Image courtesy of Scryfall.com
Glimmering nostalgia: how a humble blue aura links generations of players
In the grand tapestry of Magic: The Gathering, nostalgia isn’t just about favorite cards. It’s about the shared memories of early drafts, long nights, and the quiet thrill of solving a puzzle with a single choice. Disappear, a blue enchantment from Urza’s Destiny released in 1999, embodies that thread beautifully. With a clean mana cost of 2UU and an intricate, tempo-forward effect, it invites players to revisit a time when counterspells and tempo plays defined so many games. 🧙♂️🔥💎
At its core, Disappear is a quintessential blue tool: tempo control wrapped in a simple, elegant package. Enchant creature is the baseline, a stable haven for controlling what your opponent can do on their turn. The real sugar comes when you pay {U} and return both the enchanted creature and this Aura to their owners’ hands. That single activation buys you a breath, a moment to re-evaluate the battlefield, and a chance to re-establish your plan. In a format defined by reactionary play, that breath is golden—the kind of moment you remember fondly from your first blue duel, or your first successful topdeck that turned a near-defeat into a victory. 🧙♂️⚔️
Tempo, memory, and the blue thread
Disappear sits squarely in the rhythm of blue’s long game: slow the clock, punish missteps, and pivot when the moment’s right. It’s not just about removing a creature; it’s about denying your opponent the value of that creature for another turn and protecting your own life total while you assemble a better board state. The mana requirement—four mana total for the aura, plus the activation cost—was a fair price in its era, a trade-off that rewarded careful planning and precise timing. Today, it still sings in Legacy and Vintage circles, where casters remember and celebrate the card’s place in the suite of early tempo tools. The rarity, Uncommon, underscores that it’s not a flashy finisher but a dependable carve-out in blue’s toolkit. And yes, the flavor of the card—“If at first you don't succeed, run away and hide”—nuggets a wry wink at the timeless dance of risk and retreat that fuels countless MTG stories. 🎨🧭
“If at first you don't succeed, run away and hide.” — flavor text on Disappear
That flavor mirrors how nostalgia works for many players: it’s not just the card’s power, but what the card feels like in the hands of someone who’s been around the table for a couple of decades. The art by Edward P. Beard, Jr. captures a moment of elegant deflection—an image that many fans remember seeing in play previews and scattered across old issue decks. The combination of art, flavor, and a back-and-forth tempo mechanic makes this card a miniature time machine: a reminder of the era when the game was growing up with its players, and players were growing up with the game. 🔥🎲
Old school design meets modern play
Even as modern formats push toward new mechanics, Disappear remains a meaningful touchpoint. In Commander, where political games and long-term planning reign, bouncing a troublesome creature while keeping the aura alive in hand has surprising value—especially when paired with flicker effects or blink strategies that let you reuse other enter-the-battlefield abilities. In more casual or cube-style decks, the ability to reset a wide board or buy a crucial turn can swing games in memorable ways, cementing Disappear as a nostalgic favorite that still steers real play. And for collectors, the card’s Urza’s Destiny lineage—a set steeped in the lore of Akroma’s era and the artifacts-and-mana-matters design ethos—adds a little extra shine to its Uncommon status. 💎
Collectible heartbeat: value, rarity, and legacy
Disappears’s price point—modest in modern terms (USD around $0.28 for nonfoil, with foil hovering higher)—doesn’t tell the full story. In the context of 1999-era cards, an uncommon blue aura with a legacy-friendly aura-to-hand bounce remains a cherished artifact for players who appreciate the era’s design DNA. The card’s foil option, its presence in both paper and MTGO, and its place in Legacy and Vintage play contribute to a quiet, enduring collector’s pulse. For fans who love the tactile thrill of cards that capture a particular mood—awe, mystery, and a pinch of mischief—Disappear offers a compact, memorable experience that resonates long after the game ends. 🧙♂️🎨
Practical guidance: using Disappear in today’s games
- Target a blocker or an early threat to buy a tempo window for your own development—think of it as a brief pause that resets the clock in your favor.
- Use the activation to trade a fragile creature for a safer board state, then plan your next move with renewed information about your opponent’s hand and board.
- Pair with cards that re-cast aura-based effects or that benefit from bounced creatures returning to your opponent’s hand in a controlled way.
- Be mindful of the aura on the battlefield; losing the aura to your own bounce can be a clean reset for future plays, so consider your timing and your mana curve.
- In Commander, Disappear shines in control or tempo decks that value mid-to-late game stability—a nostalgia-fueled engine that still plays nicely with modern blue shells.
For fans who love that vintage-feel moment—the careful manipulation of resources, the precise timing, and the small, satisfying arc of a game turning on one well-placed decision—Disappear offers a compact slice of MTG history. It’s a reminder that sometimes the most powerful move is the simplest one: pause, reposition, and let the game breathe for a beat. 🧙♂️💬
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Disappear
Enchant creature
{U}: Return enchanted creature and this Aura to their owners' hands.
ID: bdf280f4-74a1-4e6f-aec6-1852f04204e4
Oracle ID: 039e2e39-8f7f-43f2-8448-de35ef7b8dc1
Multiverse IDs: 15151
TCGPlayer ID: 6160
Cardmarket ID: 10730
Colors: U
Color Identity: U
Keywords: Enchant
Rarity: Uncommon
Released: 1999-06-07
Artist: Edward P. Beard, Jr.
Frame: 1997
Border: black
EDHRec Rank: 27273
Set: Urza's Destiny (uds)
Collector #: 30
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.28
- USD_FOIL: 0.86
- EUR: 0.09
- EUR_FOIL: 1.42
- TIX: 0.04
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