Pendrell Drake Shines in Popular EDH Decks

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Pendrell Drake card art from Urza's Saga

Image courtesy of Scryfall.com

Pendrell Drake in Popular EDH Decks

Blue has always been the metronome of Magic: the Gathering, ticking away with precise counterspells, tempo swings, and card-draw engines. Pendrell Drake fits neatly into that rhythm. First printed in Urza’s Saga on October 12, 1998, this common, 2/3 flyer with a modest mana cost of {3}{U} brings both a respectable body and a self-contained **cycling** mechanic that scales well in Commander. Its flight keeps it relevant even when the game gets clogged with blockers, and its cycling ability—{2}, Discard this card: Draw a card—offers a reliable way to refill your hand when draws run dry. In a format where every mana matters, having a built-in redraw option tucked behind a low-cost blue creature is a quiet luxury 🧙‍♂️🔥.

In EDH, Pendrell Drake often shows up in blue-centric decks that prize tempo, card advantage, and flexible answers. Its presence in popular decklists is modest but meaningful: it’s a budget-friendly engine that can bend the late game in your favor without stealing the spotlight from flashier commanders. The card’s EDHREC rank sits around the mid-to-late range (27613-ish in certain snapshots), which speaks to blue players cherishing utility and evergreen value rather than chasing every shiny new mythic. That mix of utility and accessibility is precisely what endears Pendrell Drake to veteran players and new editors alike 🧩.

“A flying drake with a built-in redraw engine is still a flying drake with a plan.”

Why the Drake Works in Commander

First and foremost, flying is the currency of blue in EDH. The Drake gives your board a dependable clock and a evasive threat that isn’t easily choked off by early disruption. Its 2/3 body is sturdy enough to trade with many early fliers and remains respectable into the mid-game. But the real kicker is cycling. In a format where you might draw the wrong card at the wrong time, the ability to discard Pendrell Drake to draw a fresh card is a tiny, dependable engine. It turns mana into information and sorely-needed answers when you’re light on resources. For control-heavy or tempo-rich lists, that incremental card advantage compounds as the game evolves—especially in games that go long and grind to a standstill 🎯.

Deckbuilders often pair Pendrell Drake with other blue staples that reward efficient card selection and disruption. Counterspells keep you in the game, while bounce effects protect your board and your life total. Pendrell Drake’s cycling can synergize with effects that replay or reuse cycling cards, creating value across multiple turns. It’s also a great seed for any blue deck that likes to "dig" into the right timing—finding counterspells, opt-like cantrips, or silence moments when opponents push through a big threat. The result is a game plan that feels elegant, steady, and a little bit cheeky—radio-active with a calm, mischief-filled vibe ⚡🎲.

Archetypes That Embrace the Drake

  • Blue Control/Tempo: Leverage removal, fate-seal style disruption, and card draw to keep opponents off balance while Pendrell Drake threads in for continuous pressure with evasion.
  • Cycling/Draw Engines: Combine Drake with other cycling cards that value card draw, turning discarded resources into value for you and your table partners alike.
  • Evasion-Focused Midrange: A mid-game plan that uses the Drake to pressure while your other threats develop, then cycles for refresh to stay ahead on resources.

Budget-conscious players appreciate Pendrell Drake as a reliable, low-cost engine that doesn’t demand a specific legendary commander to shine. It works delightfully in budget blue shells and in full-blown control builds alike. And because it’s from Urza’s Saga, the card carries that classic-era vibe—art, flavor text, and a simplicity that feels timeless. The flavor text, about Tolaria and kite-eating contests, is a charming reminder that even in the multiverse’s grandest machinations, whimsy can be a powerful spark 🌈.

What to Seek When Building Around It

  • Include a few cycling synergies or cards that benefit from drawing extra cards without overloading your deck with mechanics you won’t use.
  • Balance early defense with a late-game plan—Pendrell Drake helps on both fronts thanks to its evasive threat and redraw potential.
  • Pair with counterspell packages to protect your engine, then flood the board with incremental pressure as you draw into answers and threats alike.
  • Keep the curve friendly: a handful of efficient plays each turn allow you to keep up with faster decks while you assemble your control package.

Aesthetic and Collectible Note

As a non-foil common from a classic era, Pendrell Drake isn’t about hyper-rare collector value. It’s about the moment you drop it on turn four, swing over a pivotal blocker, and immediately cycle into a fresh draw when you need it most. For many players, the nostalgic art by Jeff Miracola and the iconic Usg frame deliver a tangible link to the early days of EDH—before the format exploded into dimension-shattering combos. It’s a reminder that some cards aren’t about power matrices; they’re about a steady rhythm of play that invites clever sequencing and friendly competition 🏛️.

For those who enjoy the tactile, tactile magic of old-school MTG, Pendrell Drake sits comfortably in the wheelhouse of “reliable, affordable, and fun to pair with.” If you’re chasing a blue deck that’s capable of out-digging opponents while staying mindful of mana efficiency, this Drake deserves a place on the bench—ready to fly in when you need a moment of tempo or a smart draw to reset the board 🎨.

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Pendrell Drake

Pendrell Drake

{3}{U}
Creature — Drake

Flying

Cycling {2} ({2}, Discard this card: Draw a card.)

The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.

ID: 986b6708-5ed4-4085-b9b7-d359b2d5b26f

Oracle ID: 8d8981df-4cdc-4fd4-acd8-095fa3281281

Multiverse IDs: 5575

TCGPlayer ID: 6968

Cardmarket ID: 10293

Colors: U

Color Identity: U

Keywords: Flying, Cycling

Rarity: Common

Released: 1998-10-12

Artist: Jeff Miracola

Frame: 1997

Border: black

EDHRec Rank: 26913

Penny Rank: 16484

Set: Urza's Saga (usg)

Collector #: 86

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.11
  • EUR: 0.13
  • TIX: 0.04
Last updated: 2025-11-16