Image courtesy of Scryfall.com
Enchantments, Artifacts, and the Resounding Dance of Combat
In the layered ecosystem of Magic: The Gathering, tempo is a precious resource, and Resounding Silence leverages it with a smile and a wink 🧙♂️. This white instant from Shards of Alara arrives as a flexible tool: exile an attacking creature now, and for late-game spice you can cycle for a fresh card and, if you fluff your timing just right, exile up to two more attackers. That kind of binary value — immediate exile plus cycling-driven card advantage — is the kind of design that makes players grin as they untap in a triumphant, symphonic fashion 🔥💎.
At its core, Resounding Silence costs {3}{W} and resolves as an instant, essentially asking the battlefield to pause long enough to remind your opponent that the skies can be quiet for a split second — then the silence is broken by your next draw from cycling. The card’s flavor matches the tempo play you want in white: a decisive removal that can swing a combat step, or with a little strategic planning, a multi-turn engine when the situation demands it. It’s a common card, but don’t let that fool you — its versatility is worthy of mind games and careful deck-building 🎨🎲.
Understanding the layering: a glimpse at the card’s mechanics
Resounding Silence is an Instant with a crisp scope: exile target attacking creature. That alone is a powerful tempo tool, especially in a format where big blows and bomber creatures often swing for lethal damage. The real twist comes with Cycling: Discard this card: Draw a card for a cost of {5}{G}{W}{U}. When you cycle, you exile up to two target attacking creatures. This is the kind of layered design that rewards proactive play: you can decide when to deploy the immediate removal or pivot to card advantage if the board state shifts. The white mana in the base cost keeps you in the realm of efficient, protective play, while the cycling colors (Green, Blue, White) broaden your options for multicolor deck-building and can influence how you structure your sideboard and late-game lines 🔀🧭.
The interaction with enchantments and artifacts becomes especially interesting in practical terms. If an opponent has an “enchant creature” aura attached to an attacker, exiling that creature with Resounding Silence will also remove the aura from combat because the permanent is no longer on the battlefield. The aura will leave the battlefield (and go to the graveyard as appropriate under most circumstances), which can disrupt an opponent’s combat trick or aura-based pump. Likewise, if you’ve strapped an equipment or an aura onto a creature that’s currently attacking, Resounding Silence can still pick that creature off — a clean way to defuse aggressive setups while preserving your battlefield tempo 🌪️⚔️.
Strategic uses: building around Resounding Silence
- Early-game tempo and tempo-blocking: Exile an especially threatening attacker to blunt an opposing beatdown. If the coast is clear, you can hold up cycling mana to threaten a relief valve later in the turn, keeping your opponent guessing.
- Predicable cycling for value: When you cycle, you draw a card and exile up to two attackers. This is not just “card draw”; it’s field presence management. You can stall the board while thinning threats, creating a window for your own threats to land in subsequent turns 🧙♂️.
- Enchantment and artifact synergy: In decks that include a suite of auras or Equipment, this instant can disrupt opponent plans that rely on a single potent attacker. If you’re facing a squad of evasive threats, cycling into draw can help you fetch answers like additional removal or blockers to stabilize the game state 🔥.
- Color identity and multi-color flexibility: The card’s white mana cost anchors a white-centric control or tempo shell, but the cycling requirement reveals a broader color identity (G, W, U) for strategic deck-building. This opens doors to blink effects, card draw engines, or blinked permanents that re-enter with value after exile — a playground for multilayered macro-strategy ⚙️.
From a lore perspective, the Shards of Alara set is all about convergence and conflict between the five shards bleeding into a newly unified world. Resounding Silence, with its restrained, surgical removal, embodies the theme of order — a moment where war pauses, even if briefly, so that the plan can be reassembled. Mark Zug’s art captures that moment of quiet power, a calm before a renewed surge of magic and strategy. The card’s rarity is common, but its utility in the right shell can feel legendary when you pull off the right sequencing in the late game 🧙♂️💼.
Drafting and collection notes
In limited formats like draft, Resounding Silence shines when paired with go-wide boards or decks built to maximize tempo. It isn’t a pure kill spell, but its ability to exile a troublesome attacker can swing the outcome of a critical trade. In terms of collectible value, its common status keeps it accessible, but its foil print and the nostalgic pull from Shards of Alara’s era add subtle collector appeal. If you’re scoping prices, keep an eye on foils in modern-era lists and commander decks that lean into control or midrange strategies, where small edges compound into strong game plans 🧩.
Meanwhile, the modern environment continues to reward flexibility, and Resounding Silence embodies that principle. It’s the kind of card you want to keep in your sideboard for matchups with heavy attacking creatures or on the list of options when you’re sweeping the midgame with tempo plays. The key is to read the board, time the exile, and leverage cycling to keep your options open — because in MTG, a well-timed cycle can be as satisfying as a big swing of damage ⚔️.
Whether you’re teaching a newer player the value of subtle interactions or reminiscing about the Shards of Alara era, this card remains a crisp reminder that in Magic, the quiet moment can pave the way for a victorious chorus. It’s the kind of piece that makes a deck feel cohesive, a moment where enchantments and artifacts cease to be mere ornaments and become part of a dynamic dance on the table 🧙♂️🎲.
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Resounding Silence
Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle this card, exile up to two target attacking creatures.
ID: 5b3b0908-5408-41fd-8e69-2bc785e19304
Oracle ID: 6eefa487-1542-4d24-80bd-4893d9d908c8
Multiverse IDs: 174985
TCGPlayer ID: 27772
Cardmarket ID: 19796
Colors: W
Color Identity: G, U, W
Keywords: Cycling
Rarity: Common
Released: 2008-10-03
Artist: Mark Zug
Frame: 2003
Border: black
EDHRec Rank: 27658
Penny Rank: 10883
Set: Shards of Alara (ala)
Collector #: 22
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.05
- USD_FOIL: 0.05
- EUR: 0.07
- EUR_FOIL: 0.22
- TIX: 0.04
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