a few places, making Myojin a case study in how a single counter type can deepen interaction with timing, resource management, and board state. It’s a reminder that the game’s toolbox expanded beyond raw stats to include gating costs and layered conditions. 🧭
- Blue’s card advantage and control instincts shine in the payoff: draw a card for each permanent you control. The blue tradition of leveraging counterplay, tempo, and card draw remains evident, but the payoff here is unusually generous, scaling with your own board. This echoes a broader arc in MTG where blue’s identity has evolved from pure counterspells to more nuanced engines that reward planning and battlefield development. 🎲
When you analyze Myojin within the history of keyword design, you can spot a throughline: the game has grown more willing to knit mechanics together in unusual ways. A big spell with a color-dense mana requirement can still deliver a flexible, late-game engine if its effects are tethered to a legible, interactive framework. Kamigawa’s spirit-and-sword aesthetic makes this feel thematically appropriate—the card is less about brute force and more about a layered mastery of the battlefield and the flow of information. And in Commander circles, where board states often swell into magnificence, Myojin’s draw engine can become a win condition unto itself, especially in blue-heavy decks that lean into card selection and repetition. 🧙♂️⚔️
The art by Kev Walker further sells the card’s mystic weight, with a figure who seems to bend wind and fate at once. The Crusade of Kamigawa wasn’t just about samurai and spirits; it was a celebration of how far MTG’s vocabulary could bend—how even a rare creature could serve as a microcosm for the game’s evolving ideas about resilience, draw power, and the rules themselves. And as players, we’re fortunate to witness this evolution in real time, re-visiting old cards with new eyes and discovering how their rules interact with modern strategies. 🎨🔥
From a collector’s standpoint, Myojin sits at an interesting crossroad: a rare in a beloved set, with art and a design that still feels provocative two decades later. Its price reflects rarity and nostalgia, and its presence on the battlefield invites players to think about how counters, indestructibility, and draw effects shape long games. The card’s value isn’t just monetary; it’s a synthesis of MTG’s growth: a reminder that the mythology of the game is braided with its mechanics, and that each printing carries a history lesson for anyone who loves collecting, brewing, and theorycrafting. 💎
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Myojin of Seeing Winds
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
ID: 8f5f8d3a-95e7-4dd9-8510-43517eb02693
Oracle ID: 87f746a3-ca6b-404e-99cc-290a0b23f9c4
Multiverse IDs: 78608
TCGPlayer ID: 12103
Cardmarket ID: 12122
Colors: U
Color Identity: U
Keywords:
Rarity: Rare
Released: 2004-10-01
Artist: Kev Walker
Frame: 2003
Border: black
EDHRec Rank: 12073
Penny Rank: 11150
Set: Champions of Kamigawa (chk)
Collector #: 75
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 4.23
- USD_FOIL: 13.19
- EUR: 1.57
- EUR_FOIL: 7.70
- TIX: 0.02
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