Image courtesy of Scryfall.com
Mastering value trades with a touch of menace
In the multiplayer crucible of Commander, forcing advantageous trades is an art form. Rathi Assassin arrives as a classic black lever—costs a hefty four mana for a 2/2 body, yet it brings two active abilities that tilt the balance in your favor when timed properly 🧙♂️🔥. This Nemesis rare (set: Nemesis) is a Phyrexian Zombie Mercenary Assassin with a flavor that screams “quietly lethal” and a playstyle that rewards patient planning and precise execution. The card’s aura sits at the intersection of removal tempo and late-game value, a combination that often feels tailor-made for the long game of Commander where politics and patience trump raw speed ⚔️🎲.
First, {1}{B}{B}, {T}: Destroy target tapped nonblack creature. This is a flexible, mana-sponge removal option that rewards you for watching the board carefully. You don’t just swing the sword—you pull the string on a trap. Because the target must be tapped and nonblack, you’re incentivized to shape combat in ways that leave opponents’ threats tapped and vulnerable. It’s the kind of play that invites opponents to misread the board: they attack, their creature taps, and suddenly your Assassin answers with a clean, efficient answer. It’s not just removal; it’s a moment where you convert an opponent’s aggression into incremental advantage 🧙♂️💎.
Then there’s the second ability: {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. That line is your secret sauce. It’s not just ramp; it’s a doorway to a mercenary ecosystem. By fetching a small Mercenary permanent, you seed future value, trigger synergy, and keep pressure on the table. It’s a tutor-like effect that doesn’t scream “win button”—instead, it whispers “win lane by lane” as you stack threats and responses across turns 🔥🎨.
Two practical angles to force value in your games
- Tap-aware removal plus tempo pressure. The need to target tapped nonblack creatures means you can time your strike to punish players who overcommit or miscalculate combat. If you can bait a blocker to tap or force a clash where a blocker is tapped, Rathi Assassin steps in to convert that convert-to-removal into card advantage and a swing in tempo.
- Mercenary engine and niche tutoring. The fetch ability hints at a mercenary tribal theme—pick up a small mercenary permanent to threaten the board on upcoming turns. While the set already presents a few Mercury-adjacent cards in Nemesis and related rarities, the key is that you’re not just hunting a finisher; you’re building a mini-arms race of threats that opponents must answer, one mercenary at a time 🧙♂️.
Rathi Assassin’s color identity is pure black, which means you get access to classic black tools for removal, hijinks, and resource denial. The synergy isn’t flashy in a vacuum, but in a well-built Commander shell, these abilities compound into a durable plan: pick off the best tapped blockers, then flood the board with mercenary threats that keep-eyed players guessing about what comes next ⚔️💎.
Deckbuilding around Mercenaries and forced trades
Because the second ability wants a Mercenary permanent with mana value 3 or less, your deck should lean into mercenary cards that actually enable board presence without demanding a huge mana investment. A lean Mercenary package—think compact, value-forward permanents—lets you fetch an immediate payoff while you maintain pressure with Rathi Assassin’s removal. If you’ve built black-focused themes that lean into attrition, you’ll find that Rathi Assassin slots nicely as a midgame pivot to late-game inevitability. The card’s rarity (Rare) and its Nemesis set motif tie a flavorful knot to the era when card design pushed players to think about misdirection and tempo in equal measure 🧙♂️🎲.
Remember the lore when you’re setting up: a Phyrexian Zombie Mercenary Assassin is not just a stat line with two abilities; it’s a symbol of a world where life is repurposed, threats are controlled, and the line between ally and danger blurs with every tap of a black mana pool. The flavor supports a strategic approach where every decision, from attack decisions to library fetches, feels like you’re playing a long game against a living, malevolent machine of strategy and ambition 🧙♂️💎.
“Forcing trades isn’t about wiping the board; it’s about turning each exchange into incremental momentum. Rathi Assassin makes that momentum feel almost inevitable.”
In terms of gameplay flavor, Rathi Assassin embodies the elegance of old-school black tempo—two potent abilities that reward careful planning and disciplined execution. The card’s art by Dana Knutson and its black frame (1997-era aesthetic) are a reminder of a time when magic was a little more savage in its framing and a lot more deliberate in its chess-like feel. If you’re hunting for a nostalgic beat in your Commander table, this is the kind of card that earns a seat at the table with a respectful nod to the players who came before you 🧙♂️⚔️.
Collector notes and price context
From a collector’s standpoint, Rathi Assassin sits as a rare Nemesis single with a modest market footprint. The card’s current rough price sits around a few dimes in nonfoil printings, with foil versions commanding a premium, reflecting its niche charm and nostalgia value. In the long view of card collecting, Nemesis cards carry historical significance for sets that pushed darker, more political gameplay dynamics, which makes Rathi Assassin a meaningful add for black-centered Commander decks, especially those exploring mercenary-themed synergies 🧩🎨.
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Rathi Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
ID: 3e3597c3-3053-49f8-ab7e-a774e2fb082f
Oracle ID: 1ea0c775-fde0-4a21-b4c2-8bcec0e4f4f8
Multiverse IDs: 22890
TCGPlayer ID: 7208
Cardmarket ID: 11790
Colors: B
Color Identity: B
Keywords:
Rarity: Rare
Released: 2000-02-14
Artist: Dana Knutson
Frame: 1997
Border: black
EDHRec Rank: 22286
Set: Nemesis (nem)
Collector #: 67
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.34
- USD_FOIL: 8.75
- EUR: 0.39
- EUR_FOIL: 6.75
- TIX: 0.33
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