Image courtesy of Scryfall.com
Sandstorm: Performance Across Deck Archetypes
Green magic has always thrived on tempo, resilience, and surprising answers tucked into a single mana cost. Sandstorm, a humble instant from Dominaria Remastered, embodies that spirit in a compact, strategic package 🧙♂️🔥. For one green mana, this common instant reads simply: “Sandstorm deals 1 damage to each attacking creature.” It’s a tiny blast of primal energy that can swing battles, swap momentum, and punish ambitious attack lines. The art, by Grzegorz Rutkowski, captures a land aflame with nature’s raw fury—the flavor text only reinforces the idea that a war-weary world can still strike back with a sudden, primal mischief ⚔️🎨.
“Ravaged by decades of war, the land struck back with primal, blinding fury.” — flavor text from Sandstorm
In Dominaria Remastered, Sandstorm sits in a curious spot for green decks: it’s not a creature, not a pump spell, and not a true removal spell in the classic sense. It is a **board-level deterrent and tempo tool** rolled into a single, elegantly simple line of text. As a common with a modest cmc of 1, it’s accessible in cluttered midrange contexts and surprisingly effective in Pauper formats where every mana counts. The card’s simplicity belies its potential: when you’re facing aggressive boards, sending 1 damage to every attacking creature can reset the battlefield, buying time for your larger threats to land or for you to pivot into a stronger late game. And if you’re playing with a board that tends to flood with small attackers, Sandstorm can be the exact hammer you need to break the grind 🧙♂️💎.
Meta lens: Sandstorm by archetype
- Mono-Green Stompy / Aggro Greens: Here Sandstorm is a tempo tool more than a clean removal. In matches where your opponent floods the board with 1/1s or small attackers, Sandstorm helps you stabilize by punishing the last wave of attacks and enabling you to push through with your larger threats. The price is paid in your own creatures’ survival, so timing matters—cast it when you’re confident you can weather the immediate damage or when you’ve bolstered your board with larger attackers that won’t crumble to a mass ping. It’s a high-variance, high-reward tool that shines when the metagame doesn’t pack overwhelming mass removals on the other side 🧙♂️⚔️.
- Green Midrange / Value Greens: In lists that lean on resilient knights or mythic consistent threats, Sandstorm acts as a hedge against a pushy aggro plan. It buys time to deploy haymakers like “battlement” creatures or a dominant bomb—think big bodies that can’t be easily removed in one shot. Your plan is to force the game into a stage where your bigger, value-driven plays outclass the opponent’s ephemeral tempo. The common’s price point makes it a sturdy sideboard or maindeck claims in slower greens where you want more than just a single punch from your mana curve 🔥💎.
- : Tokens love to flood the board, and Sandstorm can prune an opposing attack while leaving your token army intact—provided you’ve stacked toughness on your attackers or can repurpose attack triggers to swing back. It’s a tool that rewards careful sequencing: cast after blockers are declared to minimize the damage to your board, or during your opponent’s turn if you’re employing tricks that exploit instant-speed interaction. Tokens get punished by the sudden board-wide ping, but your bigger plan often remains intact 🎲🎨.
- that pivot to a late-game plan: Sandstorm’s efficiency fits a control arc when paired with life-ginking or defensive pieces. It’s a lean, low-cost way to pressure an attacking board while you set up a counterattack, and the rarity of a common card makes it a familiar, accessible inclusion in builds exploring post-rotation archetypes. The key is to leverage the card’s narrow scope to disrupt the opponent’s aggression without undermining your own strategic tempo ⚔️🧩.
What about formats and price signals? Sandstorm is listed as legal in Legacy, Vintage, and Commander formats, with pauper-level accessibility in many green-heavy decks. Its price is a tiny whisper in most markets—a few cents for non-foil, a touch more for foil. For collectors and deck builders, it’s a reminder that sometimes the simplest spells unlock the most nuanced lines of play. If you’re drafting or playing casual kitchen table games, the card’s small footprint makes it a delightful surprise when used at the right moment, a moment where a single green mana can tilt a whole board state 🧙♂️💎.
Design notes and lore resonance
From a design perspective, Sandstorm is a compact artifact of Dominaria Remastered’s masters set ethos: reprinting a classic nuance in a modern frame while preserving its strategic edge. The artwork channels a primal, elemental fury, aligning with green’s core identity—growth, resilience, and a fierce, instinctual response to threats. The flavor text reinforces a narrative thread across the Dominaria saga: even in a world scarred by war, nature asserts itself with unapologetic force. It’s a reminder that magic isn’t just about bolt sequences and creature compactions; it’s about moments when the land itself answers back with a tiny, perfect storm 🌿⚡.
For players analyzing performance by deck archetype, Sandstorm is a case study in risk-reward. It’s not a guaranteed board wipe; it’s a calculated nudge that shifts a battle into a more favorable lane. In the right matchup, it buys you a crucial turn or two to deploy your overdue finisher, while in others it becomes a liability you must outthink. The beauty of green is that sometimes the best answer is a patient, well-timed impulse, and Sandstorm is exactly that—a carefully placed gust that can decide a clash where raw power alone isn’t enough 🎲🔥.
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Sandstorm
Sandstorm deals 1 damage to each attacking creature.
ID: 25fb3d07-a128-455a-a632-c1aba4a4ceb8
Oracle ID: 7bb41690-f8ec-462a-ba29-be453eb86fca
Multiverse IDs: 599048
TCGPlayer ID: 457267
Cardmarket ID: 688503
Colors: G
Color Identity: G
Keywords:
Rarity: Common
Released: 2023-01-13
Artist: Grzegorz Rutkowski
Frame: 2015
Border: black
EDHRec Rank: 21983
Penny Rank: 13349
Set: Dominaria Remastered (dmr)
Collector #: 174
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.06
- USD_FOIL: 0.07
- EUR: 0.13
- EUR_FOIL: 0.22
- TIX: 0.04
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