Image courtesy of Scryfall.com
Armada Wurm and the Birth of Token-Heavy Strategies in Return to Ravnica
When Armada Wurm lands on the battlefield, the board immediately stirs in a way few multicolored legends can. This mythic creature from Return to Ravnica—painted in Selesnya green and white—arrives with a punch: a 5/5 body with trample, plus an on-entry sprout that generates a 5/5 green Wurm creature token with trample. It’s a design that leans into the guild’s flavor of unity and abundance 🧙♂️🔥. For players who relish the idea of one big swing paving the way for a horde of ramped-up creatures, Armada Wurm feels like a metagame accelerant wrapped in a lush, Conclave-friendly package.
The card’s mana cost is a telling signal: {2}{G}{G}{W}{W}, a six-mana commitment that asks you to commit to both the green and white identities. Its color identity is squarely in the Selesnya wheelhouse—color echos of growth, order, and collective strength. In a meta where big, stompy threats often defined late-game turns, Armada Wurm offered a reliable finisher that could flood the board with a balanced, empowered army. The trample ability ensures that even when blockers appear, the Wurm can push damage through—amplifying the impact of a well-timed token generation spell or anthem effect. And that enters-the-battlefield trigger? It’s not just a token; it’s a momentum swing that demands instant attention 💎⚔️.
Flavor text aside, the strategic texture is what makes Armada Wurm enduring in discussion: the Wurm token scales with your board, and the original Wurm serves as a natural anchor for token-centric decks. In a world where “play big, then overwhelm” often struggles if the opponent stabilizes midgame, Armada Wurm tempts a bold line of play—invest in a potent front-door creature, then lean on a swarm to overwhelm. It’s a card that rewards sequencing: land a solid green-white ramp, cast the Wurm or a token-producing spell, and watch the battlefield multiply in a single, decisive turn. The flavor line—No one in the Conclave acts alone—feels like a battle cry for a strategy built on synergy and shared power 🧙♂️🎲.
Gameplay synergies that shape the metagame post-release
Armada Wurm fits neatly into token-centric strategies that reward broad board presence. In formats where you can reliably populate or duplicate tokens, the Wurm’s ETB (enter the battlefield) effect becomes a force multiplier. Even without a dedicated “populate” mechanic on the card itself, Wurm-worthy token engines—plus anthem effects that boost all your creatures—turn a single 5/5 into an onslaught of combat power. In multiplayer commander circles, Armada Wurm can act as a spectacular finisher after a coronation of green-white synergy, turning a lush board state into a crushing victory with trample and massed bodies 🧙♂️🔥.
Design-wise, Armada Wurm embodies a calm but potent design philosophy: the card’s power comes from its potential to snowball. The Wurm token adds a tangible, growing threat on the battlefield, and the Wurm’s own body remains a sturdy threat if your token swarm collapses or is neutralized. This dynamic made it a natural fit for green-white midrange shells that sought to out-value opponents with superior board presence—an attitude that echoed the Conclave’s communal ethos: strength through unity. It’s a reminder that big creatures can be more than just big; they can catalyze an entire strategy around tokens and party-wide pressure 🎨⚔️.
Collector’s pulse and long-term value
From a collector’s perspective, Armada Wurm sits in the realm of mythic rarity with a foil option, a hallmark of powerful, memorable designs. In practice, market values for RTR-era mythics have fluctuated, with nonfoil copies trading in a wide range and foils holding steadier appeal. The card’s enduring notoriety stems from its emblematic flavor and the tangible impact it can have on board states, especially in Commander where token engines can snowball with breathtaking speed. For players chasing nostalgia or curious about token-focused archetypes, Armada Wurm remains a favored lens into how RTR’s Selesnya identity felt in the broader Magic landscape 🧙♂️💎.
As we imagine Armada Wurm’s role in a post-release metagame, it’s hard not to picture the desk-chair commander who lays out a plan on a tabletop, then arranges a cascade of green and white allies to overwhelm. It’s the kind of card that invites joyful “what-ifs” about how token economies evolve over time. And yes, it also asks a fun design question: how do you balance a grand payoff with a fair cost? Armada Wurm answers with a burst of mass potential that never forgets to bring along a trusty Wurm token for the ride 🧙♂️🎲.
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Armada Wurm
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
ID: 50cb4bf3-70d1-4acc-a1fb-49f4ea74ca16
Oracle ID: 33598888-0367-4085-9415-f4e21da08354
Multiverse IDs: 253587
TCGPlayer ID: 66660
Cardmarket ID: 258525
Colors: G, W
Color Identity: G, W
Keywords: Trample
Rarity: Mythic
Released: 2012-10-05
Artist: Volkan Baǵa
Frame: 2003
Border: black
EDHRec Rank: 12150
Penny Rank: 8765
Set: Return to Ravnica (rtr)
Collector #: 143
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.47
- USD_FOIL: 2.23
- EUR: 0.55
- EUR_FOIL: 1.83
- TIX: 0.02
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