Nightscape Battlemage: Perfect Curve Placement for Aggro Decks

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Nightscape Battlemage card art from Planeshift (Nightscape Battlemage – Planeshift)–a zombie wizard with a shadowy, arcane presence

Image courtesy of Scryfall.com

Perfect Curve Placement with Nightscape Battlemage in Aggro Decks 🧙‍♂️

In the tight, pressure-packed world of aggro—where every mana and every decision counts—a single card can redefine your sequencing. Enter Nightscape Battlemage, a Planeshift oddity that rewards precise timing as much as brute force. This 3-mana body is a resilient 2/2 Zombie Wizard, but it’s the kicker mechanic and the enter-the-battlefield (ETB) effects that make it a tempo pivot for aggressive decks. When you lean into its kicker, you’re not just paying extra mana—you’re buying a potential two-for-one on a single spell. And in the heat of a race, that can feel like finding a hidden lane in a crowded city 🧭🔥.

Mana cost and body are modest: 2}{B for a 3-mana, 2/2 creature. The real magic (pun intended) arrives through its kickers: Kicker {2}{U} and/or Kicker {2}{R}. If Nightscape Battlemage was kicked with the U kicker, it curiously returns up to two target nonblack creatures to their owners’ hands when it enters. If it was kicked with the R kicker, it destroys a target land on entry. The kicker options are not mutually exclusive—you may pay an additional {2}{U} and/or {2}{R} as you cast this spell, potentially stacking effects. That means a single creature drop can swing tempo by bouncing threats and crippling mana bases all at once 🪄💥.

From a design perspective, Nightscape Battlemage embodies the era’s love of flexible, multi-use threats. It’s not just about killing or blocking; it’s about planning ahead for the next attack and the one after. The ability to bounce two nonblack creatures provides not only tempo—imagine returning a pair of blockers or a pair of threats so you can push through with your attackers—but it also offers a strategic reset against defensive boards that rely on a single wall of blockers. Then, the land-destruction kicker gives you a way to prune the opponent’s mana base, which can be a game-winner when you’re chasing a fast clock ⚔️🎯.

For hardcore aggro players, the triple-color identity baked into Nightscape Battlemage—color identity B, R, and U—opens a wide door for hybrid shells. A Grixis-flavored tempo deck can pack burn, efficient removal, and hard counters, all while you pressure the opponent with a resilient 2/2 body that can flip the board with the right kick. It’s a puzzle: you want to hit on a clean curve and avoid overpaying for kickers, but when you do, you’re generating genuine card advantage and board impact. That’s a rare combination in a world of one-shot removals and underpowered bodies. Nightscape Battlemage invites you to think several turns ahead—like a chess grandmaster trying to collapse an opponent’s mana base while you keep your own threats flowing 🧩🎲.

How to slot it into your aggro curve

  • Early pressure, late tempo: Play it on turn 3 or 4 as part of an aggressive plan. If you don’t kick, you still have a sturdy 2/2 that can threaten pressure while your other threats come online.
  • Kick for two-for-one tempo: On turn 4, pay the U kicker to bounce two nonblack creatures—handy for removing blockers or resetting opposing attackers. If you’ve got the mana to spare, you can also add the R kicker for a land destruction ping that punishes greedy mana bases 🧙‍♂️💎.
  • Both kickers for maximum impact: If you can afford both kickers, Nightscape Battlemage can produce a two-for-one on the board—bouncing threats and blasting a land—giving you a real edge in the ensuing combat phase. It’s a snapshot of tempo and pressure that can tilt a tight game in your favor ⚔️🔥.
  • Three-color tempo shell: The B/U/R identity invites removal, counterplay, and reach. Build around cheap disruption to keep opposing threats off-balance while you keep the battlefield under pressure with your clutch Nightscape Battlemage turns 🧭🎨.

Flavor, design, and market sense

Designed by Andrew Goldhawk, the artwork captures that eerie, arcane vibe of a planewalker who’s walked too long between shadows. Planeshift’s era—early 2000s—embraced the edgy, experimental flavor that still resonates with grinders today. In terms of collectability, Nightscape Battlemage sits as an uncommon, a card that often sees play in casual or retro-modern decks that love the idea of multi-kicker chaos and pace. Its foil print, priced around a couple of dollars in modern markets, makes it a fun addition for those who want a splashy piece without breaking the bank. The card’s value isn’t just monetary; it’s a design lesson in how to thread tempo, removal, and value into a single, memorable moment on the battlefield 🧙‍♂️💎.

For players who chase the tactile joy of the game, Planeshift’s aesthetic and Nightscape Battlemage’s flexible play pattern offer a nostalgic yet practical bridge between the old-school vibe and contemporary, speed-focused archetypes. It’s the kind of card you draft with friends, then pull out in kitchen-table battles years later for a “remember when” moment—especially when you pull off a curving play that makes your opponents’ eyes go wide and your own smile go wide too 🎨⚔️.

And if you’re balancing your setup at the desk while plotting your next build, a clean, responsive workspace helps you keep speed-drafting your ideas. A crisp mouse pad, for instance, can be a subtle upgrade to your mechanical efficiency as you map your curve, calculate your kick costs, and confirm you’ve got enough mana to push through that last, glorious line of attackers. It’s the type of small upgrade that pairs perfectly with big decisions on the battlefield—just like Nightscape Battlemage itself 🧙‍♂️🎯.

Custom Mouse Pad 9.3x7.8 in White Cloth Non-Slip Backing

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Nightscape Battlemage

Nightscape Battlemage

{2}{B}
Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.

ID: d5389643-4cc0-4a17-bc2d-7f9b76d30f9f

Oracle ID: e96e68b4-cb32-4b75-a885-e1781f4b74ab

Multiverse IDs: 25914

TCGPlayer ID: 7839

Cardmarket ID: 3302

Colors: B

Color Identity: B, R, U

Keywords: Kicker

Rarity: Uncommon

Released: 2001-02-05

Artist: Andrew Goldhawk

Frame: 1997

Border: black

EDHRec Rank: 28577

Set: Planeshift (pls)

Collector #: 47

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.26
  • USD_FOIL: 2.31
  • EUR: 0.29
  • EUR_FOIL: 2.36
  • TIX: 0.04
Last updated: 2025-11-14