Image courtesy of Scryfall.com
Old Stickfingers Alters Casual MTG Playstyles 🧙♂️🔥
In the casual corners of Magic: The Gathering, a card can do more than win a game. It can tilt the way players think about deckbuilding, risk management, and the ever-tempting lure of the graveyard. Old Stickfingers, a Legendary Creature — Horror from the Duskmourn: House of Horror Commander set, arrives with a unique twist: a flexible casting cost of {X}{B}{G} that incentivizes players to trade library order for a growing battlefield presence. Its left-field condition—power and toughness equal to the number of creature cards in your graveyard—turns milling into a race for board dominance. In casual formats, where long games and quirky synergies flourish, Old Stickfingers becomes a catalyst for both clever play and occasional chaos ⚔️🎲.
The card’s core mechanic is deceptively simple: when you cast it, you reveal cards from the top of your library until you reveal X creature cards, put all those creature cards into your graveyard, and then move the rest to the bottom of your library in a random order. What this means in practical terms is a deliberate, self-fulfilling prophecy. The more creature cards you accumulate in your graveyard, the bigger Old Stickfingers becomes. That self-reinforcing loop is exactly the kind of dynamic casual players love: a plan that scales with time, not just with raw mana. And because this is a BG (Black-Green) color identity, you’re well-positioned to explore resilient graveyard strategies, recursion returns, and value engines that thrive on the graveyard’s ecosystem 🧙♂️💎.
Strategic angles for non-competitive playgroups 🧠
- Graveyard as a resource pool: In casual circles, a card that explicitly references your graveyard invites you to lean into reanimation and value spells. Think of pairing Old Stickfingers with classic black-green staples like reanimation effects, sacrifice outlets, and "put creature cards from graveyard onto the battlefield" effects. Your goal is to keep the graveyard full enough to boost Stickfingers’ power without tipping the scales toward self-mil and decking out too quickly. The dance between risk and reward is where the fun lives 🔥.
- Self-mill with a plan: The ability forces you to mill your own library, then places the non-creature portion at the bottom in a random order. In casual play, you can leverage this as a deliberate disruption to opponents who rely on library manipulation or known top-deck plays. The randomness adds a playful tension—do you crash into a robust graveyard, or end up staring at a line of land and innocuous spells? Either outcome makes for memorable, laugh/grimace-inducing moments 🎨.
- Commander-legal inevitability: Old Stickfingers is a legendary creature with a hybrid mana cost that can anchor a casual, multiplayer table. Its BG color identity supports synergistic strategies: trimming the opponent’s board through graveyard hate, while you leverage value from your own graveyard. In EDH-style pods or friends-and-family games, Stickfingers can become a surprising late-game behemoth if you’ve stacked your engine with recursion and payoff cards. And yes, its power and toughness scale with how many creature cards are in your graveyard, which makes late-game boards feel like a small mountain of bones rising from the crypt 🧟♂️.
- Deckcrafting with set themes: The Duskmourn: House of Horror Commander set leans into eerie flavor and dark strategies. Casual players who enjoy horror aesthetics can weave Old Stickfingers into a broader theme—perhaps pairing with cards that reward graveyard interaction or boards that reward you for creature-cards-in-graveyard (think synergy-rich sinuous plays, not just raw stats). The set’s lore and art by Jehan Choo provide a moody backdrop that makes each draw feel like a page-turner in a gothic saga ⚔️.
Another practical consideration in casual spaces is card accessibility. Old Stickfingers sits at a modest rarity and a modest price point, which makes it a dream pickup for players who want to experiment with a new game plan without breaking the bank. The card’s text invites experimentation—do you run a “self-mill for value” shell, or a heavier reanimation theme that uses the graveyard to fuel your threats? The variance of casual playgroups invites both approaches, and that kind flexibility is what keeps games memorable after countless rounds 🧙♂️.
“A well-timed mill becomes a weapon when your graveyard hands you the keys to your own throne.” 🧙♂️
From a design perspective, the X-based cost coupled with a scaleable body is a clever nod to how casual play values long-term planning. It rewards players who tolerate a slightly riskier early game in exchange for a dramatic late-game payoff. The random bottoming of non-creature spells injects an element of chaos that’s perfectly in-bounds for friendly games. It nudges players to anticipate more than just the next turn; it nudges them toward a longer, story-driven arc that makes each game feel like a chapter of a shared saga 🔥.
Practical deck ideas and how to build around Old Stickfingers
- Graveyard-centrism: Draft a lean shell of card draw and graveyard-happy spells. Include entomb-style effects or self-macabre tutors to accelerate the graveyard state while keeping the library surveilled and interacted with. A reliable reanimator package gives you a way to cash in all that graveyard value when Old Stickfingers finally hits its stride 🧙♂️.
- Recursion and resilience: Bring back big threats from the graveyard with creatures that recur themselves or other value creatures. This suits casual formats where players don’t over-prioritize removal on every setup, letting your engine breathe and grow.
- Protection and pillowfort vibes: Since you’re leaning into a longer game, a light helping of protection for your key pieces keeps your plan from collapsing to a single sweeper or graveyard hate card. A few resilient, creature-based threats can weather disruption while Stickfingers fills the board with each passing turn 🎲.
As you experiment, don’t forget the small, satisfying touches that game nights thrive on. A sturdy desk setup, like a Neon Gaming Mouse Pad Rectangular 1/16in Thick Non-Slip, can make every planning phase feel crisp and deliberate as you plot your moves. It’s a tiny thing, but in the spark-and-shadow world of casual Magic, small comforts help you stay sharp between rounds 🧙♂️💎.
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Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
ID: 329888c6-25d9-4eb9-9308-f979c3859669
Oracle ID: 1d85eec2-80db-466c-bd48-d2a12866e8bd
Multiverse IDs: 676100
TCGPlayer ID: 579047
Cardmarket ID: 788966
Colors: B, G
Color Identity: B, G
Keywords:
Rarity: Rare
Released: 2024-09-27
Artist: Jehan Choo
Frame: 2015
Border: black
EDHRec Rank: 3250
Penny Rank: 5888
Set: Duskmourn: House of Horror Commander (dsc)
Collector #: 227
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — restricted
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.19
- EUR: 0.24
- TIX: 0.04
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