Image courtesy of Scryfall.com
Rith's GroveFlavor Text Echoes Real Mythology
Dominaria Remastered’s Rith's Grove isn't just a land with a curious upkeep clause and a three-colored payoff—it's a doorway to mythic resonance. The card’s concept—an unmoving grove that demands a sacrifice to keep its life-giving power flowing—feels stamped with the footprint of ancient legend. In real-world myth, sacred groves and thresholds often act as tests, sanctuaries, or trial grounds where guardians demand respect, restraint, and reciprocity. Magic: The Gathering channels that very mood in a compact frame: a Lair land that challenges you to balance risk and reward while offering a triad of elemental mana when you need it most 🧙♂️🔥💎.
From Dominaria Remastered to timeless folklore
Rith's Grove comes from Dominaria Remastered, a set that leans into nostalgia while solving modern gameplay riddles. The land is a Lair, a subtype that evokes hidden neurotic centers of power—think dragons’ lairs, topiaried ancient hatcheries, or druidic sanctums buried beneath roots and rock. Its flavor sits on the cusp of myth and mechanics: it enters the battlefield, demanding you return a non-Lair land you control to its owner’s hand, and then, taps to produce one of three colors—green, red, or white. That tri-color payoff is more than a mana fix; it’s a symbolic handshake among nature, fire, and order, echoing mythic triads like the elements in many world myths and the way sacred groves in lore are often guarded by three reverent forces.
Rith’s Grove is a color identity of G, R, and W, even though the card itself carries no mana cost. That identity invites wedge and three-color strategies in formats where the card is legal, including Commander. In practical terms, the land can smooth a multi-colored deck by offering fast access to green’s growth, red’s impulse and aggression, or white’s protection and order. Yet its enter-the-battlefield trigger—sacrifice unless you return a non-Lair land—nudges players toward careful land management and tempo play. It’s a deliberate, mythic nudge: respect the grove, or lose your foothold on the board, a feeling many legends hinge on: the mercy you owe to ancient powers you’ve disturbed 🧙♂️⚔️.
“The grove does not forget a debt.” In MTG’s lore, even a place of lifeblood and renewal demands balance; the card’s upkeep echoes the old-world theme that power demands stewardship, not reckless greed 🎨.
Design that wears its myth on its sleeve
From a design perspective, Rith's Grove is a study in restraint and payoff. A zero-mana-cost land with a lush, three-color tap ability is a rare creature of balance: it invites you to think several steps ahead. The Lair sub-type adds a thematic pressure: the land’s true value is unlocked only when you protect its domain and manage your resources. The artwork by Scott Bailey—who captured the “Grove” motif with a mix of mossy luminescence and primal energy—helps sell that mythic atmosphere. The rarity is uncommon, which channels a sense of “i found a hidden relic” rather than a blockbuster find—perfect for players who relish clever mana bases more than brute force.
In game terms, you’re looking at three colors for mana in a single land drop: green for growth, red for spark and disruption, white for structure and protection. The land’s condition—sacrifice it unless you return a non-Lair land to its owner’s hand—creates a subtle but potent tempo engine. It’s a reminder of mythic bargains: you’re trading a future drop for present power, much like the pacts that appear in classic myths where heroes gain strength by giving up something of value to a higher power. The effect is especially spicy in formats that reward color fixing and multi-color consistency, while the "Lair" theme anchors it to the soil and its guardianship 🧙♂️🎲.
Strategies and joy: a myth-friendly approach
If you’re piloting a wedge deck that can lean into G/R/W, Rith’s Grove becomes a delightful springboard. You can stack your battlefield with a mix of non-Lair lands to threaten an early sacrifice window, then funnel that power into a decisive play—whether that’s deploying a big threat, casting a rapid-fire threat acceleration, or stabilizing with strong white or green spells. The land’s enter-the-battlefield clause invites you to think twice about tempo: would you prefer to bounce a land to hand now to recast a bigger threat later, or weather the sacrifice risk for a fast start? The decision-making echoes mythic trials where protagonists weigh a single action against a larger destiny 🧭.
Collectors and players who relish flavor will appreciate the tri-color identity and the lore-laden aura of the card. Even the Dominaria Remastered era’s nod to older Dominaria lore resonates with players who grew up with the original groves and lairs of the multiverse. The combination of lore, artwork, and a clean, thought-provoking mechanic makes Rith’s Grove a favorite among those who chase memories as much as victories 🔥💎.
Connecting with the wider MTG tapestry
Flavor text on cards like Rith’s Grove often acts as a bridge between the set’s mechanical identity and a broader mythic narrative. The grove as a living archive mirrors how myths travel: through places people protect and stories they pass down. Real-world mythologies—from ancient sacred groves to dragon-infested lairs—share that same sense of awe and obligation. In that sense, the card’s flavor text is less about a single line and more about a recurring motif: power guarded by place, responsibility tethered to use, and the ancient agreement that some places must be treated with reverence rather than plundered for immediate gain 🧙♂️🎨.
Card details at a glance
- Name: Rith's Grove
- Set: Dominaria Remastered (DMR)
- Type: Land — Lair
- Mana Cost: 0
- CMC: 0.0
- Rarity: Uncommon
- Produced Mana: Green, Red, White (G/R/W)
- Oracle Text: When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
- Colors: Color identity G, R, W
- Artist: Scott Bailey
- Set Type: Masters
For players who crave enrichment beyond the battlefield, Rith's Grove is a reminder that there’s romance in the careful management of a land base and in the mythic echoes those choices create. The card’s pull is not just about fixing mana—it’s about inviting the stories that groves and lairs tell, and about feeling the old magic rise as you lean into the rhythm of three powerful colors 🧙♂️⚔️.
As you reach for your next Dominaria Remastered draft or Commander game, consider how this grove invites you to balance old stories with new strategies. The ancient roots of myth are right there in the art and the rule text, patiently waiting for you to step into the thicket and see what power grows when you honor the land you tread 🌿🔥.
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Rith's Grove
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
ID: 8a605ce4-ede6-44dd-a2ea-e953902be6bd
Oracle ID: e13289e5-370b-435b-a38e-cf57c3078cec
Multiverse IDs: 599129
TCGPlayer ID: 457106
Cardmarket ID: 688498
Colors:
Color Identity: G, R, W
Keywords:
Rarity: Uncommon
Released: 2023-01-13
Artist: Scott Bailey
Frame: 2015
Border: black
EDHRec Rank: 8234
Penny Rank: 2301
Set: Dominaria Remastered (dmr)
Collector #: 255
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.23
- USD_FOIL: 0.41
- EUR: 0.14
- EUR_FOIL: 0.35
- TIX: 0.04
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