Image courtesy of Scryfall.com
Ronin Warclub: Top Combos That Dominate the Board
Ronin Warclub is a deceptively simple artifact from Betrayers of Kamigawa with a gimmick that can swing tempo and value in ways you don’t always expect. For a modest mana cost of 3, you grab a sturdy 2/1 buff on equipped creatures, and the real fun starts when any of your creatures enters the battlefield. The Warclub immediately attaches to that creature, moving the buff where you want it most. That “move and buff” mechanic invites creative lines that reward careful sequencing, token dives, and clever re-entries 🧙♂️🔥💎. The result is a toolbox of setups you can lean on when you’re short on color or wants to outlast an opposing board stall. Let’s dive into five standout patterns that make this oddball piece sing on the table ⚔️🎨.
1) Reanimate and replay: move the buff where it matters
One of the cleanest uses of Ronin Warclub is to leverage recursive threats. Play a big threat, then bring it back from the graveyard with a reanimation spell (think Reanimate, Animate Dead, Dance of the Dead, or similar). When that creature re-enters the battlefield, Warclub attaches to it, immediately applying its +2/+1 buff. If you’ve built a deck with a steady cadence of reanimations, you can bounce between repeatedly re-entering the same “hero” creature or switch the buff to a larger body that you’ve just returned. It’s a ritual of tempo and value: each re-entry is a moment where you decide which threat you want to empower for the next combat step 🧙♂️. In practice, this can feel like a one-card engine: your reanimate spell up, and Warclub keeps snapping to your chosen beater as it re-enters, turning a single card into an ongoing board presence.
2) Token onslaught: last-entered creature becomes the ace
Ronin Warclub loves a crowd. In boards that generate multiple creatures in a single swing or cascade a bunch of controllable token entries, you can orchestrate that the last creature to enter gets the Warclub buff. Token generators—whether direct token spells or effects that create multiple bodies—give you predictable moments to reposition the weapon. After you flood the board, the most pressing concern is who to buff for combat. Warclub’s rule ensures the last entrant ends up with the buff, so you can control the tempo of your attack by timing which creature you’d like to empower most for that turn’s showdown 🧙♂️⚔️. Cards that create waves of tokens, or even mass entry events with clones or other ETB shenanigans, are a natural fit here, letting you curate a bursty, punchy combat phase.
3) Clone and copy synergy: duplicate threats, re-aim the edge
Copy effects are a sneaky path to value with Warclub. Put a creature onto the battlefield via Clone or Phantasmal Image, and when that copy enters, Warclub attaches to the copy. If you then have other effects that bring in extra bodies, you can watch the weapon hop between the original and its clone as each enters. This is not just flash; it’s a layered approach to offense. You position the buff on the contingent threat you want to push in the moment, letting you adapt mid-combat to what your opponent has left on the board 🌊🧭. It’s also a nice showcase piece for commanders who like to redraw lines on the battlefield: the Warclub proves that even a modest 3-drop can behave like a dynamic, evolving piece of equipment with the right ETB triggers in play.
4) Panharmonicon-powered repositioning: double ETB, double decision
Pair Ronin Warclub with a doubler of enter-the-battlefield effects like Panharmonicon and you unlock a cascade of positioning choices. With ETB doublers on the table, you’ll see more creatures entering during a single turn, and Warclub will jump to the last entrant each time. The result is a mini-puzzle: which creature should wear the buff by the end of the sequence? It’s a great synergy for players who enjoy sequencing and tempo plays, turning a simple equipment into a strategic lever that can tilt the entire combat swing in your favor 🧩🔥. When you’ve got a board full of enter triggers, the Warclub stops being a static buff and becomes a dynamic, tactical tool that rewards careful planning and opportunistic plays.
5) Re-entry combat: buff a key beater and push through blockers
Sometimes the hardest part of winning is breaking through a wall of blockers. In those games, you’ll want to hold a big, decisive creature ready to punch through, and use Warclub to ensure it’s the most dangerous when you swing. The weapon will move to the most recently entered creature, so you can engineer events where your key beater is repeatedly re-entering or is the natural last-entered body during a wave of plays. This approach is especially effective in decks that leverage sacrifice outlets, recursion, or ETB-driven board states—letting you set up a recurring threat that your opponents must answer, one way or another ⚔️. Ronin Warclub’s design shines when you lean into enter-the-battlefield dynamics, not just straight combat value.
Design notes for the curious: Warclub’s mana cost is modest, but its Equip cost sits at 5. That high cost invites you to weave it into decks with recurring creature entry and re-use. The fact that it relocates automatically to the newest entrant is what makes it uniquely flexible—the buff isn’t locked to one body; it travels with the tempo of your plays. In Commander circles, this card rewards players who enjoy planning around entry triggers and sequencing, a classic Kamigawa flavor blended with modern, value-driven board states 🧙♂️.
Beyond the table, the Warclub artwork by Pete Venters contributes to the collector’s charm of Betrayers of Kamigawa. The set’s distinct flavor—spiritual samurai, shadowy ronin, and steel-forged relics—lends the card a personality that goes beyond raw numbers. The uncommon slot keeps it approachable for budget-conscious players while still offering genuine synergy for those who enjoy tempo and utility in a single package. If you’re a fan of artifacts with a twist or a commander who likes to play the long con with re-entrants and ETBs, Ronin Warclub deserves a place in your binder and in your next casual night of fancy plays 🧙♂️🎲.
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Ronin Warclub
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach this Equipment to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
ID: 46ad31cd-38dc-4fd3-b9e4-8988f4898719
Oracle ID: 11b969f2-ff68-4c9e-b3f3-839736084303
Multiverse IDs: 74473
TCGPlayer ID: 12340
Cardmarket ID: 12898
Colors:
Color Identity:
Keywords: Equip
Rarity: Uncommon
Released: 2005-02-04
Artist: Pete Venters
Frame: 2003
Border: black
EDHRec Rank: 18848
Penny Rank: 16647
Set: Betrayers of Kamigawa (bok)
Collector #: 158
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.28
- USD_FOIL: 1.96
- EUR: 0.28
- EUR_FOIL: 1.23
- TIX: 0.03
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