Power Scaling Temur Sabertooth Across MTG Sets

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Temur Sabertooth MTG card art

Image courtesy of Scryfall.com

Temur Sabertooth: A Green Power Curve Across MTG Sets

MTG fans treasure cards that age gracefully, offering fresh angles as the game evolves. Temur Sabertooth, a green creature from New Capenna Commander, is a perfect case study in power scaling. With a mana cost of {2}{G}{G} and a sturdy 4/3 body, this Lord-of-the-Pack cat brings more than just stats to the table. Its activated ability—{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn—is a design gem that rewards tempo, protection, and recursion, all wrapped in a single green package. 🔥

The card’s flavor text—The Temur see themselves as a pack, their bonds more primal than the Abzan's.—echoes the tribal heartbeat that green mana often carries: resilience, adaptability, and the thrill of rewriting the board on the fly. Released in 2022-04-29 as part of the New Capenna Commander set, Temur Sabertooth is an uncommon gem that showcases how a single spell-like ability can influence vehicle, token, or big-beast strategies. Its non-foil print status and reprint history make it a familiar sight at kitchen-table commander games and more competitive EDH tables alike. 🧙‍♂️💎

In formats where you can bend the rules a touch—Commander, Modern, and beyond—the power of this card scales with how you leverage recasting and protection. The ability to bounce a creature you control to hand while granting Temur Sabertooth indestructible for a turn creates a flexible shield against removal while preserving valuable ETB or aura-based interactions. It’s a strategy that rewards planning: you can bounce a temporary chump to keep Temur Sabertooth alive, then recast the bounced creature on the next turn for a fresh impact. The green mana cost is deliberately lean for a play-pattern that emphasizes value over raw speed. ⚔️

Power scaling across MTG sets: from khans to capanna

Across MTG’s history, green has often excelled at resilient board states, big creatures, and repeatable value. Temur Sabertooth sits in a lineage of cards that blend tempo with late-game inevitability. In Khans of Tarkir and subsequent blocks, the Temur shard leaned into ferocity and momentum, and New Capenna Commander nudges that idea into a modern, multi-player arena. The card’s green identity is clear, yet its flavor and mechanics nod to the Temur tribe’s "pack" mentality—sparking synergy with creatures that want to stay on the battlefield and keep growing. This design choice arms you with choices: protect a critical attacker, replay a pivotal piece, or set up a multi-creature combo that hinges on timely indestructibility. 🎨🎲

In terms of power curve, Temur Sabertooth demonstrates how a single ability can scale with better mana acceleration and more forgiving multiplayer formats. In Commander, where you can leverage mana rocks, rituals, and tutors to recast threats, you can loop multiple creatures to hand and back again, effectively turning a 4-mana 4/3 into a sustained engine. In Modern, while Temur Sabertooth isn’t a typical play for linear aggression, it shines in green-heavy midrange shells or blink-forward strategies where you’re replaying value creatures and dodging removal with indestructibility. Its status as a reprint in NCC underscores how MTG designers revisit strong evergreen themes—pack dynamics, protection, and recursions—across generations. 🧙‍♂️🔥

Deck-building notes: how to leverage the Sabertooth tempo

  • Recursion lattice: Pair Temur Sabertooth with creatures that have strong ETBs or helpful leave-the-battlefield effects. Bouncing one of your own creatures back to hand lets you replay it for repetition, value, or to trigger its own ETBs again and again.
  • Protection as tempo: Use the indestructible window to weather a wrath or mass removal. A well-timed bounce can buy a turn or two while your board rebuilds, turning a setback into a strategic foothold. 🛡️
  • Green ramp and acceleration: In Commander, ensure you have enough green mana acceleration to repeatedly recast the bounced creature. Cards that untap lands or generate mana can extend the loop, keeping threats online and pressure on opponents.
  • Synergy with token engines: If you’re operating a token-heavy or creature-dense deck, Temur Sabertooth’s ability helps you consolidate value without overcommitting to a risky board wipe. You can protect your champions while you assemble a late-game assault. 🔥
  • Fit in flexible Green-leaning shells: The card’s color identity and mana cost align with green-centric midrange or value-focused shells. Consider combos that maximize replay value, such as bounce-recast reloads paired with efficient bodies—your opponents will learn to respect the tempo spike you can generate by turn four or five. ⚔️

Whether you’re chasing a big, indomitable board, or you’re building a lean, proactive strategy that feels like a pack on the hunt, Temur Sabertooth provides a surprisingly scalable foundation. Its New Capenna Commander pedigree anchors a philosophy: power is not just about raw stats, but about how often you can re-engage with your threats and how resilient you keep your board against disruption. 🧩

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Temur Sabertooth

Temur Sabertooth

{2}{G}{G}
Creature — Cat

{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

The Temur see themselves as a pack, their bonds more primal than the Abzan's.

ID: c3a5a175-e963-42cc-a0ba-d8914bb93c00

Oracle ID: 8bf8e846-9d10-4dbc-a379-df37bb9fb6d4

Multiverse IDs: 559887

TCGPlayer ID: 269632

Cardmarket ID: 652899

Colors: G

Color Identity: G

Keywords:

Rarity: Uncommon

Released: 2022-04-29

Artist: Mike Sass

Frame: 2015

Border: black

EDHRec Rank: 1350

Penny Rank: 3372

Set: New Capenna Commander (ncc)

Collector #: 315

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 1.00
  • EUR: 1.64
Last updated: 2025-11-14